Mission System[]
The mission system is a mechanism first added to the game on July 1st, 2022. This system allows players to obtain Shooms or new species either by completing a series of tasks, or using unlock tokens.
Regions Missions[]
These missions, accessible once completed, reward the player with 4 Shooms. These missions are heavily tied with each Biome, acting as a set. Once a task set is completed,a 5 minute cooldown will be in place until the player can complete those same missions on the same biome again. Completing a task set is also beneficial for speeding up Veneration progress.
Note that the creature's mobility type does not exclude it from doing Regional missions, but their diet does. Photovores and Photocarnivores cannot complete the eating and drinking missions respectively.
Missions regarding attacking players also count the use of Breath abilities.
For more information about their biomes, visit the orography section. At the moment, these missions are the same across all land biomes and all underwater biomes. Land biomes have 7 missions, and underwater biomes have 5 missions. In the Regional missions tab, all underwater biomes are marked with a tidal wave icon.
Land Biomes[]
Includes the following biomes: Central Rockfaces, Desert, Flower Cove, Forgotten Shores, Jungle, Mesa, Mountains, Pride Rocks, Redwoods, Shadow Isle, Swamp Hill, Tundra, Volcano Island
- Eat or drink 50 units of food or water.
- Roll in mud 3 times.
- Attack/heal another player 5 times.
- Sniff out food 5 times.
- Survive for 150 seconds.
- Travel 2500 studs in this region.
Underwater Biomes[]
Includes the following biomes: Algae Sandbar, Coral Reef, Grassy Shoal, Rocky Drop, Seaweed Depths
- Eat or drink 50 units of food or water.
- Attack/heal another player 5 times.
- Survive for 150 seconds.
- Sniff out food 5 times.
- Travel 2500 studs in this region.
Gacha Missions[]
There are three Gacha tokens available from Gacha missions: Session tokens, Boosted tokens and Master tokens. Their requirements are listed on their respective sections on the Gacha page.
Additionally, once a token is claimed, there is no cooldown before you can claim another.
Creature Reward Missions[]
These are specific missions which allow you to unlock one species of a specific mission reward creature at a time. The preview 3D OCIcon of the creature accompanies each mission series. Once completed and actively claimed through a click, its mission series resets back to not started after 12 hours.
Alongside mission reward creatures, Secret Mission creatures appear as obscured OCIcons.
All mission reward creatures, secret mission creatures, and their missions are listed on a separate page: Mission Reward
Timed Reward Missions[]
These missions, much like event missions, have a limited amount of time to complete them. Currently, these are split up to Daily Missions for palettes, Weekly Missions for plushies, and Monthly Missions for creatures. After time is up on each reward, it will cycle to another item currently in rotation. Once completed and actively claimed through a click, its mission series resets back to not started after 24 hours.
Daily Mission Requirements[]
- Complete 10 region tasks.
- Survive for 30 minutes as any creature.
REWARDS: one of the following:
- Palette rewards currently in rotation: Tinted, Matcha, and Sweet Dreams.
- Tokens: Appearance Change Token, Random Trial Creature Token, Partial Growth Token.
Missions rotate every day at 19:00 EST, but progress is maintained.
Weekly Mission Requirements[]
- Spin any gachas a total of 5 times.
- Grow a Medium-sized creature (or larger) to adult 5 times without the use of growth tokens.
- Complete 3 Daily Missions.
REWARDS: one of the following:
- Plushies currently in rotation: Arcane, Seal, Springbok.
- Tokens: Weak Glimmer Token and Revive Token.
Mission rewards rotate every Friday at 19:00 EST, but progress is maintained.
Monthly Mission Requirements[]
- Log in for at least 10 days.
- Nest or be nested 50 times.
- Find 10 Explorer Tokens.
- Complete 2 Weekly Missions.
REWARDS: one of the following creatures, specifically the one corresponding to the current month.
- January creature: Noctivul.
- February creature: Taiyuelong.
- March creature: Clovilowper.
- April creature: Paru-Gama.
- May creature: Bäruw.
- June creature: Lotremum.
- July creature: Reeox.
- August creature: Aqoxturumox.
- September creature: Idrabark.
- October creature: Zarrax.
- November creature: Akorbik.
- December creature: Reverbelle.
There is no in-game timer for the Monthly Mission. Instead, the creature is cycled on the Friday update after the month's end. Unlike daily and weekly missions, if you complete it, it will require a 250 Robux fee to obtain the reward a second time in the same month. Also unlike daily and weekly missions, every time the rewards rotate, mission progress resets completely.
Event Missions[]
The Event tab only appears during ongoing events. To read about the event missions, please refer to the event's page, which may be found either in the Events section of the navigation bar, or on the main page in the Events section.
How To Perform Missions Faster[]
- It is still highly recommended to travel far and fast and be quite active as this allows missions to be completed faster. But more importantly, this adds to the fun!
- Fast creatures with lots of stamina and stamina regeneration, as well as some jump/dart/glide/fly ability and/or high mobility types, are recommended - this also helps with finding clues and escaping or enduring floods or extreme droughts if necessary.
- For the latter, creatures with a decent oxygen bar are recommended if you stick to non-aquatics nor semi-aquatics nor all-terrain.
- Smaller tier creatures are generally the go-to for non-specified distance-related tasks, since they usually not only met the criteria stated above, but can use Burrows, and at the moment of testing (27th September 2023), burrowing mechanics can be abused to provide a trump card for extreme speed travel and icnrease distance travelled.
