The Meorlark is a Tier 4 semi-aquatic carnivore. The species is available in the Boosted Gacha. The trial version is available in the Trial Creatures Shop for 50♂/500♀ Shooms.
Description
“ | Meorlarks are large predators that dwell on both sea and land. They use their hammerhead-like heads to tank attacks and their heavy fur coating helps them avoid wounds in battles. Meorlarks are very curious creatures that love to play in water rather than hunt. | „ |
~ In-game Description |
Appearance
The Meorlark is a quadrupedal creature with the combined features of a felid and a hammerhead shark. Its default colors include various shades of grey with unusual stripe patterns. It has a sleek, feline-like head with ears, a pink nose, a large mouth with sharp teeth, and a pair of long, prominent fangs. The forehead has lateral or hammer-like extensions, while the eyes are positioned similar to those of mammals. On each side of its thick neck are three gills, with the neck itself adorned with spikes on both the top and bottom. Beneath its torso is a long carina structure. On its back, the Meorlark sports a pair of large, slightly tattered dorsal fins, a smaller pair positioned behind these, and another set beside the large fins, accompanied by small tufts of fur. The Meorlark's upper front limbs features spikes, while the lower arms have small shark fins protruding from behind. Its back limbs also have protruding structures at the ankles, with smaller ones positioned lower down. Each leg ends in huge paws with four toes and pink paw pads; the front limbs have an additional raised thumb, and all toes are equipped with sharp claws. At the base of its long, thin tail are three secondary dorsal fins, with the middle one being larger and a finlet behind it, as well as caudal keels. Near the tail tip, furry fin-like protrusions are seen on the top and sides. Between its forked tail tip is a white, furry structure with red swirl markings.
Males
Males have no additional features.
Females
Females have three small spikes on each side of their hammer-like extensions.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Meorlark. (editor list)
- Adrenaline, when activated at low health, raises base speed and damage by a certain amount and decreases stamina regeneration (according to label), but tests show that at least when the health is high, that damage gets boosted by 20%, walk and sprint speeds increase by 25%, and stamina regeneration gets disabled; for 10 seconds.
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Charge (Crush) or Crush Charge is an specific type of Charge that inflicts Injury Status on the victim.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Meorlark is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Meorlark can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Meorlark (a(n) carnivore) is a tier 4 with 5600 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Meorlark taking into account grab/latch abilities and discounting special abilities. The Meorlark (a(n) carnivore) is a tier 4 with 5600 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Meorlark can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Meorlark (a(n) carnivore) is a tier 4 with 5600 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Meorlark can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Meorlark discounting special abilities. The Meorlark (a(n) carnivore) is a tier 4 with 5600 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Kaizaraknight_royal in the Creatures of Sonaria Discord.
- Modeled by ThunderBoo666.
- Animated by kazooduder.
Gallery
This tab is intended to present official concept sheets and color palettes for the Meorlark.
This tab is intended to present anything showcased during the process of development for the Meorlark, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Meorlark's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Meorlark that don't fit into the other tabs.