The Mordelium is a Tier 3 flying herbivore. The species is not currently available, but was available in the Mission System during the Summer Paradise Event 2022, during the Summer Paradise Event 2023 by either completing its mission 25 times, or by purchasing it from the Paradise Store for 1,500 Shells, and in the Summer Paradise Shop for
800 Pearls after reaching 150,000,000 Pearls globally during the Summer Paradise Event 2024. The trial version is available in the Trial Creatures Shop for
150♂/1500♀ Shooms.
Description
“ | Mordeliums are giant tropical birds. They pride themselves in their vibrant colors and cleanliness. These bird like creatures have a docile temper and are very protective of their young. | „ |
~ In-game Description |
Behavior
- Mordeliums are very smart creatures.
- Mordeliums almost always stay together, a lone Mordelium is as good as dead.
- Mordelium communicate in situations where they have to be quiet by fanning their feathers different ways.
- Mordeliums get their poison from eating poisonous plants.
- Mordeliums take great care of their hygiene.
Appearance
The Mordelium is a six-limbed, heron-like bird, with additional feathers, a bigger beak, and a second, very small set of wings under the first pair. The top of its beak is crowned by a diamond-shaped spike on the higher beak resembling a canine-like teeth pattern, while the wings have claw-like feathers sticking out from the front. Its tail, while small, is decorated in a small, peafowl-style plumage, with a single long feather sticking out of the middle.
Males
Males have five blue, orange, and black feathers on the back of their heads.
Females
Females do not possess any additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Mordelium. (editor list)
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Reflect is an activated ability which has a cooldown of 45 seconds. Upon initial use, it will grant the user 2 stacks of Reflect Status.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Yolk Bomb is an active ability available only after reaching adult stage that drops an egg directly below the user only when such creature is flying or gliding close enough to the ground, and not when it is on the ground or swimming. The egg explodes on contact with the ground and has a radius of 40 studs. All creatures within the range of the explosion receive knockback, 2 Slowed status, and 4 of the variable status effect specific to its type (e.g. frostbite, burn, etcetera). It has a cooldown of 30 seconds.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Mordelium is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Mordelium can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Mordelium (a(n) herbivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Mordelium can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Mordelium taking into account grab/latch abilities and discounting special abilities. The Mordelium (a(n) herbivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Mordelium can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Mordelium (a(n) herbivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Mordelium can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Mordelium discounting special abilities. The Mordelium (a(n) herbivore) has 2400 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by icecreamNavacodo on the Creatures of Sonaria Discord.
- Inspired by peacocks and peacock ore.
Gallery
This tab is intended to present official concept sheets and color palettes for the Mordelium.
This tab is intended to present anything showcased during the process of development for the Mordelium, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Mordelium's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Mordelium.
This tab is intended to present images related to the Mordelium that don't fit into the other tabs.