The Nindyr (Pronounced /nɪndɜː/ (click to listen)) is a Tier 3 land herbivore. The species is available in the Herbivores Gacha and the Toxic Gacha. The trial version is available in the Trial Creatures Shop for 25♂/250♀ Shooms.
Description
“ | A foraging pack herbivore. When threatened, it tries to distract the predator using it's bright and large webbed hands, which almost look like eyes. | „ |
~ In-game Description |
Appearance
Nindyr's lower body resembles that of the main body of a rhinoceros, with a heavy build and stout appearance. It has many circle-shaped neon luminescent markings on its body, as well as a centaur-like body. It is hexapedal with two additional arm-like limbs coming from its upper body. Its back feet are hoofed, while its front feet resemble claws, along with it having a medium-length, webbed tail, and scales or small spikes covering its body. Its face resembles that of a koala or a wombat.
Males
Males have no additional features.
Females
Females have two extra spikes on their backs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Nindyr. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Cause Fear is an active ability and Recode's equivalent of Fear; gives all creatures around the user 10 stacks of Scared Status effect.
- Charge (Launch) or Launch Charge is a specific type of Charge that inflicts a specific knockback and Confusion Status on the victim.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Toxic Trail is a passive ability activated only while the creature is below a customized % health value, leaving behind a trail made up of segments lasting 5 seconds. Stepping on the trail causes 3% damage per second and 3 poison per second.
- Toxic Trap is an active ability inheritor of legacy's Toxic Pile. This ability creates a toxic mud pile that stays for a time and will slowly poison anyone who touches it (excluding the ability user).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Nindyr is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Nindyr can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Nindyr (a(n) herbivore) is a tier 3 with 3500 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Nindyr can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Nindyr taking into account grab/latch abilities and discounting special abilities. The Nindyr (a(n) herbivore) is a tier 3 with 3500 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Nindyr can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Nindyr (a(n) herbivore) is a tier 3 with 3500 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Nindyr can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Nindyr discounting special abilities. The Nindyr (a(n) herbivore) is a tier 3 with 3500 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Designed and redesigned by Stood_04.
- The Nindyr wasn't inspired by anything specifically, just large mammals.
- Modeled by Erythia.
- Redesign modeled by nekcihc (Fizzyton).
- Redesign rigged by Mezzioli.
- Redesign animated by Zyraphes.
- Nindyr was one of the creatures available in pre-Beta testing.
- On June 18th, 2021, the Nindyr was moved from the Random Gacha, Herbivores Gacha, and Toxic Gacha to the Session Gacha. It has since been moved back to the Herbivore and Toxic gachas.
Gallery
This tab is intended to present official concept sheets and color palettes for the Nindyr.
This tab is intended to present anything showcased during the process of development for the Nindyr, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Nindyr's design, inspirations, and changes in growth stages for reference.