The Mekmek (Pronounced /mekmek/ (click to listen)) is a Tier 1 gliding carnivore. The species is not currently available, but was available in the Limited Gacha. The trial version is available in the Trial Creatures Shop for 30♂/300♀ Shooms.
Description
“ | Mekmek are small, troublesome avian carnivores that spend the majority of their lives on the forest floor, scaling large tree trunks to enable themselves to glide beneath dense canopies. | „ |
~ In-game Description |
Appearance
The Mekmek resembles an Archaeopteryx or Microraptor, both ancient bird/dinosaur species that are the assumed predecessors or very close-cousins to modern birds (respectively), hence the bird-like appearance and qualities of the Mekmek. It has a crest and large wings used for gliding, thin legs, and a thin long tail.
Males
Males have quills on the top of their crest.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Mekmek. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Egg Stealer is an active ability that allows certain creatures to actively interact with the interact buttons with nests in order to eat the eggs from the nest , stealing them as edible food to consume later. Creatures with this ability must break open the egg to eat them, via biting. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be open for being eaten. Photovores with this ability cannot eat the eggs. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the not-scrambled egg and places it back on their nest. When an egg is returned to the nest, its health is restored to full . Egg stealers can get satiated when consuming the stolen egg / eggs. Only creatures with this ability can consume such eggs. If a creature has this ability, eggs are also highlighted with an egg icon when scenting. You can no longer steal your own eggs.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Mekmek is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Mekmek can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Mekmek (a(n) carnivore) is a tier 1 and can carry any creature from any lower tier size.* There is no creature which the Mekmek can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Mekmek taking into account grab/latch abilities and discounting special abilities. The Mekmek (a(n) carnivore) is a tier 1 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Mekmek can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Mekmek (a(n) carnivore) is a tier 1 and can latch onto any higher tier size.* There is no creature which the Mekmek can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Mekmek discounting special abilities. The Mekmek (a(n) carnivore) has 800 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores.* There is no creature which can currently grab the Mekmek |
Trivia
- Designed by Stood_04 and modeled by Erythia.
- The Mekmek was inspired by the Microraptor.
- Mekmek belongs to a set of six Limited Dinosaur creatures.
- It was among the first creatures to join the Limited Gacha. In fact it predated the Limited Gacha, originally being a common creature.
- Mekmek formerly borrowed the description of the Kiiwin.
Gallery
This tab is intended to present official concept sheets and color palettes for the Mekmek.
This tab is intended to present anything showcased during the process of development for the Mekmek, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Mekmek's design, inspirations, and changes in growth stages for reference.