Creatures of Sonaria's Official Recode is an ongoing project with the goal of completely recreating the game from scratch, utilizing less than 10% of the original code. The project is headed by developers Erythia, Alertcoderf, and kipp4h, with plans to recode the game beginning sometime throughout late 2022. Development officially began on January 9th, 2023, and the project was only publicly announced on March 31st of the same year. As of June 23rd, 2023, early access became available to the public via Robux purchase, which grants the player a badge and an associated reward creature. Early access became free on July 28th, and the game was released on September 22nd.
The recode released on September 22nd, 2023. Although it has replaced the legacy version of the game, that version is still available to play.
Trailer and Premiere
The recode's trailer was posted to the Sonar Studios Youtube channel and announced on the Creatures of Sonaria Discord on March 27th, 2023, with the nondescript title "Creatures of Sonaria"[1], and remained unwatchable for several days up until its premiere on March 31st. This premiere marked the project's official unveiling and was accompanied by announcements on Erythia's Twitch channel, as well as the game's Discord.
Contents of the official Discord announcement are as following:
Post-Premiere Announcement |
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Statement below was posted on March 31st, 2023 @ #dev-feed by Erythia on the Creatures of Sonaria Discord: RECODE
New Mechanics
ETA
Credits
Misc
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Following the recode's announcement, several documents (hosted on Google Docs) were shared by Erythia, listing planned features and changes made to the game. As of writing, a majority of these documents are no longer accessible to the public.
Special Credits
Included in the post-premiere announcement were a series of special credits. Included in this list are several contributors to the project, either to the recode itself, or as part of preparation for the premiere event itself. The list below is identical to that in the announcement above, sans all additional statements.
Credits |
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Erythia: Recode design lead Alertcoderf/Kipp4h: Recode engineer leads Hertz: Mesh water & material textures Wolfragon/east: Recode map design Tokaliz: Recode trailer editing Toasty: Recode trailer recording Malarkeii: New logo Tester team: Extensive testing and feedback/recode trailer recording Mod team: Moderation over leaks Artist team: Badge creature |
Post-Premiere Q&A
The questions below were answered by Erythia (game manager and owner), Alertcoderf (game owner), and Wolfragon (game manager) in a Discord Stage event, coordinated with Discord sever staff Tokaliz (Discord administrator) and ShepishBae (Discord moderator). For any questions related to recode, please be careful of misinformation, and ensure sources are only among developers actively developing the recoded version of the game.
The first Questions & Answers session ended on March 31st, 2023 at 4:32 PM PST. The event lasted approximately two hours.
Recode Premiere Questions & Answers |
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Q: When will the recode release?
Questions and answers provided from the main Discord server:
Q: Is the recode & new map update today?
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Early Access
The early access (abbreviated as EA in most Discord statements) version of the Creatures of Sonaria Official Recode became available to the public on June 23rd, 2023. The announcement was accompanied by a teaser video premiered on the same day, featuring clips from several officially-recognized Content Creators (who have had access to the game since May 26th of the same year for playtesting[2]), and a brief teaser of the new Blood Moon weather event. The video was edited by YouTuber and Discord server administrator Tokaliz.
Personal early access can be purchased for 250 Robux, and additional early access tokens can be bought for 175 Robux. These tokens can be traded to other players and will allow them to access the recode when used. This version of the game can be accessed through the original Creatures of Sonaria by clicking the orange "Recode Access" button on the top left of the main menu. Players will be prompted to purchase early access and/or join a recode server. All and any data from the early access version will be wiped upon full release and replaced with player data from the original game. Anything owned by the player in the original game will not be lost upon the final merge.[3]
Free public access the the early access version is planned to launch on July 28th, 2023, and will be accompanied by a Discord Stage event akin to the post-premiere event. This event is planned to include a Q&A session, as well as a themed Kahoot! game. This period of free public access is temporary and planned to last for about a month.
Badge Reward Creatures
There are two beta badge creatures associated with the recode: Mijusuima and Corvurax.
