The mission system is a mechanism first added to the game on July 1st, 2022. This system allows players to obtain shooms or new species by completing a series of tasks or using unlock tokens.
Currently there are 12 mission system creatures.
The system registers mission progress between sessions as a progress bar with a percentage on it. When a task or mission is completed, the player is informed both via the Mission window and as a notification next to the HP and actions bar. Once all the tasks for a mission are completed, a similar message will appear for the mission along with a completion sound. Additionally, it classifies missions according to class and progress:
- If a missions has not been started or none of its requirements are complete, it'll appear as a reddish tint with a red question mark decorating it.
- If a mission is ongoing, it will appear with orange text and an orange magnifying glass.
- If a mission has been completed by meeting all of its requirements (or using an unlock token), it appears green with a green tick decorating it. After 24 hours approximately it will reset back to not started.
Shoom reward missions[]
These missions, once completed, reward the player with shooms. Once a task is completed, they give a percentage of the monetary reward, cumulatively.
There are currently 4 shoom reward missions.
Daily Missions[]
These missions can be found in the Daily Missions tab and have a cooldown time of 24 hours.
- Survival Missions: rewards
75 shooms
- Sniff for other players.
- Place a nest/food storage plot.
- Drink water and eat food.
- Use a creature ability. NOTE: this one seems bugged and doesn't register some abilities such as invisibility or radiation.
- Menu Missions: rewards
125 shooms
- Complete 1 trade.
- Unlock a new creature species.
- Roll a creature gacha once.
- Purchase/Own a plushie and equip it on a creature once.
- Social Missions: rewards
200 shooms.
- Join a pack of 5 players.
- Kill 3 players.
- Nest in a player and raise them to adult.
- Feed a baby creature using a food storage plot. NOTE: letting the baby give and take its own food from your storage counts as well.
- Challenge Missions: rewards
250 shooms
- Revive your creature with a token.
- Glimmer a creature on your own without trading.
- Survive a volcanic eruption.
- Earn an A score Death Reward System|death reward or higher.
Creature reward missions[]
These are specific missions which let you unlock one species of a specific creature. The previewed 3D creature can be seen on the right of the mission window. The full list of limited and non-limited Mission System Creatures on Legacy can also be found here.
Mission system creatures are those unlocked from this mission system.
Currently there are 8 of this non-limited type.
- Creature mission 1: rewards one Yenyasha species.
- Experience a rainstorm.
- Eat sea-kelp as a semi-aquatic.
- Travel 15k studs underwater as a semi-aquatic.
- Nest yourself or another player as a semi-aquatic.
- (All tasks which require a semi-aquatic creature can be achieved with a semi-aquatic glider or all-terrain creature as well).
- Creature mission 2: rewards one Phyremia species.
- Creature mission 3: rewards one Sha'Rei species.
- Sniff players 20 times.
- Experience autumn 3 times.
- Heal 20 points of Necro Poison.
- Stay invisible for 15 minutes overall.
- (Although not mentioned, the player must exit their invisible state for the task to count).
- Creature mission 4: rewards one Frigiboa species.
- Gain 25 Cold.
- Swim 10k studs during the Winter.
- Eat 100 Rotting meat as a creature with an Iron Stomach.
- Live for 30 minutes as a Tier 1 creature.
- Creature mission 5: rewards one Cavengauu species.
- Creature mission 6: rewards one Parux species.
- Deal Ligament Tear to 10 different creatures.
- Travel 1000 studs while at the plains location.
- Kill 5 adult herbivores at night.
- Use ambush 20 times.
- Creature mission 7: rewards one Apofuex species.
- Creature mission 8: rewards one Eiroca species.
- Travel 15k studs as an aquatic.
- Kill 3 tier >=3 creatures while beached on land.
- Kill 15 NPC sharks.
- Killing them in one shot does not count.
- Eat 100 points of kelp.
- Eating kelp chunks does not count towards this mission.
Event missions[]
These are specific event-tied missions which let you unlock one species of a specific creature. The previewed 3D creature can be seen on the right of the mission window.
The only ones come from the Summer Paradise Event. There are currently 7 Summer Paradise creatures.
The total of Event mission system creatures is 4.
- Event mission 1 / Hisolidium mission: rewards Hisolidium species during the Summer Paradise Event.
- Experience summer 5 times.
- Travel 25k studs.
- Deal over 250 bleed collectively.
- Kill 5 creatures at night.
- Event mission 2 / Rorolo mission: rewards Rorolo species during the Summer Paradise Event.
- Travel 15k studs.
- Use the Dazzling Flash ability as any creature.
- Grow to adult as Tier 2 five times.
- Enter a pack with 3 or more creature exclusively tier 4 or more.
- Event mission 3 / Mordelium mission: rewards Mordelium species during the Summer Paradise Event.
- Eat 250 hunger points worth of plants.
- Travel 25k studs in the air (it's not clarified, but you must be flying or gliding, not just falling from a high place).
- Use reflect to defend yourself from an attack (actually, just using reflect works).
- Nest 5 people.
- Event mission 4 / Denjzi mission: rewards Denjzi species during the Summer Paradise Event.
How to perform missions faster[]
Following any of these tips, tasks can be completed at a faster pace:
- Use an omnivore creature or the creature with the widest, most compatible diet, with an ability. This allows the player to complete multiple tasks with the same creature and fast regardless of the diet required (such as the all the Survival tasks in one go).
- Use a creature with the widest and most compatible mobility type, since some mobility types are combinations of other mobility types code-wise and thus there's an overlap in what tasks can be done.
