About Sonaria
Sonaria is the game's primary world where players can purchase new creatures, unlock unique color palettes for customization, and grow from child to adult. It is also the place where weather patterns and other main game events occur.
Please, in order to view this page's index (Table of Contents) click on the "Contents" button, or, if you cannot see such button, click "here", thank you.
Recode Map
The minimap can be opened by pressing (M on PC or
) or clicking the magnifying glass icon in the top right corner on mobile to the side of the radar. From the 12th October 2024 update onwards, the map also features a coordinate system, and hovering over each icon on the map displays what it is in text.
Please note that on the following map representation, Shadow Isle is not shown but would be located southwest of mainland Sonaria.
Orography
While lore-wise, Sonaria's true form may vary; Sonaria in-game is akin to a flat disk or mound of land and dirt which is floating in a vast expanse of water.
Mainland Sonaria is divided into 5 main sections: Volcano Island to the northeast, Jungle and Pride Rocks to the northwest, Forgotten Shores and Flower Cove to the east, the Desert, Central Rockfaces, Mesa, Mountains, Redwoods, Swamp Hollow, and Tundra to the west; and the Shadow Isle.
Apart from this, Sonaria possess portals, which allow traversal from one point of the map to another. Each portal links to another portal of the same color. Currently there are 3 pairs of portals: Mysterious/Cryptic (red), Mysterious/Unknown (yellow) and Unknown/Unknown (blue). The yellow portals have been intentionally modified so only the aquatic mobility type and skyquatic submobility types can directly use them.
Recode's climate and weather can turn very extreme, and water and air currents are common. The flow of seasons and the passage of time occurs at an exceptionally rapid pace, a phenomenon likely attributed to the intervention of the Wardens, who have multiple Warden Shrines scattered throughout the map, as well as a Shadow Shrine on the Shadow Isle.
Water
Water of very poor quality turns noticeably brown
Drinkable water sources degrade in quality as more creatures drink from it. As water degrades, it will gradually to lose its blue color, and turn brown upon reaching its lowest point. While water quality will slowly replenish naturally over time, rain will instantly raise all drinkable water quality by a substantial amount. Larger water sources will also take longer to degrade. Drinkable water can buff or debuff a creature depending on its quality. Low quality, dirty water will normally inflict the "sickly" ailment and is drunk slowly by the player creature. Water of an exceptionally high quality (above 90%) will inflict 60 Stacks of the "Clean Water" buff, an ailment that is the inverse of sickly and buffs the player by reducing thirst and hunger depletion by 20%, and increasing stamina and health regeneration by 20%. All water sources which fall above 20% but below 90% have no additional effects on a creature and will simply replenish the thirst bar.
A Polymonstrum swimming through the completely submerged old Swamp Hollow
Sonaria under the effects of a Flood immediately after a Blood Moon
In contrast to drinkable "fresh water" present in small ponds across the map, seawater has tides that rise and fall. While typically confined to ocean level, the game's day-night cycle brings about low and high "tides", during which the sea water will rise by a small amount during the night. While the difference in height is relatively small, it is enough to swallow low-lying areas such as land bridge. Additionally, flooding is an occasional natural disaster that occurs as the result of thunderstorms. Floods are map-wide and are characterized by an extreme, but gradual rise in sea water level, which can prove lethal to players who are unfamiliar or unprepared. While they may vary in severity, most floods will typically cover the map's entire ground level" and force terrestrials to move to elevated locations. Floods may rise high-altitude areas as well, such as the Swamp Hollow or Tundra.
Only seawater is affected by floods; drinkable water will never move and is accessible under the seawater once it is submerged. Floods may be triggered as the effect of a Thunderstorm, when a player uses Weather Change Ability, or by using a Thunderstorm Summon Token.
Biomes
In-game biomes define specific missions to follow in order to gain extra
Shooms. Please notice that these mission-related biomes do not cover entire map regions, and some areas fall in-between with no distinct classification. Each biome has their own distinct chat tab that appears along with missions while present in an area.
Algae Sandbar
Algae Sandbar is a mostly-aquatic biome located in northeast Sonaria that contains both the water canal in that area and some of the surrounding shore. It is bordered by the Jungle in the north, Swamp Hollow and Redwoods in the south, Pride Rocks in the northeast, Central Rockfaces in the southeast, and Rocky Drop in the south. It also connects with the river running through both Swamp Hollow and the Tundra in the south and the sea to the northwest.