Mijusuima is currently available to players who have bought early access to the recode, and it will be gifted to them after making the purchase. Simply having early access does not grant the player a Mijusuima species; players who did not pay for early access and only received it as a gift (by being traded a token) will not be given the creature, nor the associated badge, Recode Early Access. Players who have already received a copy of the species can obtain more by purchasing additional tokens for 175 Robux. Mijusuima is completely tradable and can simply be traded to other players without early access. Additionally, the creature is playable in the base game.
The initial early access reward creature was initially pitched to the Creatures of Sonaria Discord community for a poll that lasted about a day, during which users would vote by reacting to the message. Out of the three creatures presented, Mijusuima was later announced as a winning badge creature. The status of the losing two creatures — Zarkavix and Kyraucus — is unknown. There is currently no indication that these concepts will be used in the near future.
Corvurax, unlike its predecessor, was not selected via poll and is the planned recode supporter creature. While not yet released, it can be obtained by spending any amount of Robux during early access. However, once early access becomes free on July 28th, 2023, players must instead spend 275 Robux and no less to receive the Corvurax species. Players must have the Recode Supporter badge to be eligiable to receive it.
Recode Stat Sheet
The Recode Stat Sheet is a publically viewable spreadsheet hosted on Google Sheets. Shared by tester kinderklawz on July 19th, 2023, the spreadsheet is a complete list of every creature's stats in the early access version. The list is maintained and updated by the tester team on a regular basis in an effort to ensure the stats presented are up to date with the latest version of the game.
Due to the frequency up early access updates, stats listed in this sheet may or may not immediately reflect changes to the game itself - in fact after Early Release it was no longer updated. While not maintained by wiki staff, please notify a staff member if public access is ever revoked. It can be viewed on Google Sheets with this link.
Controls
While they share several similarities with the original game's controls, the recode's controls are different in multiple notable areas, many of which are consequence of the game's new functionality. Most notably, multiple actions which were given dedicated keys in the original game (namely grab and ambush) have since been turned into active abilities and are now assigned to the associated keys on creatures which have them.
The controls listed below are for keyboard only and does not include controls which are universal across Roblox games. Mobile controls will be included at a later date. Furthermore, the game is currently in early access and controls may be subject to change.
Camera Controls
- RMB Hold and drag to rotate the camera in any direction.
- Scroll Zoom the camera in and out. Zooming in all the way will allow the player to enter a first person state.
- I Hold to zoom in. Like the scroll wheel, zooming in all the way will put the player in first person.
- O Hold to zoom out.
- ←→ Hold to rotate the camera right and left respectively (opposite of the arrows' direction).
Movement and Speed Controls
- WASD Basic creature movement keys.
- ↑↓ Alternate movement keys, for forward and backwards movement only.
- Shift Hold to sprint. Sprinting will burn stamina and will stop burning stamina once the key is released. A creature cannot sprint if it does not have any stamina.
- Aquatic and semi-aquatic creatures can sprint while swimming. All other movement types cannot use sprint while swimming.
- Ctrl Toggle strafe. When a creature is strafing, the player can use the movement keys to move left, right, and backwards without having to turn. The creature will automatically turn towards wherever the camera is facing.
- Space Jump, fly, dart, or glide, depending on the creature. All of these actions will burn stamina, but the amount will vary based on the type of action.
- When bound to fly, the space bar functions to toggle flight on or off. While a creature is flying, it will burn stamina and drop when it runs out. A creature does not need to be grounded to fly, and the key can be used during active fall. Pressing the key again will cause a flying or gliding creature to drop, and hitting an object will immediately take a creature out of this state, too.
- When bound to glide, the creature will jump into the air and enter glide. This costs a fixed amount of stamina, and the key can be pressed multiple times to gain more height while in the air. The creature cannot take off or gain height if it lacks sufficient stamina.
- When bound to jump, the creature will jump with each press. Jumping will burn a fixed amount of stamina each time, and a creature with insufficient stamina cannot jump.
