The Morthorax is a Tier 5 semi-aquatic carnivore. The species is available in the Artifact Shop for an initial price of 900,000 Shooms, which can be lowered with the use of artifacts. The trial version is available in the Trial Creatures Shop for
600♂/6000♀ Shooms.
Description
“ | Covered in battle scars and equipped with an aggressive bite, the Morthorax is no short of the definition of "bloodthirsty". The Morthorax often kills for sport, their stocky build and sharp thinking helps it take down its enemies with brute force and precision. | „ |
~ In-game Description |
Appearance
The Morthorax is a spinosaurid creature resembling the Eigion Warden and the Garra Warden. It sports an overall dark red, black, and bone white color palette with markings and scars that suggest exposed bone, bare flesh, and muscular tissue, especially prominent on its neck, limbs, and tail. It has multiple jagged spikes on its neck and tail, which bears torn fins shaped similarly to those of a shark. Its torn sail is adorned with eye marking similar to the Eigion Warden. Its head features a long snout with sharp, jagged teeth, as well as three pairs of white eyes. There is a hood of skin lined with sharp bony protrusions and more eye markings that resembles the hoods seen on certain snake species like cobras located on its neck, followed by a similar flap covering its rump and leading down to a long tail. It moves with both a quadrupedal and bipedal gait.
Males
Males have no chest spikes and have horns instead.
Females
Females sport spikes on its chest
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Morthorax. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Berserk is a passive ability that activates at below 20% health, which increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Disease/Disease Block is a passive ability that blocks a percentage oncoming disease status. Like all status resistances, it scales with age; a creature only reaches its maximum resistance at age 100. If a creature has a Block Disease of 100%, it is immune at age 100, and a negative value indicates that a creature receives additional disease at that percentage.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Breath Damage Resistance is a passive ability which decreases the percentage of damage received by the user from breath abilities, a 100% breath resistance means full immunity from the damage dealt from elemental breaths, but not for the status effects they afflict, which remain unaffected.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Defensive Disease is a passive ability, where a creature defensively inflicts a specific amount of melee Disease status on an attacker upon getting bitten.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Life Leech is an active ability that allows the user to heal themselves for a certain percentage (%) of damage done to other players while the ability is active.
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
- Virus Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 1 DPS (0.5% PER HIT). It has a Capacity of 20, a Regen Rate of 3, a Range of 200 studs, and it can inflict the Bleed Status ailment (Probability = 60%, STACKS set to 0.5).
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Morthorax is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Morthorax can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Morthorax (a(n) carnivore) is a tier 5 with 17000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Morthorax can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Morthorax taking into account grab/latch abilities and discounting special abilities. The Morthorax (a(n) carnivore) is a tier 5 with 17000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[
Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Morthorax can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Morthorax (a(n) carnivore) is a tier 5 with 17000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Morthorax can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Morthorax discounting special abilities. The Morthorax (a(n) carnivore) is a tier 5 with 17000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Undeary in the Creatures of Sonaria Discord.
- Model by Jaxonbirb.
- Rig by ThunderBoo666.
- Animations by Minisode1_BlueHour and BlckBrryJam.
Gallery
This tab is intended to present official concept sheets and color palettes for the Morthorax.
This tab is intended to present anything showcased during the process of development for the Morthorax, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Morthorax's design, inspirations, and changes in growth stages for reference.