While this biome is mostly aquatic and known for its relatively shallow water, some of its mission areas overlap with the Swamp Hollow, Redwoods, and Jungle/Pride Rocks shores, including some continental food source areas. On its northern area, several stacks and arches can be found protruding from the water into the Jungle Region.
Central Rockfaces
Central Rockfaces is a mostly terrestrial biome located in the center of the map. It borders Redwoods in the west, Algae Sandbar in the northwest, Rocky Drop in the northeast, the Desert in the souhteast, and the Mountains in the south. Additionally, depending the tide level or season, it can connect with every other continent and major island through temporary land and/or ice bridges:
- At the western border between Redwoods and Central Rockfaces, a land bridge connects to the Jungle.
- Another land bridge in the north connects with Pride Rocks region.
- To the northeast, an ice bridge may be used to travel to the Volcano Island during winter.
- To the east, a land bridge may connect the Central Rockfaces to Flower Cove.
This region is known for the grass and sparse trees that cover most of its territory, and its giant lake, which connects to the sea and a small hiding place underneath. Several rock formations and caves cover this area. Towards the south and specially its southeast, it becomes more desert-like with small canyons and several rock bridges that connect to rock formations that form the foothills and highlands of the Mountains Region. On its southeast coast, a giant rib skeleton can be found.
Coral Reef
Coral Reef is a mostly water-based biome that encompasses the eastern part of the large lake on the map, up to the area where the Novus Warden's Shrine Island is located (sharing it with Rocky Drop Biome), as well as part of the fringe areas of southwest Volcano Island. As such, it is bordered to the north with Volcano Island, to the south with Flower Cove, to the west with Rocky Drop, and to the east with the ocean.
With the exclusion of its floating islands, most of its areas are not very deep. This excludes the biome's border with Rocky Drop, where the region contains many deep crevices. Several small caves and crevices can be found, some of them leading to a few significant areas in other regions, such as the Volcano Island Lake, or an alternative hiding place for deep sea creatures. Food can be found in most levels, but not drinkable water is only located on the floating islands.
Desert
The Desert is a biome located in the southeast area of the map. It borders the Central Rockfaces Region to the northwest, the Mesa to the west, Grassy Shoal and Seaweed Depths to the north-east. Additionally, it is connected to the Flower Cove via a temporary bridge in the north-east and the Forgotten Shores in the east.
The Desert is mostly a sandy, dune-filled area devoid of food and water. However, there are some regions of interest, such as an oasis in the central part of the biome that holds some food (including berries), and the limit areas to the northwest and west, which offer an area full of canyons and caves. Additionally, the Desert contains the Hellion Warden's Shrine, which it shares with the Mesa.
Inside the oasis pond depths, a portal which leads to the Grassy Shoal can be found.
Flower Cove
Flower Cove is a terrestrial biome located west of Central Rockfaces, south of Volcano Island, and north of the Desert. It also borders Rocky Drop to the northwest, Seaweed Depths to the west, Forgotten Shores to the south, Coral Reef to the north-northwest, and Grassy Shoal to the southwest.
Flower Cove is a grassy region full of cliffs, rock arches, and flora. The Verdant Warden's Shrine resides on its north-east side.
Flower Cove can be divided in two distinct areas: its center and its outskirts. The center is elevated over the of the biome and is where most of the rock arches meet. The center only has one drinkable spot, while the outskirts have a few at the north-east and to the south-west. The largest patch of drinking water in Flower Cove can be found connected to the Grassy Shoal in the south.
Flower Cove has two hidden caves under its center: the first one is accessible through several tunnels in by south border, including next to the large drinking lake. On the inside, there is a cave that contains blue crystals. The other cave is only accessible through a portal in the Mountainous region or by travelling under the map, and often hides some event-related decor or easter eggs, such as a spell book behind a minigame-locked door.
Forgotten Shores
Forgotten Shores is a biome found to the south of Flower Cove. It borders Grassy Shoal and Flower Cove in the north and the Desert in the northwest. It contains large arches that seem to be affected by an anti-gravity effect, leaving several crumbled rocks floating.
