The Nachtskinhren (Pronounced /næchtskɪnhrɪn/ (click to listen)) is a Tier 4 land carnivore. The species is not currently available, but was available in the Winter Event 2023-2024, either from completing the Snowman Siege mission, or as a rare drop from the Snowman Breaking minigame, and in the Winter Event 2024-2025 as a rare drop from Snowman Breaking minigame. The trial version is available in the Trial Creatures Shop for 200♂/2000♀ Shooms.
Description
“ | A large horned figure, shrouded by a thick mist of ice and snow. This creature dwells in the darkness of snowy winter nights, constantly lurking around the nesting grounds of other creatures, patiently waiting for the right moment to strike. Once striking its prey down, it'll happily store its goods away in its barrel-like basket adorned on its back. | „ |
~ In-game Description |
Artist Headcanon
- The Nachtskinhren does have a form of intelligence, as the coat, basket, bells, etc. on its person aren't natural to the species' body.
- The Nachtskinhren doesn't have a huge population either, even with its intelligence to create roughly thrown-together baskets and coats. Nachtskinhren being a violent species likely drove their own species to these low levels due to clashes amongst themselves, via chaining or other means.
- In the situation where other individuals clash, its likely to end in death or at least a near death experience for the one at loss. If death ends up being the case, the winner of the two will take their winnings as food.
- The shackles would be a part of each individual fighting against each other. If the one that lost the battle survived, they would have these stuck to their limbs.
- Nachtskinhren do have the strength to stand up on their hind legs, even if it's just momentarily, and it's possible for them to use their hands when they're applying the shackles and chains to another individual.
- Nachtskinhren craft their chains from bone, black ice, or stone by chipping away pieces with their teeth.
- The Nachtskinhren mostly feed on young creatures or eggs, it's not often that they hunt down prey larger than themselves unless it proves necessary.
Appearance
The Nachtskinhren is a facultative biped creature that walks in four limbs but runs on two legs. It resembles the infamous German figure, Krampus, with its inward curved horns and basket tied to its back. The Nachtskinhren wields a mouth full of wickedly sharp teeth used for tearing into flesh. It also has huge hands with sharp claws for their frontal limb and furred hooves for their back legs. Various bells are seen floating on this creature, usually around the collar it wears, the basket on its back, and under its curved horns.
Males
Males have a small beard tuft under their chins.
Females
Females lack the beard tuft that males have.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Nachtskinhren. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Egg Stealer is an active ability that allows certain creatures to actively interact with the interact buttons with nests in order to eat the eggs from the nest , stealing them as edible food to consume later. Creatures with this ability must break open the egg to eat them, via biting. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be open for being eaten. Photovores with this ability cannot eat the eggs. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the not-scrambled egg and places it back on their nest. When an egg is returned to the nest, its health is restored to full . Egg stealers can get satiated when consuming the stolen egg / eggs. Only creatures with this ability can consume such eggs. If a creature has this ability, eggs are also highlighted with an egg icon when scenting. You can no longer steal your own eggs.
- Frostbite Attack is an ability that offensively deals frostbite when biting. A negative value means that it heals an amount of such status upon biting.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, causes the creature with the tag to receive a buff of +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons, and prevents getting hypothermia from blizzards.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- The Snow Shield ability creates a large, protective dome around the user and will not disappear until the creature presses the same ability button to disable it, until the user leaves or the creature menues, until someone manages to break the shield with enough bites, or until the creature dies. Whilst the Snow Shield ability is activated, the creature's hunger and thirst will drain thrice faster. Upon initial activation of the ability, the user will not be able to create another dome for another 5 minutes.
- As long as the Snow Shield is up, no directly-applied physical attacks can easily reach those inside the Snow Shield (unless an attacker worms their head into the Snow Shield). Elemental breaths and radius-based abilities that inflict status effects can still affect users inside a Snow Shield such as Earthquake, Glacier Breath, Radioactive Totem, Radiation, and so on.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Nachtskinhren is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Nachtskinhren can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Nachtskinhren (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Nachtskinhren taking into account grab/latch abilities and discounting special abilities. The Nachtskinhren (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Nachtskinhren can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Nachtskinhren (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Nachtskinhren can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Nachtskinhren discounting special abilities. The Nachtskinhren (a(n) carnivore) has 5500 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by MacRenee in the Creatures of Sonaria Discord.
- Inspired by the Krampus, a Christmas legend.
- Players refer the Nachtskinhren as "Krampus" and "Nacht".
Gallery
This tab is intended to present official concept sheets and color palettes for the Nachtskinhren.
This tab is intended to present anything showcased during the process of development for the Nachtskinhren, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Nachtskinhren's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Nachtskinhren that don't fit into the other tabs.