- For example, being a Glider Semi-Aquatic allows you to perform all the tasks restricted to gliders or Semi-Aquatics; while being All-terrain will let you perform fliers' or Semi-Aquatics', but not necessarily gliders.
- Menu Missions can be done quite fast if you know the scope of the tasks:
- For the plushies task, any plushie will do. You don't even need to play as a creature, just move a plushie from the plushie menu to one of the slots any stored creature has.
- When the task says "unlock a new creature" you just need to make it so a creature you had no species before suddenly has. Creatures you had a species and then lost or sold still count for this. As such, with time gacha and enough time points unlocked, you can just trade or tikit all your Yiepir species and spin one Yiepir again from the Time Gacha; thus completing the "roll a gacha" task too.
- "Complete a trade" tasks don't require the user to give or gain anything. Null and empty trades work too.
- Null trades are those where both offer the same thing and accept. For example "I give you 1 mush and you give me 1 mush" or "A Yiepir for a Yiepir".
- Empty trades are those where both parties accept to give and receive nothing, that is, no-one is receiving any shooms, creatures, tokens... of any kind, just accept the trade without anything offered or to offer (thus the "empty"). The main advantage over null trades is that no-one is risking losing anything, so no-one can be scammed. They are also quite faster to complete. "I give you nothing and you give me nothing" sums it up nicely.
- Speedy, fast-growing, low-tier omnivore male glider/flier/all terrain creatures are the best to quickly gain max death reward score:
- As an omnivore, you can eat every food source.
- Eat rotten meat to lower your water levels, and then drink. If full, use a food storage to empty your stomach. Try to get past 200-250 water drank and food eaten.
- When you feel like it, glide Sonaria for very long distances to rapidly cover that point.
- Being such a low tier means the time constraint is lower than any other high tiers. Still, we recommend at least 20-30 minutes of being alive (or at least reaching adulthood) to maximize results.
- Use the token you get from S death rewards to revive a creature.
- If your stomach is full, eating-on-the-run will still count for most missions regarding "eat X type of food" or "eat X amount of food".
- Missions involving growing multiple times can be completed by just growing once, if you prevent your creature from growing. Go to a no-grow zone as a baby from a valid category for the task and wait for adult age without growing, each age point gained after age 66 counts as growing to adult. An example of Phyremia task with a Kiiwin can be seen here.
- The faster the creature grows, the less time needed to complete that kind of task.
- Usually, a creature unlocked from a creature reward mission is perfectly capable of performing those missions which unlock it, sometimes faster than other creatures; albeit there are exceptions like Frigiboa's (read Trivia below).
- Important to know how status effects work for those tasks regarding dealing, receiving or healing them.
- For example, to complete Phyremia's burn task, you can be nested as one (or a semi-aquatic creature with very low damage), get mud effect applied and, as a baby and with permission, bite an adult burn creature (preferably your Phyremia mother) underwater and heal the burn (if possible while sleeping, to boost healing even more).
- For dealing bleed, get a high-bleed creature with little damage and without serrated teeth, to ensure max bleed is applied.
- For receiving bleed, high HP creatures are recommended since bleed deals absolute damage and is not relative.
- For tasks regarding healing necropoison, you don't need to bite multiple times to get high necropoison levels, just bite once, let the necropoison develop to a higher level, heal, and if it's too short stop sitting/laying down to get its levels to grow again.
- The bleed dealt by this necropoison also counts for any task regarding healing X points of bleed status.
- For tasks regarding getting X amount of cold, they only count the integer and they stack, meaning that switching in-and-out of shelter to get 1 cold and then heal it X times may be faster than waiting outside to get X cold.
- For tasks regarding ambushing X times into the water, pressing ambush button X times in a row and entering water counts as if you ambushed that number of times.
- For tasks regarding eating X amount of rotten food, the most rapid way to start is to hunt an NPC fish (preferably an NPC Shark since they provide the most food by a wide margin and are easier to kill than sturgeon NPCs), since their carcasses rot the fastest and currently no fruit or vegetables spoil. Then consume the rotten carcass near a water source, preferably using the eating-on-the-run technique.
- If a mission suggests an specific type of aquatic NPC, since their global numbers are kept the same and once an NPC spawns after dying it might respawn as another type, triggering the spawn of an specific type of NPC can be done by killing any other type of aquatic NPC consistently until most of the spawned ones ahve ended as the chosen NPC type.
- If a mission tells to swim with no mobility type restriction, you don't need an aquatic or semi-aquatic to do it, albeit it could be preferable; just moving while underwater for the distance required will suffice, in fact grabbing someone and carrying them away (or being grabbed and carried away) underwater counts for the swimming counter as well; and due to how menuing and joining as a creature works, sometimes menuing while underwater or as an aquatic creature count as well.
- Algae doesn't count as sea kelp for missions.
- If a task becomes situationally too difficult (for example, the "Feed a baby creature using a food storage plot" only accepting both parties being male packmates since only males can open food storages), ask for help from a partner.
Trivia[]
- In-game there is a bugged mission titled "Find Mr. Skellybones". It indicates no missions were detected, usually due to connection/loading problems. Its 4 tasks are "Find Mr. Skellybones" and its progress is always stuck at 60%.
- The Social missions tended to be bugged, with only the killing part working correctly.
- Frigiboa is the first Mission System creature which cannot be used to unlock its own mission in one go.
- This is due to it having Winter tag, which prevents creatures from getting cold on the first place.
- Cavengauu is the second Mission System creature which cannot be used to unlock its own mission in one go.
- This is due to how its photocarnivore diet makes drinking water impossible.
- Even then, its mobility type reduces swim speed significantly, making any task requiring to swim X studs underwater quite lengthy and difficult to perform.