The Murlk (Pronounced /mərlk/ (click to listen)) is a Tier 3 semi-aquatic herbivore. The species is available in the Herbivores Gacha, the Semi-Aquatic Gacha, and the Toxic Gacha. The trial version is available in the Trial Creatures Shop for 25♂/250♀ Shooms.
Description
“ | An amphibious creature native to Sonaria's swamp, it is able to secrete a special mucous together with mud to produce a healing agent that eradicates ailments and heal wounds. Its flattened shape, splotchy patterning, and the plant growths that adorn its body help it blend in perfectly within its environment. | „ |
~ In-game Description |
Appearance
The Murlk has a flat, short appearance, with its design sharing similarities to the Diplocaulus, a historic amphibian with a crescent-like head. It has plant-like structures sprouting from its back, tail and sides of its head. Brown striped whiskers can be seen on the Murlk’s face. The Murlk also has spots on its back, tail, legs and the top of its head.
Males
Males have no additional features.
Females
Females have a flower on the lilypad which is located on their heads.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Murlk. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Mud Pile is an active ability which allows a creature to place a mud pile that lasts 60 seconds. Creatures can wallow in the mud to gain healing Muddy Status and gain unscentable status for 90 seconds.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Raider is a passive ability that allows creatures to enter and exit burrows, but not create them.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Murlk is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Murlk can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Murlk (a(n) herbivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Murlk can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Murlk taking into account grab/latch abilities and discounting special abilities. The Murlk (a(n) herbivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Murlk can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Murlk (a(n) herbivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Murlk can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Murlk discounting special abilities. The Murlk (a(n) herbivore) has 2600 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Designed by Stood_04.
- The Murlk was inspired by salamanders and the Diplocaulus.
- Modeled by Erythia.
- Redesign concept by Austroraptors.
- Redesign modeled and rigged by ThunderBoo666.
- Redesign animated by KaidaLynch.
- A speed modeling video of the original Murlk is available on Erythia's YouTube channel, which can be found here.
- Murlk is the first creature to receive the Mud Placer ability in Legacy.
Gallery
This tab is intended to present official concept sheets and color palettes for the Murlk.
This tab is intended to present anything showcased during the process of development for the Murlk, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Murlk's design, inspirations, and changes in growth stages for reference.