Despite being a terrestrial biome, its island and mission area of jurisdiction also encompasses several aquatic areas, including water tunnels, several hidden caves, land bridges between the other nearby biomes, and most importantly, a huge shallow salt lake in the middle of its biome area with a portal which leads to the Desert inside.
The lake subdivides the main Forgotten Shores landmass further: it has three distinct land areas to the north, southeast, and south west. All sub-areas contain at least one drinkable body of water.
Grassy Shoal
Grassy Shoal is an aquatic biome located in the far southwest outskirts of Sonaria. It separates Flower Cove from the Desert and the Forgotten Shores from the Seaweed Depths.
While the region itself is quite shallow and hides little crevices and caves, it still holds food for all dietary needs and has some important geographical locations, such as a Desert to Flower Cove land bridge and several arches, stacks, and submarine arches on its border with Flower Cove and Forgotten Shores.
Due to being the shallowest of all aquatic areas, it is also one of the most susceptible areas to lower tides.
Jungle
The Jungle biome is located to the far northwest of the map and borders Pride Rocks to the east, the sea to the north and west, and Algae Sandbar to the south. Additionally, it is sometimes connected to Redwoods and Central Rockfaces via a land bridge.
This region is known for its uneven terrain full of rock formations of any shape and size, along with being shrouded in trees and tropical foliage. It offers fruit, berries, and meat to consume. When entering this region, the user's screen will temporarily gain a greenish tint, which is stronger during the flowering weather.
Angelic Warden's Shrine can be found in this region hidden behind a fake wall in a cave.
Mesa
The Mesa Biome is the one of the most southern biomes and is located by the Desert in the east and the Mountains in the west.
The Mesa contains a deep canyon that features arches, caves, and a river that flows into a small lake. Its geography allows for a view of the rest of the map. Below the river, if a creature moves downward, there is a cave with a large leviathan ribcage.
To the north of the riverbed water depths, a portal that leads to the Seaweed Depths can be found.
Mountains
The Mountains biome is a primarily dry land biome located south-southwest of Sonaria. The Mountain region borders the Redwoods and Central Rockfaces to the north, the Tundra to the east, and the Mesa and Desert to the west.
The Mountains contain many glacial horns, some of which are the highest points in Sonaria. Mud is abundant, but food (in the form of berries and ribs) and drinkable water are mildly scarce. Inside most of the mountains are crevices, holes, and caves that offer shelter to any creature, including Tier 5s.
This region is also the one with the most Easter Eggs present. One Easter Egg can be found north of the two most southern peaks and near an arch, where originally the remains of a carrot and coal from a snowman were placed (a snowman that existed on the Legacy map since 2021-2022 Winter Event and remained intact for nearly a year and a half before it began melting). During Winter Event 2023-2024 the snowman was partially rebuilt.
Inside the most eastward glacier horns, Boreal Warden's Shrine can be found with two entrances: once leading towards the Mesa, and another aiming to higher slopes.
At the border between Desert, Mesa, and Central Rockfaces there is another flat elevation, which can be bridged by a few arches from the southwest Central Rockfaces and western Desert.
Pride Rocks
The Pride Rocks are located on the north of the map and border the Jungle to the west, the Algae Sandbar to the south, Rocky Drop to the east, and the sea to the north. At certain times, it is connected with Central Rockfaces through two temporary land bridges. Additionally, there is a land bridge connecting the Pride Rocks to Volcano Island.
This region is slightly mountainous and slightly less elevated than Central Rockfaces. Pride Rocks contains a central lake that has two underwater entrances: the first from the south and the second from the Volcano Island. Additionally, the second underwater entrance to the lake is the other region apart from Volcano Island which has visible lava.
Redwoods
Redwoods is a biome located on the west and borders the Algae Sandbar to the north, Tundra to the south, Central Rockfaces to the east, the Mountains to the southwest, and Swamp Hollow to the west. When the tide is low, a land bridge may also connect this area with the Jungle and Pride Rocks to the north via a temporary land bridge.
Redwoods is a muddy biome close to base sea-level that features a mushroom-filled sequoia forest. It has a small freshwater pond and quite a high number of small crevices, tunnels and small caves. Several food sources can be found in this biome.
Rocky Drop
Rocky Drop is a mostly aquatic biome that separates the two Islands and Continents from each other, located on the southern area of the central junction of the Inner Seas. It limits to the north with Pride Rocks and Coral Reef, to the southeast with Flower Cove, to the south with Seaweed Depths (albeit there's a submarine mountain range that acts as a wall between the depths of both areas), and to the southwest with Central Rockfaces.
