The Noxulumen (Pronounced /nɔks-ʌll-ˈlumən/ (click to listen)) is a Tier 5 land herbivore. The species is not currently available, but was available in the LSS Shop for 4,000 Points after reaching 5,000 Personal Points during the LSS Event 2024. The trial version is available in the Trial Creatures Shop for
750♂/7500♀ Shooms.
Description
“ | An amalganation of light and dark, this being is cloaked by tattered fragments of cloth and shrouded in mystery. | „ |
~ In-game Description |
Appearance
The Noxulumen is a quadruped creature, having 2 bulky legs in front covered by its cloak and 2 scrawny ones in the back. The larger heads have hooked front teeth and an ornament hanging from their chins, also having alternating colour schemes. The smaller heads have a massive eye directly in the spot where a head would go, and are also covered in monochrome-coloured cloth. The tail alternates between black and white as well with black on the right and white on the left. The wings are long, transparent, and crystalline in structure, also being held by black and white joints respectively. The cloak pieces are connected to the shoulder parts of the front legs.
Males
Males have no additional features.
Females
Females have cloak pieces.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Noxulumen. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Breath Damage Resistance is a passive ability which decreases the percentage of damage received by the user from breath abilities, a 100% breath resistance means full immunity from the damage dealt from elemental breaths, but not for the status effects they afflict, which remain unaffected.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Cause Fear is an active ability and Recode's equivalent of Fear; gives all creatures around the user 10 stacks of Scared Status effect.
- Frostbite touch/Defensive Frostbite is an ability that defensively deals frostbite when bitten.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, causes the creature with the tag to receive a buff of +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons, and prevents getting hypothermia from blizzards.
- Ice Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 1 DPS (0.5% PER HIT). It has a Capacity of 10 seconds of firetime before recoil damage, a Regen Rate of 3.5, and a Range of 200 studs. Ice Breath can also inflict the ailment SLOWED (Probability = 40%, no stacking).
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Soft Landing is a passive ability that allows the user to fall slower. By how much depends on each creature's stat. This works when walking off cliffs/falling, detaching, darting or jumping. It is cancellable by pressing Spacebar on PC, or Jump on Mobile.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Noxulumen is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Noxulumen can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Noxulumen (a(n) herbivore) is a tier 5 and can carry any creature from any lower tier size.* There is no creature which the Noxulumen can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Noxulumen taking into account grab/latch abilities and discounting special abilities. The Noxulumen (a(n) herbivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Noxulumen
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Noxulumen can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Noxulumen (a(n) herbivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Noxulumen can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Noxulumen discounting special abilities. The Noxulumen (a(n) herbivore) has 31500 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Stood ( Stood_04 ) in the Creatures of Sonaria Discord.
- According to Stood, "it's hard to say for inspiration I was pretty much following what was prompted (4 headed hydra, split coloring, masks, transparent spectral wings), I ended up reusing an old body-plan for a creature I never went through with designing for noxul".
- Model by JaxonBirb and Erythia.
- Noxulumen is the first creature to have 4 heads and a nearly asymmetrical default colour set.
Gallery
This tab is intended to present official concept sheets and color palettes for the Noxulumen.
This tab is intended to present anything showcased during the process of development for the Noxulumen, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Noxulumen's design, inspirations, and changes in growth stages for reference.