- When bound to dart, a swimming creature will jump with each press. Darting will burn a fixed amount of stamina each time, and a creature with insufficient stamina cannot dart. Additionally, by darting at the surface of the water while facing skywards, a creature can bound out of the water a great distance.
- F Toggle glide. This can only be preformed by fliers while in active flight. Gliding does not drain stamina, but has less control than flying: a gliding creature is always moving, and it becomes incapable of preforming sharp turns. Pressing the key again will put the player back into fly.
- Q Hold to tilt left while gliding.
- E Hold to tilt right while gliding.
Basic Actions
- E Interact. This key can only be used when prompted. This includes eating, drinking, rolling in mud, picking up tokens, and opening the nest menu.
- Eating and drinking in particular will require the player to hold the key.
- H Sniff. This will allow players to to see nearby resources, creatures, and territories, as well as highlight footprints.
- N Hide scent. This can be done anywhere, but does not apply additional buffs that would have been granted by rolling in mud.
- B Places a nest for female creatures, and a territory for male ones. Using the key again will replace the nest or territory in the new location.
- G Grab fruit or tear chunk off of carcass. Pressing the key again will drop the item if held.
- Y Pick up carcass. Pressing the key again will drop the item.
- R Toggle sit. This will put a creature in a stationary state where it will regenerate stamina and heal ailments 2x quicker.
- T Toggle lay. This will put a creature in a stationary state where it will regenerate stamina and heal ailments 6x quicker.
- Using any of the four movement keys while in either resting state will also make the creature stand back up.
Combat and Ability Controls
- LMB Attack. This is also used to press in-game buttons and navigate menus.
- If a creature has the Tail Whip ability, the attack used will differ depending on where the camera is rotated: a forward-facing camera will activate a normal attack, and a backwards-facing one will use the tail whip.
- C Hold to use an Elemental Breath ability. Breath can be aimed with the mouse cursor. This only becomes avaliable after a creature has become an adult (age 66 onwards).
- 1234 Use active ability. The abilities avaliable as well as the functionality of the keys will differ depending on which abilities a creature has. Some keys may go unused if a creature has fewer than four active abilities bound to the ability keys.
Call and Emote Controls
- 7 Broadcast call.
- 8 Friendly call.
- 9 Aggressive call.
- 0 Voice call. This call is also automatically used every time the player sends a message.
- Z Hold to use aggro (aggressive) animation.
- X Hold to cower. Cowering no longer effects the speed at which a creature heals ailments.
Menu Keys
- Tab Toggle primary menu. This will allow the player to view their currency and access several main menu features while playing.
- K Toggle stat menu. This will open a menu labeled "My Creature", which displays the player's current stats.
- M Toggle map. This shows the player the full version of the minimap and allows them to adjust map settings.
Recode-Exclusive Mechanics
Alongside the several changed made to preexisting mechanics, the recode introduced several new features which do not appear in the original game. While most of these mechanics exist in isolation relative to the original game, some (namely territory and mutations) replace old ones. All of the mechanics listed below are live in the current early access version and can be freely tested by players who have purchased the beta.
This list does not include new active abilities, including darting, jumping, and tail whips.
Territory
Territories are the male counterpart to female creatures' nesting, completely replacing the original game's food storages. Territories will vary in size depending on a creature's tier, and players which walk into another creature's territory will be notified by a large label at the top of the screen. This label's color will differ depending on the tier of the territory owner relative to the player's own: those of a smaller tier will be marked in green, larger with red, and the same tier is marked with orange.
When sniffing, rival territories appear as a red bubble, while the player's own is green. Territories can be replaced after a short cooldown, and standing in one's own territory provides a player with a hunger buff.
Water Quality
Drinkable water sources will now degrade in quality as more creatures drink from it. As water degrades, it will slowly begin to lose its blue color, turning brown as it reaches its lowest point. Color will not begin to change until the water quality becomes very low, making it difficult to tell the exact quality of a source of water from a distance. While water quality will slowly replenish naturally over time, rain will instantly raise all drinkable water quality by a substantial amount. Larger water sources will also take longer to degrade.