Due to the floating islands located within, it is at the same time among the highest dry land points (the floating Islands, where the Novus Warden's Shrine is located (albeit that island is mostly part of the Coral Reef Biome) and one of the most deep permanent water regions, due to the deep Mesopelagic Area Twilight-zone found underneath, where even the light that penetrates the area turns weak on the deepest areas, and where the Eigion Warden's Shrine can be found. Due to those Twilight conditions, exploration of the many deep sea areas caves, tunnels, crevices and hidden secrets are more complex, take longer and might never be uncovered, leaving a mystery or two on their wake.
It is also the only biome with two Warden Shrines, perhaps related with how in their canon behaviour, Eigion Warden likes to remain close to Novus Warden, but that makes Novus uncomfortable and tries to move away due to its timid nature, hence why it's so far on the sky.
Seaweed Depths
Seaweed Depths is a mostly-aquatic region (the exception being the desertic floating island above, and some fringe areas in the shore) located in the near southeast. The Region itself limits to the north with Rocky Drop (albeit there's a temporary very-low-tide bridge and submarine mountain range that make it impossible to travel from its depths to Rocky Drop depths directly), to the north-northeast, northeast and east with Flower Cove, to the southeast with Grassy Shoal, to the south and southwest with Desert, and with Central Rockfaces to the west and northwest.
This region has an intricate orography divided into a shallow area, connected through several tunnels to a Twilight-zone plain with hole-ridden-domes on the seabed; both filled with seaweed, algae, carcasses and ribs. On its coast, a few stacks and arches can be found on the Flower Cove side, and a huge skeletal ribcage towards the Central Rockfaces area.
On this region is from where the desertic riverbed system can be directly accessed from its west, fully accessible for aquatics during a flood, or directly jumping to the nearest water-filled area of the canyons on the Mesa Region through a teleporting portal.
The highest of the floating islands has a deep drinkable water pond. Under the floating islands shadow sometimes ice forms during Winter.
Shadow Isle
Shadow Isles' Map. Please notice that certain outer Islets are missing
Shadow Isle is a meteoric-volcanic region and biome located at the far-away southeast and outside regular Sonaria regions, located inside a small bubble of safety on the Emergency Teleport Exclusion Zone (with the biome being smaller than the region itself). Thus, creatures cannot spawn here and the region is usually accessible only through strange temporary purple portals, since trying to get inside or outside of the region in a regular way will trigger the Emergency Teleport Area effect. These portals have their local side fixed, but their outside-Shadow-region exits change periodically, with the exception of the underwater portal. These portals also limit access severely, by limiting it normally to adult/elder/venerated creatures, and only for those that have more than 30 species owned in their inventory. Additionally they force creatures to drop carcasses and resources they were carrying from the regular biomes and vice-versa. There are only two entry portals to this biome, but several unidirectional exit portals. These entry and exit portals are not necessarily paired (i.e. a portal from Pride Rocks to the Shadow Isle may end up next to a return portal back to the same area of Pride Rocks, but a portal from Flower Cove to the Shadow Isle may have the return portal actually drop the creature on Pride Rocks).
Despite beliefs to the contrary, the Shadow Isle is just a faraway landmass, not a secondary world, as people can still see their packmates located on the rest of biomes, as well as sometimes the rest of biomes themselves during good weather and using max graphic settings. The only side effects of being so far are that tornadoes spawn so far that a tornado will very rarely reach this area, volcanic meteors cannot target on areas inside the biome (but not necessarily inside the region), and because of being located beyond the Emergency Teleport Exclusion Zone, attempting to swim below the Isle as a non-aquatic will automatically teleport the wanderer to Central Rockfaces.
Created by a very recent multiple meteor collision event with strange cores and influenced by an unknown entity, the Shadow Isle is a dangerous and unforgiving land. Upon entrering the biome, and in a way not disimilar to Tundra, but magnified, certain effects come into place until a bit after the wanderer leaves the biome:
- The background switches to a reddish tint and texture akin to that happening under Volcanic Eruptions (albeit this can sometimes be skipped under certain conditions).
- Light effect changes slightly to be darker and more violet, to the point some sand areas look black (this can too sometimes be skipped under certain conditions).