- Fast creatures with lots of stamina and stamina regeneration, as well as some jump/dart/glide/fly ability and/or high mobility types, are recommended - this also helps with finding clues and escaping or enduring floods or extreme droughts if necessary.
- If for one reason or another you cannot switch onto a more suitable creature, try to see if the biome you are interested in completing has some fringe area which allows your creature to safely roam and complete the tasks.
- Politeness can open many doors!
- When performing tasks related with rolling into mud, do not wait for the mud and hidden scent effects from disappearing, a creature can reapply mud immediately after rolling into mud and should do so.
- For any task regarding eating or drinking X units of food or water, alternating between non-infinite food and normal water while nearly full is best - since unless fully eaten, water and that kind of food give 5 points regardless of real food or water consumed and allows full belly creatures to rapidly switch between food and drinking and gain points faster than a creature waiting for their bellies to deplete.
- If the previous trick was not followed, for tasks regarding eating X amounts of food, eating player food may actually be worse - while doing so will make your creature remain more healthy and boosted, it also slows down hunger consumption.
- If the full-belly trick was not followed, for tasks regarding eating X amounts of water, drinking normal water is the best option, as drinking dirty, contaminated water is much slower and gives less and the cleanest water also reduces hunger and thirst.
- If the full-belly trick was not followed, getting sick on purpose to lower hunger and thirst may be a viable choice to accelerate the food and water intake needed... if it does not weaken the creature enough to be vulnerable to attacks.
- Many missions that require a creature to reach a certain age can be done faster by the use of special effects such as plushies, environmental effects and even logging.
- When all tasks in an area have been finished, move to the next to allow the recharge time to complete, as long as it feels natural to do so. Remember survival is the first pinnacle of CoS and it would be quite unfortuante to starve or dehydrate on purpose only for some disaster to strike, an attacker or the promised nourisment not being there.
- Community inertia is vital when needing to perform biome tasks fast for the Death Reward System. This is because the mission system is made to nudge players to move like the majority of the community does. This means that:
- If a great part of the community/players in a server are nomadic or migrate often and move between all the biomes, or at least are widespread across the map; any player can perfectly do the missions swiftly (as, in a matter of minutes) and just move to another biome and enjoy playing in absolutely any type of gameplay style while not being forced to wait for a cooldown to end and thus gaining points fast, while at the same time gaining an extra boost to several missions and progress due to moving far and wide; while only having an average risk of getting attacked and losing their effort, which can be lessened by moving and reducing the chances of meeting any potential aggressors. Thus, the individual is rewarded for moving and wandering far. This is the recommended community behaviour to help complete tasks of any type faster.
- If a great part of the community/players in a server are sedentary and has been accustomed to not moving and not bothering to move, AND concentrate in a reduced number of "hotspots", all players, no matter their gameplay style, will be compelled to not remain in empty biomes and move to the hotspots, and will mean far more time and effort will be required to complete the same amount of missions slower (NOT RECOMMENDED), since:
- Any creature ends up stuck on the non-hotspot biomes since at least one mission requires of player-to-player interaction to be completed; so they cannot get the mission set completed, so the biome missions will not be reset and cannot be done again (and not even players who only play the game to only kill other creatures remain in those biomes, since there are no creatures out there to kill). At the same time, depending on the level of emptiness on that biome, the risk of getting attacked either plummets down (if there are no other creatures around); or skyrockets (if the density is low but still other creatures remain) since the other creatures could be in need of a meal, desperate to unlock the missions in an empty biome, or just want bloodshed, and the number of targets is reduced to a few.
- Creatures inside the hotspots are never enticed to wander outside such hotspots, since outside the hotspots there's absolutely no players and the game then become impossible to progress and lonely outside the hotspots.
- A high concentration of creatures in one area entices many to breath-spam and bite indiscriminately in hopes of getting some of the player-to-player tasks done, and also calls for some groups to indiscriminately kill for one reason or another; which means many creatures inside a hotspot are at far greater risk of being targeted and killed than average, and thus risking themselves greatly to lose all accumulated effort.
Trivia[]
- Before the 4th October 2024 update, timed missions were different, meaning from Taiyuelong to Idrabark their rarity on the market was different, and plushies got affected too.
- Daily missions were:
- Complete 3 creature mission tasks.
- Complete all missions & claim rewards from 5 region missions.
- Survive for 20 minutes as any creature.
- REWARD: Palette rewards in rotation: Tinted, Matcha, or Sweet Dreams.
- Weekly Missions were:
- Spin any explorer gacha a total of 5 times.
- Recycle 10 species into tickits in your inventory.
- Complete & claim rewards from 3 Daily Missions.
- REWARD: Plushies currently in rotation: Arcane, Seal or Springbok
- Monthly missions were:
- Have 25% of all species owned.
- Log in for at least 7 unique days.
- Spin the session or boosted gacha a total of 5 times.
- Recycle at least 30 species into tickets in your inventory. (NOTE: They can be repeated species, that is, recycling 5 Magnarothus would count as 5 species).
- Nest 100 players. This can be the same person.
- Find 30 Explorer Tokens.
- Complete 50 different creature mission tasks. (NOTE: those tasks are the ones needed to unlock a creature from the Public Mission Reward or Secret Mission Reward system, and does not count missions from this or other Timed Creature Rewards nor Event Creature Missions).
- Daily missions were: