The Morcanix is a Tier 3 land carnivore. The species is not currently available, but was available in the Halloween Event 2023, either from completing the Werewolf Ritual mission, or as a rare drop from the Werewolf Fang Ritual minigame, and in the Halloween Event 2024, either from the Halloween Shop for 6,350 Candy, or as a rare drop from the Werewolf Fangs minigame. The trial version is available in the Trial Creatures Shop for
100♂/1000♀ Shooms.
Description
“ | A temperamental creature of the dark forests and fog who hoists the head of its first kill upon its shoulders. | „ |
~ In-game Description |
Appearance
The Morcanix is a bipedal werewolf-like creature with skeletal features. Its small head resembles a canine skull due to its emaciated look, and its long, pointy ears have red markings comparable to dripping blood. Its shoulders each have a skull similar to its own attached to them, both decorated with a banner-like protrusion. Its arms are large and muscular. Fur can be abundantly seen on its back, tail, and neck, though its tail loses its spiked fur, eventually becoming more skeletal the further from the body it goes, to the point of its tail ending in nothing but floating vertebrae.
Males
Males have no additional features.
Females
Females have additional tufts of spiky fur on their lower backs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Morcanix. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Berserk is a passive ability that activates at below 20% health, which increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- First Strike is a passive ability that grants a creature increased damage while they are above 75% health. The damage increase is based on the number listed for the creature, and the increase is reflected on the creature's stat menu.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Unbridled Rage is an active ability which upon instantly consuming half of the creature's stamina grants the Unbridled Rage Status for 10 seconds. Has a 120 second cooldown
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Morcanix is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Morcanix can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Morcanix (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Morcanix can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Morcanix taking into account grab/latch abilities and discounting special abilities. The Morcanix (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Morcanix can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Morcanix (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Morcanix can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Morcanix discounting special abilities. The Morcanix (a(n) carnivore) has 3400 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by icecreamNavacodo in the Creatures of Sonaria Discord.
- Animated by Mukudori.
- The Morcanix's sit animation is a reference to a meme depicting a werewolf with horns sitting near a tree gazing at the crashing ocean waves.
Gallery
This tab is intended to present official concept sheets and color palettes for the Morcanix.
This tab is intended to present anything showcased during the process of development for the Morcanix, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Morcanix's design, inspirations, and changes in growth stages for reference.