- A purple "fog" affects the minimap, making travel around the isle even more perilous without a capable creature with a good memory to remember which paths are safe and which are not.
- Water levels visibly move to some base degree - i.e. if entering a portal during a flood, the flood levels remain for a few seconds, then rapidly switch to a low level, and upon exiting the biome during a flood, for a few moments the water levels will remain low, to then rapidly rise to regular flood levels. This means that certain areas of this biome can effectively be covered by the flood for a creature, but soon enough the visible effects of the flood would vanish.
- Some creatures may have neon red glowing eyes while they wander around this biome at night, without a Blood Moon being present.
To make the biome even harsher and inhospitable, the terrain is "too hard" for creatures to normally use burrow abilities, and the only place where a nest cannot be placed due to "lack of resources" (despite some aquatic resources existing here)... at least on most areas (areas inside the Shadow Isle region but outside the Shadow Isle biome are unaffected, thus allowing creatures to totally bypass Shadow Portal restrictions by being nested or entering a burrow that leads to the region). Unlike other biomes, this region presents a unique type of vegetable edible, Shadow Grass, which completely replaces regular grass. Something in the air also reduces range of sniffing for water and natural ribs and carcasses considerably until a creature is physically so close that sniffing would not be that useful for resource gathering, making the isle a greater challenge to those creatures that require a regular water and meat intake for long-term survival.
The region itself, being meteoric and infused in unknown energies, presents a crystalline and basaltic structure (with some sedimentary rock details as well, only visible from afar), with certain rocks not only floating, but also moving while under the effects of an anti-gravity field that does not affect creatures, in both the main Isle and several surrounding Islets. Several charred, half-buried leviathan skeletons litter the landscape. The biome is layered into 4 different, roughly-even floors, 3 above the ground and 1 aquatic layer, around a chamber with a giant warped tree inside, whose roots feed around the meteor that fell on Sonaria. Sparse static alien flora lifeforms decorate parts of the landscape. Curiously, the aquatic section of the biome presents more regular Sonarian aquatic flora that may provide some light during night. Some of the most exotic flora may be poisonous or necropoisonous to touch (in fact, the Necropoisonous Ferns inflict 10 of the "necropoison" ailment and 5 of the "poison" ailment when touched, but only against Tier 3 creatures and above). In fact some of this flora is invasive, and has been seen spreading outside its regular area of influence, reaching biomes like Swamp Hollow (before that biome changed) and Jungle, albeit the Sonarian strain originally began as not poisonous, to later on become so upon reaching maturity.
As an additional effect, all the drinkable water sources on this biome are contaminated, even drinking normally-high-quality water can "sicken" you. Furthermore, the lava and magma on this region seem to be infused with the purple ooze and miasma of the meteors that collided with Sonaria, and may inflict a new "Corruption" status on touch. This status behaves similarly to Burn status, dealing some damage per tick and inflicting a 10% health regeneration reduction per stack.
This biome is the first and only known area where Mylo aid texts appear to explain to the wanderer some basic mechanics of how the biome works in a very roundabout way, and that a strange Shadow Shrine exists here (on the first dry land floor), which requires of food to earn its greater artifact, with a related lesser artifact requiring of creature sacrifice. Due to its food and artifact cost and % chances of obtaining each one, this may add an additional layer to creature-to-creature interactions:
- Some may decide to follow an aggressive path, alone or in groups, and go on an endless hunt to obtain more food for the shrine or artifacts, even if the kill element of the equation does not guarantee obtaining one of the lesser artifacts; going for a calculated risk and a detrimental action for a creature's long-term continued survival in hopes of individually performing noticeably faster at a certain task.
- Others may opt for a more social or safe path and rapidly organize or team-up to create a chain of supplies and defense, with creatures helping each other to gather environment resources and items easier, finding ways to provide food without sacrificing potential partners, or for defense against aggressive groups; prioritizing the survival of everyone involved and obtaining the greater guaranteed artifacts faster in detriment of the lesser artifact.
- Finally, another group may be opportunist and dabble in one or the other depending on the situation.
Overall, all of the above make this biome best suited for creatures resistant to sickness, poison and necropoison, small creatures, and creatures with the ability to replenish resources.
