The Megalodystrix is a Tier 4 flying carnivore. The species is available in the Artifact Shop for an initial price of 450,000 Shooms, which can be lowered with the use of artifacts. The trial version is available in the Trial Creatures Shop for
400♂/4000♀ Shooms.
Description
“ | The Megalodystrix is a bird of prey. They are strong, independent creatures and the spots along their body are to ward off other creatures as to say "Do not mess with me." Despite being rather heavy, they are able to fly for short distances and are able to dive towards their prey. | „ |
~ In-game Description |
Appearance
The Megalodystrix resembles a feathered wyvern adorned with feathers resembling those of a peafowl, with an armored head and vibrant blue feathers along its head and tail, and scaled hind legs. It has uniquely shaped spines on the top and bottom of its striped tail. It also bears peafowl-like feathers protruding from its head, on its shoulder, and coming from its hind legs. There is an eye-like pattern at the base of its wings.
Males
Males have no additional features.
Females
Females have an extra set of peafowl-like feathers protruding from their jaw.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Megalodystrix. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Charge (Power) or Power Charge is a specific type of Charge that temporarily increases the user's damage slightly and inflicts Shredded Wings on the victim.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Fortify is an active ability toggled by the regular active abilities buttons and with a 90-second cooldown that wipes pretty much all status effects deemed as negative, except thirst and hunger, plushie-derived and weather effects. However, it may also wipe some beneficial status effects if they present one negative debuff. It also grants a very-short immunity to effects applied shortly after activating this ability, and increases weight by 5% for a short period according to the stack (3, on this case).
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Megalodystrix is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Megalodystrix can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Megalodystrix (a(n) carnivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Megalodystrix taking into account grab/latch abilities and discounting special abilities. The Megalodystrix (a(n) carnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Megalodystrix can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Megalodystrix (a(n) carnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Megalodystrix can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Megalodystrix discounting special abilities. The Megalodystrix (a(n) carnivore) has 5000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Originally designed by @KotoAdventures on the Creatures of Sonaria Discord.
- Redesigned by @undeary on the Creatures of Sonaria Discord.
- Rigged by Mezzioli.
- The Megalodystrix was once deemed scrapped by developers until November 2023, when it was announced it would be coming to the game.
- Megalodystrix's false eyes resemble eye beads, or nazar, small glass amulets used to deter something.
- Megalodystrix's wings during mudroll and lay animations are broken, and rotates around its axis approximately one-three (1-3) times.
Gallery
This tab is intended to present official concept sheets and color palettes for the Megalodystrix.
This tab is intended to present anything showcased during the process of development for the Megalodystrix, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Megalodystrix's design, inspirations, and changes in growth stages for reference.