Water can buff or debuff a creature depending on its quality. Low quality, dirty water will inflict the "sickly" ailment and is drunk slowly by the player creature. Water of an exceptionally high quality will inflict "clean water" for a brief duration, an ailment that is the inverse of sickly and buffs the player. All water sources which fall in between this range have no additional effects on a creature and will simply replenish the thirst bar.
Satiation and Enrichment
Food sources in the recode have been reworked to encourage seeking more valuable sources as opposed to plentiful ones, rewarding the player with a long-lasting buff. Depending on the source, the player will either receive the "satiated" ailment, "enriched" ailment, or nothing at all. Satiated creatures are granted a decreased grow time and hunger drain, whereas enriched ones receive a buff to their stamina and stamina regeneration. Permanent or long-lasting sources like grass, algae, and node carcasses will not give the player any buffs in exchange for their constant availability.
While labeled as a seperate source, meat chunks carry the properties of the source they were taken from: chunks from node carcasses grant no buff, while those from player carcasses will satiate a creature. Chunks from plant carcasses (player carcasses dropped from photovores and photocarnivores) retain their ability to satiate a creature as well, but will be counted as normal meat chunks and lose their abiltiy to be consumed by herbivores.
No buff | Provides satiated | Provides enriched | |
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Carnivore | Node carcasses*, rotten food | Carnivore carcasses, herbivore carcasses | Ribs |
Herbivore | Grass, algae | Berries, seaweed pods | Fruit |
Nonspecific | N/A | Eggs†, plant carcasses | N/A |
*Simply named "carcass" in-game. Term "node carcass" is intended to distinguish stationary carcasses from player carcasses.
†This food source can only be used by creatures with the Egg Stealer ability.
Tides and Flooding
The Recode's map features rising and falling sea water, which is distinct from the stationary and drinkable "mesh water" present in small ponds across the map. While typically confined to ocean level, the game's day-night cycle brings about low and high "tides", during which the sea water will rise by a small amount during the night. While the difference in height is small, it is enough to swallow low-lying areas such as land bridges, forcing some terrestrials to swim or wait until morning if they wish to cross.
Flooding is an occasional "natural disaster" that occurs as the result of thunderstorms. Floods are map-wide and are characterized by an extreme, but gradual rise in sea water level, which can prove lethal to players who are unfamiliar on unprepared. While they may vary in severity, most floods will typically cover the map's entire "ground level" and force terrestrials to move to elevated locations. Floods will often swallow high-altitude areas as well, such as the swamp hill or tundra.
Flooding allows for fully aquatic creatures to traverse areas of the map that they would otherwise find inaccessible, provided the water is deep enough to swim in. Only seawater is affected by floods; drinkable water will never move and is even accessible under the seawater level once it is submerged. While floods cannot be trigged by a player directly Thunderstorm Summon Tokens can be used to induce flooding.
Mutations
- For the obsolete mechanic of the same name, see Mutations/Legacy.
Mutations are cosmetic effects that have a small chance of being applied to creatures under certain circumstances. There are currently two types of mutations: Nest-in mutations can only be acquired by hatching in another player's nest and are applied to a creature the moment they spawn in, and growth mutations have a chance to occur during certain growth milestones and will inform the player with a pop-up. Included in the latter category is the original game's Glimmer, which has a chance to apply under the same circumstances as its legacy version. All mutations are purely cosmetic and do not alter a creature's stats in any capacity.
Creatures which possess mutations are marked with a double helix emblem that appears both on the main menu and in-game stat menu, which can be hovered over to reveal the mutation's name. Those with mutations from nesting are not exempt from receiving growth mutations, meaning that a creature can possess multiple mutations. Creatures with mutations that have died can be restarted with their mutations for a fee of 50 Shooms. Otherwise, they will lose their mutations upon restart.