Swamp Hollow
Formerly known as Swamp Hill until May 17th, 2025, Swamp Hollow is a biome located on the Far west of Sonaria, in the Gondwana continent, connected to the south with the Tundra Region, separated by the Swampy Tundra (fan-name) River from Redwoods Region to the east, and limited by the Algae Sandbar Region to the north.
During the first "years" of the Era of Mors'Vuhk, this humid area was known for having a dense tree foliage over the area, a generally-muddy look; a small inner island surrounded by an inner lake, which hides a green portal leading to Algae Sandbar underneath its sediments; and its Ardor Warden's Shrine located at Cape Finisterre (fan-name of the most westbound terrain area of a major landmark, excluding some icebergs), probably placed on this region since this warden has always had its shrine in swampy areas. Freshwater is quite abundant (even if it's mildly hard to find the appropriate spot to drink), albeit food sustenance is not nearly as common.
After its Year 282 of the Era of Mors'Vuhk (4th April 2025), a terrain shift modified the landscape significantly: while it is still populated by quite a dense foliage, now it presents a more diverse area: generally, the area resembles more closely a mangrove or mash, with most of the center, east and south being flooded and looking far more like a swampland with interconnected isles separated by inundated paths and rivers, and its south-east presenting the Grand Tree, a huge mangrove where fliers and several craetures can comfortably find territories and nesting ground. Only a portion of the west became far more mountainous, with Cape Finisterre being shifted there and leading to a huge and steep cliff where one of many big mangrove trees grows, but not as big as the Big Tree. This more mountainous area holds Ardor Warden's Shrine on its more visible cave temple, surrounded by two springs; but also smaller statues of unknown creatures with this Warden' mottifs, located inside more remote caves. Additionally, Gondwana and Jungle-Pride continents approached and caused a geological fold and elevation of terrain, causing the Swamp region and biome to expand northwards, now surrounding Algae Sandbar to its east and presenting smaller isles to the north connected to Jungle, amongst them two isles with roofed caves full of moss, mushrooms and glowing minerals. This fold has also affected its flooded terrain, now being quite more complex, tunnel-ridden and in some areas as deep as some of its marine biomes (enough to dim the light on its deepest areas), with the folds now revelaing quite a few leviathan skeletons and bone fragments, typical of some anoxic swampy and slightly volcanic biomes. In fact, northwest of the biome, on the Ekkaia (Surrounding Sea), lies a new inter-biome fringe area, similar to an underwater Caldera (named Ekkaia Caldera, for lack of any official name) and crater filled with Coral Reef polyps and whose center seems to emanate hints of active volcanic or radioactive activity (for the most part, bubbles/sparks), with that inner area resembling some type of hole-ridden dome, akin to those seen on the deepest areas of Seaweed Depths.
This new biome also presents newer variants of flora: Spore Spines, Glowing Lichens, Blooming Lilies and Bulrushes, and fireflies can be seen flying around as well. Being also a combination of marshland and mangrove, now only a few of the water sources are drinkable. Upon entry, the area's surface and water lights look slightly different than normal as well.
Tundra
Tundra is a biome located on the Far southwest of Sonaria, in the Gondwana continent, and encompasses most of the Tundra Region. The Tundra Region limits to the north-northwest with Swamp Hollow, directly connected to it through a bridge which hovers above the Swampy-Tundra river fjörd that separates the rest of Swamp Hollow from Tundra; to the north with Redwoods, and to the east with Mountains Biome.
On here, the flora slowly changes from coniferous on the most septentrional areas, to herbaceous plants and finally bare snow with some rocks on the southernmost and more highly-elevated areas. Upon entry, the area will look slightly foggy with a faint snow effect, even on a clear skies day. Drinkable water sources are relatively scarce, with most of the water being frozen solid, and food primarily consists of berries, the scarce grass patch, and some ribs and carcasses. However, this area can be a paradise for creatures prepared for the cold, full of crevices and caves inside their mountainous and abrupt regions (and even a cave system inside the freshwater lakes), well-hidden and sheltered defensive spots for all sizes.
Volcano Island
Volcano Island is a biome located on the Far north-northeast of Sonaria, and encompasses most of the Volcanic Island Region, except some areas on its northwest which connect to a temporary land bridge to Pride Rocks Region; an Area to its southeast that has some drinkable water and connects to the south through a temporary land bridge to Flower Cove Island Region; a fringe shore area on its southwest, which is considered part of the Coral Reef Biome, and a very shallow water and archipelago area called the Nursery, to the northeast.
