The Norskogg is a Tier 2 flying herbivore. The species is not currently available, but was available in the Christmas Shop for 1,200 Candy Canes during the Winter Event 2024-2025.
- Christmas Store for
2,500 Bells during the Winter Event 2021-2022.
- Christmas Store for
3,500 Gifts during the Winter Event 2022-2023.
- Christmas Shop for
1,500 Candy Canes during the Winter Event 2023-2024.
It is an Event creature. The trial version is available in the Trial Creatures Shop for 40♂/400♀ Shooms.
Description
“ | The Norskogg is a courier of the North Star, a relatively docile and pure creature created to guard and protect the spirit of Christmas. | „ |
~ In-game Description |
Appearance
The Norskogg is a stoat-like, six-limbed creature, sporting an elongated, furred body with short limbs. It has two sets of ears, fluffy fur lining the ends of its feet, and a puffy mane scattered with diamond and star-shaped markings. Star-themed decorations drape from its back and the base of its tail, which has a long, slim extension bearing another star decoration hanging from its tip like a lantern. Floating above its head is a diamond-shaped item, similar to that of Wardens.
Males
Males have a 'mustache' of fur that drapes over their muzzle and hangs just below the chin.
Females
Females have an armor plate perched along the base of their tail.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Norskogg. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, causes the creature with the tag to receive a buff of +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons, and prevents getting hypothermia from blizzards.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Speed Blitz is an active ability, which when toggled and if there's more than 50% stamina, will consume the necessary stamina to activate (half of it) and only then applies the Speed Blitz Status for 6 seconds. Has a 90 second cooldown.
- Stamina Puddle is an active ability that places down a special star-filled puddle. Once you interact with the E button above the puddle a green muddly animation will happen and your stamina will regenerate three times faster for 180 seconds. Has a 120 second cooldown. Unlike legacy, a creature can place more than 1 puddle at a time, but the boost will not stack or reset to max over interacting multiple times with a puddle before the stamina boost effect fades.
- Storm Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.002 DPS (0.001% PER HIT). It has a Capacity of 20 seconds of firetime before recoil damage, a Regen Rate of 2 seconds, and a Range of 250 studs. Storm Breath can also inflict SLOWED (Probability = 30%, no stacking), and BlurredVision (Probability = 35%, no stacking).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Norskogg is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Norskogg can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Norskogg (a(n) herbivore) is a tier 2 with 1525 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Norskogg can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Norskogg taking into account grab/latch abilities and discounting special abilities. The Norskogg (a(n) herbivore) is a tier 2 with 1525 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Norskogg can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Norskogg (a(n) herbivore) is a tier 2 with 1525 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Norskogg can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Norskogg discounting special abilities. The Norskogg (a(n) herbivore) is a tier 2 with 1525 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by malarkeii.
- Norskogg is based off of a stoat, a small mammal in the Mustelid family. However, its patterning is mostly reminiscent of a ferret.
- Norskogg's name can be broken up into two segments. "Nor" refers to the north star Polaris, a star long used in naval, aerial, and land based navigation. "Skogg" is derived from a Swedish word meaning forest. Norskogg's patterns resemble a star-clad Christmas tree.
- Norskogg is rumored to play among the same northern lights and stars its patterns were initially inspired by.
- Succeeding the release of the Ura, Norskogg is the second in-game creature that can fly without wings. Due to its resemblance to the Ura, this has made some players dub it the "mini-Ura", "cheap Ura", "diet coke Ura", "Ura on a budget", or "Christmas Ura", and classify it as a "noodle" too.
- The creature used to lack the winter tag, a feature most winter-inspired creatures had that granted them immunity to the Winter and Famine's icy winds. The developers confirmed this was intentional. However, due to high player demand, it eventually received it in the update the Yohsog and Tundrik were released.
- Norskogg is the first flying creature to receive a unique, airborne trail. If a Signature Look or Theme is used, the color of the trail changes to match it.
Gallery
This tab is intended to present official concept sheets and color palettes for the Norskogg.
This tab is intended to present anything showcased during the process of development for the Norskogg, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Norskogg's design, inspirations, and changes in growth stages for reference.