Nests, Storages and Territories are structures that can be created by adult creatures, depending on whether a creature is Male or Female. Females create nests used to spawn babies on both Recode and Legacy, while males can create storages used to store food on Legacy, and Territories on recode.
To create a nest/storage/territory, press the set nest button (B on PC or on Mobile Actions > Set Nest) (Legacy) / (B on PC or / > Set Nest /Territory ) (Recode). Doing so will create a nest where the player is standing. Nests/storages/territories cannot be created while flying or swimming (unless the creature is aquatic, those can place nests and storages everywhere).
- On Recode only, nests and territories are not hurtable, and pressing the "set nest" button again will automatically remove the nest/territory.
- On Legacy, a creature must hit a nest/food storage enough times for it to be destroyed, before placing a new one.
- Food Storages have a common 100 HP-bar, meaning that a single attack with enough base damage can destroy them in one hit.
- Nests have a 20 hit-based health with 100 HP, meaning that in this case, since every hit only removed 5 of its HP, it will always need 20 hits to be destroyed.
- Menuing/leaving or dying will remove a single nest/food storage/territory in both versions of the game.
Players can only have one nest / food storage / territory at a time (however, there's a known rare, LAG-based bug on Legacy that allows players with laggy enough connections to ignore this cap for food storages, as shown in this post). Once either is created, there will be an icon (of a house with the words 'nest' (female) or 'storage' (male) underneath it in Legacy, and a house (for territories) and mini-nest-with-an-egg icon (for nests) in Recode). This icon is visible regardless of distance, allowing players to navigate back to them. There is no icon on the mini-map.
On Recode only, both Nests and Territories can be scented and pinpointed by their area bubbles.
Nests[]
Nests provide an opportunity to nest other players as juvenile versions of the nester's species. The babies spawned by these nests will be, except for exceptional bugs, exact copies of their mother. A baby's gender is planned to always be male, but on Legacy, that will only be the case if the user playing the baby does not own the creature species they are nested as. If the user playing the baby does own the creature, the gender would be a 50/50 in theory. In practice though, and in both Recode and Legacy, the creature you spawn as will have exactly the same gender as the creature the hatched player had before being nested unless you don't own the species.
A user cannot open somebody else's nest, no matter if they are packmates.
Nests are the only way to gain some mutations in Recode. Also in recode, certain players cannot be invited to nests (either because they are in the Tutorial, or because they adjusted their nest invite settings so you cannot invite them), but you can invite friends from other servers into your own using the nests window, and even obtain the server's join link through that same method.
There's a cooldown between placing nests:
- On Legacy, it's 10 minutes.
- On Recode, it's 2 minutes.
On Recode, a creature with Egg Stealer can steal eggs, both from someone else and their own, providing a way to get food in desperate times.
Incubating and Hatching[]
A nest (which can only be placed once every 10 minutes (Legacy) / 2 minutes (recode), unless you server hop) can hold a maximum of three eggs, which can be incubated to hatch, one at a time.
- On Legacy, every minute, if the nester is close enough to it, an egg will incubate and become 20% closer to hatching.
- Also on Legacy, each egg slot development time is sequential and different for each one, so if a creature hatched from the first egg and the second egg was at 40%, the nester will need to wait for the first egg to be fully developed before the second's egg's hatching progress continues.
- On Recode, every second, a fraction of a percentage (0.25%) will be added to the nest incubating progress, as long as the mother is close enough to it.
- Also, sitting will boost the speed by a 1.5x multiplier, while laying down will boost it by 2.5x.
- On Recode, while each Egg Slot development time is separated from each other, it works so the most developed egg incubates first, so if a creature hatched from the first egg and the second egg was at 40%, progress will continue to develop for the second egg.
Once an egg reaches 100%, the nester can invite other people in the server to become a baby (on recode, after the 26th September 2024 update, a message will pop-up indicating that an egg is ready to hatch). Users can also request to be nested when an egg is ready. Eggs that hatch will be reset to 0%. If the player menus or leaves the game or the creature dies, their nest will be deleted and eggs will be reset.
WARNING (!!): If a player accepts a nest invite, one of their slots (and any palletes that slot had applied) will be WIPED from their active save files and replaced with a juvenile version of the nester's species. Plushies won't be wiped, they will be transferred to the new creature instead.
On Legacy, the sacrificed creature is the one currently being played as, with no option to change. On Recode, players can choose any of their active or storage slots, including empty ones, and thus not requiring on any creature sacrifice.
On Recode, mothers will receive a temporary boost upon hatching an egg, "Newborn" Status, which provides a stamina regeneration and hunger and thirst depletion reduction; while on the hatchling side their parent will be highlighted with a special house icon hovering next to their name. Parent buffs can be stacked in time applied.
Hatch Times[]
For most creatures, it will take about 5 minutes* (Legacy) / WIP minutes (Recode)* to fully incubate an egg without special boosting Plushies (not counting delays due to LAG, wandering too far away from Nests, and egg invitation offsets).
- On Legacy, 20% per minute, 40% per 2 minutes, 60% per 3 minutes, etc.
- On Recode, +WIP% per minute, without boosts.