Volcanic Island Region is known for being the only of two places where creatures can find lava (the only other two places are one under the map, on a magmatic chamber, which does not count as being "magma"; and another on a passage between pride rocks and the sea located to the west of Volcano Island) in several puddles to the northwest and southeast and inside the volcanic chamber and crater; and the tunnel-ridden volcano, with some chambers holding drinkable water, game easter eggs (such as the giant Leviathan skeleton to the east), some event-related hidden secrets, and the Garra Warden's Shrine on the main chamber, where lava can be seen overflowing in a cascade (this cascade will also harm you). Its terrain presents multiple arches on its northwest, where a hidden cave was located until recently.
Drinkable water can be found on its southwest (connected to the central ocean area, specifically the Coral Reef Biome), southeast and in a small chamber on the north-west slope of the volcano, while food of multiple sources can be found primarily on its south and west areas.
While it is true that lava levels on the main crater work as an indicator of how close Sonaria is to a Volcanic Eruption, the lava that indicates such level is actually a very thin layer and only crossing it may deal burn and ashy lungs, the space in between the lava at the depth of the crater and indicator will not hurt, plus due to the existence of Volcanic Eruption Summon Tokens, this indicator is unreliable.
The Nursery
The Nursery is an inter-biome area located on the fringes of the map, and occupies roughly the westmost shallow water pass between Flower Cove and Volcanic Island, as well as some of the western areas of Volcanic Island. This area has some small crevices to hide, and alternates between very shallow waters and very low-lying islands with edible bushes, albeit on its northern area it includes higher lands from the Volcanic Island which are not yet claimed by the Volcano Island biome (including a drinkable water pond). Currently it is one of the few inter-biome areas with notable presence of food and drinkable water.
Permanent Water Masses
Permanent Water Masses are what we call areas which no matter what, will be unaffected by water-lowering events and will always remain covered in a layer of water good enough for aquatics to swim freely. These areas tend to be mostly part of the bigger ocean.
Ocean is what we call the entire connected deep water masses in Sonaria (not dissimilar to prehistoric ocean Pathalassa, "all seas"), only home to many of Sonaria's aquatic life, filled with several tunnels that lead into ponds and lakes.
As with Legacy map, there's an "Ekkaia" (Surrounding Sea) surrounding the entire map from the sides and below, even allowing creatures with the proper mobility to traverse from one point of the map to another throughout the sea under the map; but is incredibly more vast and deep than what the Legacy version ever was even on its greatest moments, practically reaching the Emergency Teleport Area from the sides and below, where going further will make your creature to instantly return to menu, with no negative or positive effects to the teleported creature.
While the Ekkaia is practically "the big blue" beyond the area the land occupies, it still has some interesting orography on its borders with the Mainland, specially some spare icebergs on the west-to-south Area, some smaller islands on the north and south, a Stack to the south , and the entrance to some hidden caves.
All the ocean is richly decorated and has a lot of crevices, caves and hidden spots to find!
Permanent Water Biomes
- Algae Sandbar.
- Coral Reef.
- Grassy Shoal.
- Rocky Drop.
- Seaweed Depths.
- Shadow Isle (first layer, aquatic layer).
Intertidal Zones
Areas susceptible of regular flooding of no-drinkable water (or its opposite). Albeit the term "intertidal" has been used, on this case it is not really only related with real-life tides. Also please notice that one biome may be tagged in one or more categories, which indicate their usual max and minimum levels, and that sometimes some more specific details are mentioned explaining why it may be part of one or the other. If on the following lists an area is marked with an asterisk (*) it indicates some peculiarity may arise that may affect how much they are affected by a flood (in that case, check the respective biome for those peculiarities).
Lower Tide Masses
These areas are those which are normally covered in non-drinkable water but which can become dry land (or at least with a very shallow layer of water which does not impede common terrestrial creatures from traversing and running and does not drain their stamina; but may restrict full-aquatics movement speed) when the proper conditions make the water levels drop enough. On any flood, these areas are the first to flood if they were not covered in water already.
Lower Tide Biomes
- Algae Sandbar.
- Coral Reef.
- Forgotten Shores (Desert bridge).
- Grassy Shoal.
