The Ovufu is a Tier 3 land carnivore. The species is not currently available, but was available in the Easter Gacha as well as a boss reward drop during the Easter Event 2022, Easter Store for 6,500 Eggs as part of the Easter Event 2023, and Easter Shop for 7,000 Eggs during the Easter Event 2024. It is a Limited Event creature. The trial version is available in the Trial Creatures Shop for 100♂/1000♀ Shooms.
Description
“ | Large and devious beasts, the Ovufu are a sly and sneaky species. Hiding in rocks and forests, they hunt for smaller prey and scavenge eggs from unattended nests. Their high intelligence and ability helps them to plot "heists" with eachother against prey in nesting groups. | „ |
~ In-game Description |
Behavior
- Ovufu are devious creatures who spend their time hiding in holes and shadows. Similarly, they thrive in areas with a lot of hiding places, such as wooded areas and mountains.
- Ovufu are very intelligent, and steal food from other creatures instead of actively hunting.
- Ovufu gather in groups of four to five, called ovuckles.
- Ovufu carry eggs with its smaller set of arms that hang from its midsection.
Appearance
The Ovufu is a long-bodied, six-limbed, small-headed creature resembling a stoat or ferret with teal-spotted markings, branch-like extensions on its fluffy tail, and horn-like branches on its head. Along its jaw and back of its hind legs are long, green fin-like features with blue spots. It has large ears, small eyes, large forelimbs of the first set of limbs, a short set of limbs hanging from the middle of its torso, and the third set are skinnier back legs. On the shoulder and base of its tail are large, yellow flowers. It consists of blue-greens, greens, browns, and yellows.
Males
Males present a set of horns on their head and prominent protuberances on the sides of their jaw.
Females
Females present a set of flowers on their shoulders and hips.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Ovufu. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Egg Stealer is an active ability that allows certain creatures to actively interact with the interact buttons with nests in order to eat the eggs from the nest directly, or steal their Eggs as edible food to consume later. Taking an egg or fully eating it will make the respective nest progress for that egg reset to 0. Eating an egg directly from the nest will not cause such reset unless eaten fully. Only creatures with this ability can consume such eggs. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Mud Pile is an active ability which allows a creature to place a mud pile that lasts 60 seconds. Creatures can wallow in the mud to gain healing Muddy Status and gain unscentable status for 90 seconds.
- Raider is a passive ability that allows creatures to enter and exit burrows, but not create them.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Ovufu is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ovufu can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Ovufu (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Ovufu can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Ovufu taking into account grab/latch abilities and discounting special abilities. The Ovufu (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ovufu can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Ovufu (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Ovufu can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Ovufu discounting special abilities. The Ovufu (a(n) carnivore) has 2700 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by PolarissYT on the Creatures of Sonaria Discord server.
- Ovufu was inspired by ferrets, a general spring theme, and a prompt given by Naut: "Apex/hostile creature and egg thief".
- Despite the concept art displaying a bushy tail, it has spikes on the tail similar to the Doragonix.
- A speedpaint of Ovufu's concept art was published to PolarissYT's YouTube channel shortly after its reveal.
- Modeled by Azaph.
- Animated by Rook.
- The Ovufu could be obtained through the boss fight in the Easter Event 2022.
- Some people nicknamed it "Stick", "Sticc Dog", "Trunk", "Fox" and "Wooden Furret" upon release.
Gallery
This tab is intended to present official concept sheets and color palettes for the Ovufu.
This tab is intended to present anything showcased during the process of development for the Ovufu, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Ovufu's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Ovufu.
This tab is intended to present images related to the Ovufu that don't fit into the other tabs.