Developer creatures, alongside some other special creatures (typically of various tags) can take twice as long to incubate at around 10 minutes* (Legacy) / WIP minutes (Recode)*.
- On Legacy, 10% per minute, 20% per 2 minutes, 30% per 3 minutes, etc.
- On Recode, +WIP/2% per minute.
*Assuming players stay by their nest for the whole time. If the player leaves the nest, it will take longer.
Reflection on an egg[]
In the recode version of the game, when an egg is taken from a player's nest, it can be carried to a dark location where the sunlight will not hit the surface. When in a dark space, if HQ lighting setting is turned on, both the player who stole the egg and other players will be able to see that, on max graphics, there is a reflection on the egg that is not actually reflecting whatever is around it, and instead shows a slideshow of pictures that change about every two minutes. The pictures presented on the surface of the egg only begin showing up when an egg is taken out of the nest, not when an egg is still in the nest. This is most likely used to fill egg texture and make it look shiny/glassy.
Territory[]
Territories are a recode-only ability assigned exclusively to males. Territories will vary in size depending on a creature's tier, and players who walk into another creature's territory are notified by a large label at the top of the screen. This label's color will differ depending on the tier of the territory owner relative to the player's own: those of a smaller tier are marked in green, larger with red, and the same tier is marked with orange.
When sniffing, rival territories appear as a red bubble, while the player's own is green. Territories can be replaced after a short cooldown, and standing in one's own territory provides a player with a 20% hunger depletion reduction buff (that is, hunger depletion ratio gets reduced by 20%, meaning it takes 20% longer to starve, which is usually a good thing).
Territories can be placed by non-adult creatures (unlike nests). When that is done, a territory will be smaller and will be color's N-tiers lower than it really is, with N being how stages far from the adult stage. For females however, they will create a nest instead, and generally has smaller or about the same size as a male's territory.
Storages[]
Storages are a handy way for male creatures to feed others, such as baby creatures that cannot hunt, or otherwise cannot fend for themselves very easily.
To use a food storage that the player owns, press E while near the storage. This will bring up a menu displaying its owner, how full the storage is, its health, and options to give or take from the storage. Choosing to give to the food storage will deduct around 10 points of hunger from the creature and added to the food storage, and the opposite is true when taking from the food storage. It takes multiple trips to fill a food storage.
You cannot open non-packmates food storages. To open a packmate food storage, press E, a new window will pop up displaying the stats of the food storage, identical on any means to opening your own food storage, but with the food-storage owner name on the first line, and having the option to give/take food from their storage. However, if you are female, pressing E that close instead opens your own nest, as shown here. If you move closer to another's packmate storage, the window will automatically open their storage in proximity. If the packmate suddenly leaves the pack and you were above their storage with the window open, the window will automatically switch to your storage instead. Reversely, if you were with the window open close to a non-packmate storage and suddenly their owner becomes a packmate, the window automatically switches to their storage.
If you somehow end up with multiple storages (due to a laggy connection) you'll only be capable of seeing the stats, fill and take from one at a time, the one the game considers the main storage, and the game may randomly switch to another or the owner's storage periodically or when the main storage is destroyed, but you can still storage and take more food in them if you are patient enough for the switch to happen naturally. Additionally, if a creature dies or menues, only the main food storage disappears, leaving the other food storages on the map.
While the game may let packmates use the eat animation from small-enough food storages, and non-packmates (including females, which cannot access food storage menu) from big ones, they'll actually get no food from doing so.
Trivia[]
- When a nest is made, its appearance will change depending on if the creature is grounded, aquatic, or a flier.
- Because this system is based on the same system in which creatures are sorted in the Legacy main menu, this means that both gliders, semi-aquatic and legacy's glider semi-aquatic creatures have land nests; even on Recode.
- When a food storage is made, the appearance of it will change depending on if a player's creature is a herbivore (or photovore), carnivore (or photocarnivore), or omnivore.
- If a player's creature is a herbivore or omnivore, the appearance of the storage will also change depending on the season.
- Even though photovores don't need to eat, male photovores can still make storages in Legacy. Photovore storages appear and work as herbivore food storages.
- Because of their dietary nature, photovores are able to contribute to a food storage without losing any hunger, making them a viable infinite food source.
- There's a known bug on Legacy that doesn't let you fill your storages to full (100/100). The max you could fill it was 99/100 by getting someone to eat from it after initially filling it until the food indicator ends with 9.
- Before the food update on Legacy (on mid 2021), using a food storage that the player didn't own worked the same way as eating from a bush or a carcass, only with infinite food. Also, if a player instead pressed T near a full-enough food storage (only from carnivores and herbivore storages though), it would instead grab a small piece of meat. If the carnivore food storage was small enough, the player would grab it like a normal carcass, and possibly due to some bug, the meat of the storage would fall and only leave bones.
- Also, during alpha development of legacy CoS, unique cub models were planned, that would work like the newborn dragon models from DA, but would have varied depending on diets and mobility type.
Gallery[]
This tab presents images of Nests and Territories at Recode.
This tab presents legacy images of Nests and Storages.
This tab presents images of Nests, Storages and Territories development