The Parahexilian (Pronounced /ˈpæ:ɹahɛksiliɪn/ (click to listen)) is a Tier 5 flying carnivore. The species is available in the Rotation Store as a Legendary creature for 15,500 Shooms. The trial version is available in the Trial Creatures Shop for
375♂/3750♀ Shooms.
Description
“ | Parahexilian are ancient celestial lifeforms that were crafted from stars. They hide their true nature by imitating organic life, creating intricate armor of fake hide and metal. Despite coming from celestial means, their behavior reflects little of this, tending to hold deep resentment and grudges against those that wrong them. | „ |
~ In-game Description |
Behavior
- Parahexilian are large, territorial, genderless fliers that prioritize the survival of their species, considering scars as marks of pride to show off how many battles they managed to survive.
- They are known to have a long lifespan and do not potentially target other creatures in particular, with the exception of Aereis, which for some unknown reason they will sometimes chase to the end of the world until their hunt is complete.
- Though Parahexilian tend to be more volatile and hostile in nature, with smaller and less sentient life there are lapses in their temperament in where some will actually guard certain areas of nature or smaller creatures, including Sturbi.
- Parahexilian means of reproduction is entirely asexual, performing something similar to Planarians transveral division to clone themselves after a traumatic enough event. However, this process seems to be somewhat risky, with the result sometimes causing one or both fragments to die before beign able to regenerate fully.
Artist Headcanon
- Parahexilian, Aereis and Sturbi were created by the same cosmic entity from astronomical objects.
- Parahexilian is the eldest of all three species, and deemed imperfect by its creator. The reason for this being that they aren't truly immortal, and cannot sustain themselves on their own.
- Parahexilian are theoretically immortal, only dying when they are killed, or when their magic is depleted. Parahexilian do not age whatsoever, being a cosmic entity made of a sort of plasma. Their outside appearance is entirely crafted by hand, being made of fire-resistant leathers and alloys.
- Parahexilian can control their own body heat, hence why their armor does not melt.
- If a Parahexilian overuses their magic or is exposed to extreme heat (volcanic or otherwise), their armor/artificial husk may melt or become damaged.
- Parahexilian can eat sources of magic to sustain themselves, specifically Aereis' energy core, which is part of the reason for their rivalry. Though in game they eat meat, they don't require actual matter sustenance to live, and instead are fueled by consuming the magic of their sibling creature, Aereis.
- Parahexilian has two energy cores, one on their head that stores their memories, and one on their torso.
- Much like a fire, their lives are stoked by the magic of Aereis, and they're relatively codependent on them for survival.
- Parahexilian's sole means of reproduction consists on splitting themselves in two by separating their cores, usually through something akin to beheading. Then the two cores reform a new Parahexilian each. This method has its risks, as one or both of them may fail to reform and then die. When both of them die it's a "Total Loss"; while when only one manages to reform it is a "Minor Loss" and then there may be total permanent memory loss.
- When the split is completely successful each part may retain the memories of their predecessor and may celebrate and honor it.
Appearance
The Parahexilian is a large creature that resembles a European dragon decorated with pinecone and wood-like armor-plate structures. It has two massive wings with orange bat-like fingers, the wings having a strange leathery appearance, plus another boney structure jointing from the elbow. Several spikes slightly reminiscent of those from 17th century boats and some fences cover part of its legs and the base of its wings. The tip of its tail seems more vertebrae-like, with a spine-like blade at the very end. It uses its back legs to walk, but it only uses its front legs when running or ambushing.
Males
Males have no additional features.
Females
Females have a pair of fin-like structures attached to the sides of their lower jaw, almost protruding from the lower gums.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Parahexilian. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Charge (Power) or Power Charge is a specific type of Charge that temporarily increases the user's damage slightly and inflicts Shredded Wings on the victim.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Harden is an active ability which decreases movement speed by 20% in trade of a 35% increase in weight and 25% increase in health regeneration. Does not affect turning rate or turning speed.
- Self-Destruct is an active ability that can only be used at 25% health or less. When activated, all creatures in a 100 stud radius will be dealt 30% of their total health (before weight multipliers), 10 burn, and knockback. Base damage values will be modified based on the weights of the creatures involved. Using Self-Destruct does not immediately kill the user, instead leaving them at 2.5% of their total health, but can kill opponents. It has a cooldown of 300 seconds (5 minutes).
- Volcanic is a passive effect which grants the creature the ability to walk in lava without getting hurt nor suffering its status debuffs, and during Famine and Drought grants a 50% health regeneration boost and 25% thirst and hunger rate reduction. Volcanic does not protect a creature from Shadow Isle's corrupted lava.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Parahexilian is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Parahexilian can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Parahexilian (a(n) carnivore) is a tier 5 with 6250 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Parahexilian taking into account grab/latch abilities and discounting special abilities. The Parahexilian (a(n) carnivore) is a tier 5 with 6250 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Parahexilian can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Parahexilian (a(n) carnivore) is a tier 5 with 6250 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Parahexilian can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Parahexilian discounting special abilities. The Parahexilian (a(n) carnivore) is a tier 5 with 6250 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by torviin.
- Parahexilian was inspired by western dragons, castle walls, burning forests, aspen trees, and Fatalis from Monster Hunter.
- Parahexilian has gone through three iterations.
- Parahexilian used to have the Frosty ability; however, due to community requests, it was changed to Volcanic ability.
- Parahexilian is the first creature to have textured blood (it looks like cracking magma). On low graphics it is seen as just orange blood.
- Due to this, when dying, the Parahexilian drops an orange carcass in Legacy.
- Parahexilian's icon in the Main Menu is the first one where it's looking towards the player and not to the side.
- Parahexilians using the aggro animation stand as tall as a Boreal Warden.
- Parahexilian can do a 180 with their neck the same way Boreal Warden, Celeritas, and Saukuryn can.
Gallery
This tab is intended to present official concept sheets and color palettes for the Parahexilian.
This tab is intended to present anything showcased during the process of development for the Parahexilian, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Parahexilian's design, inspirations, and changes in growth stages for reference.