The Muravil is a Tier 3 land herbivore. The species is available in the Rotation Store as a Rare creature for 7,500 Shooms. The trial version is available in the Trial Creatures Shop for
125♂/1250♀ Shooms.
Description
“ | Muravils are hardened creatures that develop a glass like crystal all around their body through adulthood. They use these crystals to confuse and reflect the attacks of anything that tries to hurt it. They also have a habit of safe guarding certain areas where they graze, because they consume so much food. | „ |
~ In-game Description |
Behavior
- Muravils are docile social creatures that travel in groups of two or three.
- The only exception to the former is when it comes to approaching their feeding grounds they like to stay close to, having the habit of safe-guarding their grazing areas because they have a voracious appetite, to the point they may get very food aggressive and territorial.
- Muravil can be found at low altitudes and in cave systems.
- Muravil hibernate deep within caves to absorb the minerals from the cave to harden its body.
- The younger they are the less crystals they have. For example, babies are practically bald.
- The more its crystals break, the stronger they become upon growing back.
- Muravil have been known to start fires with the sun rays that reflect off their body.
Appearance
The Muravil is a six-legged creature with a thin tail composed of diamond shapes and a large, round head. It has two horns rising upward from its head, and four long strands ending in rhombus shapes dangle from its cheeks. Crystals float above its shoulders in a semicircle formation and on their front paws in groups of three, with plates lining its back, head, ankles, and thighs. It possesses a snowflake shape at the base of its tail, and a split diamond shape at the end.
Males
Males present a floating diamond between their horns.
Females
Females present three smaller crystals close to its snout, in a similar configuration to those on the frontal paws.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Muravil. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Charge (Gore) or Gore Charge is an specific type of Charge that inflicts Bleed Status and Deep Wounds on the victim.
- Crystal Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 1 DPS (0.5% PER HIT). It has a Capacity of 10, a Regen Rate of 2, a Range of 150 studs, and a Critical chance of 35%. It can also inflict the following ailments: Bleed Status (Probability = 75%, STACKS set to 0.5), Injury, (Probability = 75%, STACKS set to 1), and Shredded Wings (Probability = 23%, STACKS set to 3).
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Reflect is an activated ability which has a cooldown of 45 seconds. Upon initial use, it will grant the user 2 stacks of Reflect Status.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Muravil is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Muravil can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Muravil (a(n) herbivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Muravil can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Muravil taking into account grab/latch abilities and discounting special abilities. The Muravil (a(n) herbivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Muravil can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Muravil (a(n) herbivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Muravil can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Muravil discounting special abilities. The Muravil (a(n) herbivore) has 2800 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by icecreamNavacodo in the Creatures of Sonaria Discord.
- Inspired by glass, mirrors, and chrysoberyl.
- Has lavender blood. Due to that, when dying, it drops a pink carcass in Legacy.
- In real life, the change in color is caused by hemerythrin, a respiratory pigment of a purplish/violet color once oxygenated, replacing hemoglobin in several invertebrates, albeit not on this shade.
- Muravil's eye shadow can be colored asymmetrically.
Gallery
This tab is intended to present official concept sheets and color palettes for the Muravil.
This tab is intended to present anything showcased during the process of development for the Muravil, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Muravil's design, inspirations, and changes in growth stages for reference.