All mutation rates have been confirmed by Creatures of Sonaria tester kinderklawz.[4]
Type | Chance | Symbol | Description | Example | |
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Albinism | Nesting | 12% | Turns a creature's entire body white and their eyes red. Based on real world albinism. | ||
Melanism | Nesting | 9% | Turns a creature's entire body black and their eyes yellow. Based on real world melanism. | ||
Leucistic | Nesting | 7% | Turns a creature shades of off-white, beige, and tan with white eyes. Based on real world leucism. | ||
Piebald | Nesting | 5% | Turns a creature white with stark, brown markings and blue eyes. Based on real world piebaldism. | ||
Overgrown | Nesting | 1% | Changes a creature's material and color, giving it a gray, stony appearance with mossy green markings. Claws and eyes turn a bright, glowing green. | ||
Shimmer | Nesting | 0.5% | Changes several different parts of a creature's body into neon, making it glow. Additionally gives a creature yellow-gold markings. Glowing patches are different than that of Glimmer creatures. | ||
Diamond | Nesting | 0.1% | Gives a creature a smooth, reflective texture and bright turquoise coloration. | ||
Glimmer | Growth | 5% at age 100 | Changes several different parts of a creature's body into neon, giving it glowing markings. Identical in appearance and function to the original Glimmer. | ||
Shadow | Growth | 0.1% at age 67 | Turns a creature's whole body black with the neon material, making the color solid. Creature also receives glowing white eyes. |
Blood Moon
The Blood Moon is a new natural disaster that only occurs at night. The event was selected via poll on the Creatures of Sonaria Discord, where users could vote via reaction. Alongside the Blood Moon were proposals for tornado, earthquake, and Elemental Rain events. After winning, the Blood Moon was briefly featured in the early access version's teaser trailer.
Before a Blood Moon occurs, all players will hear a low, ominous chime indicating its impending arrival. The rise of the Blood Moon is accompanied by a global message and low, droning music which plays for the duration of the night. Once active, all creatures will be given a significant buff to their combat capabilities, including damage, stamina regeneration, and bite speed. The event is accompanied by several visual effects, most notably a red tint across the entire map and red eyes on the creatures which have them. While the Blood Moon and its associated buffs do not last the entire night, the music and eye effects will persist until morning.
Although they occur naturally, Blood Moons can be forcefully triggered using a Blood Moon Summon Tokens, which can be bought for 5 Tikits.
Discord Archive
This section is comprised of archived announcements from the game's official Discord, as well as general statements from qualified developers and testers. Because this list is archival in nature, many of these messages may be from very early in developmment and may be (or become) outdated.
Announcements
Discord Feature Focus Announcement | ||||||
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The information provided below was collected on April 4th, 2023 @ #dev-feed from Erythia on the Creatures of Sonaria Discord:
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Other Statements
Below is a series of questions asked after the initial Premiere Q&A event.
Additional Post-Premiere Q&A Questions |
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The questions and answers below was collected on March 31st, 2023 @ #stats-discussion from Erythia on the Creatures of Sonaria Discord: Q: Will there be new abilities in the recode? A: Yes, there will be new abilities such as Hunter's Curse as of writing. The ability details are heavily subject to change over time, however.
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Below is a list of answers (no question provided) from several personnel across the game's Discord.
Miscellaneous Answers |
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The information provided below was collected on March 31st, 2023 @ #stats-discussion from Erythia on the Creatures of Sonaria Discord:
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The information provided below was collected on April 1st, 2023 @ #recode-discussion from Cinnakxl (a Lead Tester) and Erythia on the Creatures of Sonaria Discord:
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The information provided below was collected on April 2nd, 2023 @ #recode-discussion from Cinnakxl (Lead Tester) and Erythia on the Creatures of Sonaria Discord:
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Gallery
Notes
- ↑ Erythia, 27 March 2023, event teaser on the Creatures of Sonaria Discord, seen here.
- ↑ kinderklawz, 2 June 2023, provided confirmation on the Creatures of Sonaria Discord upon request.
- ↑ Erythia, 23 June 2023, early access announcement on the Creatures of Sonaria Discord, seen here.
- ↑ kinderklawz, 29 June 2023, message on the Creatures of Sonaria Discord, seen here.