- Seaweed Depths (specially the Central Rockfaces-Flower Cove land bridge).
- Swamp Hollow (certain areas near land bridges and some rocks).
- Volcano Island (Nursery bridge).
High Tide Masses
These areas are those which are normally not covered in non-drinkable water but which can become part of the bigger ocean during a flood (or at least with a deep-enough layer of water which impedes common terrestrial creatures from traversing and running and drains their stamina; but does not restrict full-aquatics movement speed) when the proper conditions make the water levels rise enough. On the harshest floods, these areas are the last to flood.
Mild Higher Tide Masses
These areas in particular will always end up partially-or-totally covered in water during any flood, and are usually the first dry-land regions to flood.
- Algae Sandbar (coast).
- Central Rockfaces (coast).
- Coral Reef (coast).
- Desert (except the inselberg and the limit buttes).
- Flower Cove (coast and Outskirts).
- Forgotten Shores (coast and middle Paratethys sea isthms).
- Grassy Shoal (coast).
- Jungle (coast and Angelic Warden's Shrine).
- Mesa (canyon).
- Mountains (Warden Sewer).
- Pride Rocks (coast, inner central lake).
- Redwoods.
- Seaweed Depths (coast).
- Shadow Isle (first and parts of the second dry floor)*.
- Swamp Hollow (Swampy Tundra river borders, north area and land bridges).
- Tundra (Swampy Tundra River borders and redwoods-tundra border).
- Volcano Island (coast and base level of the island).
High Tide Biomes
These areas in particular end up covered mostly during harsh floods.
- Central Rockfaces (remaining area, except maybe the top of its peaks).
- Desert (inselberg and buttes).
- Flower Cove (center, excluding the higher arches above it, which do not often flood).
- Forgotten Shores (sometimes one of its arches and stack archipielagoes).
- Grassy Shoal (sometimes the arch coming from the Floral Cove Island)
- Jungle (remaining area, except sometimes the highest peak areas).
- Mesa (except highest areas near Mountains).
- Mountains (lower areas).
- Pride Rocks (remaining area, except sometimes maybe the top of its peaks).
- Shadow Isle (second dry floor)*.
- Swamp Hollow (on its entirety, except maybe the top west area).
- Tundra (on its entirety, except maybe the highest peak).
- Volcano Island (on its entirety, except maybe the very top of the volcanic cone).
Permanent Dry Land Masses
Permanent Dry Land Masses are areas which no matter what, will always remain free of floods - this doesn't mean they may not contain some water sources to drink, just that the bigger ocean will not swallow them whole.
Permanent Dry Land Biomes
- Coral Reef (floating islands, specifically Novus Warden's Shrine Island).
- Flower Cove (maybe highest arch).
- Mountains (highest peaks and highlands).
- Rocky Drop (maybe Novus Warden Shrine Island).
- Seaweed Depths (desertic floating Islands).
- Shadow Isle (third dry floor/roof and roof crystals).
- Volcano Island (maybe top of the crater).
Drinkable Water Masses
These are areas which are comprised essentially of drinkable water, no matter their size. They can be treated as semi-permanent Water Regions, since usually they rarely (if ever) become too dry; where water quality (which can be appraised by getting close enough to the water source) are determined by rain and other sources of natural water regeneration, and the stress of needing to support the nearby fauna. Too much creatures drinking the same spot too fast may end up leaving the hydric resource in critical levels!
Here will be listed only the biggest and most deep ones, those too small or too shallow like the ponds are not mentioned:
- Central Rockfaces Lake (Connected to the sea).
- Pride Rocks Lake (Connected to the sea).
- Volcanic Lake (Connected to the sea).
- Flower Cove Lake (Connected to the sea).
- Desert Oasis (Unconnected to the sea directly, but through teleporter).
- Mesa Lake (Connected to the sea directly, and indirectly to a teleporter near the sea).
- Tundra Ice Cave Lake (Unconnected, directly nor indirectly).
- Swamp Hollow Lake (Unconnected to the sea directly, but through teleporter).
Outside Sonaria Map
As mentioned beforehand, the Ekkaia surround the map from the sides and below, which allows many creatures to traverse through this area. Like Legacy version, this area seems completely inhospitable to life, with no food or water available outside of the rare player traversing through this area (or a buggy rib), but in fact some fresh water and food areas from the map can be interacted with from below the map, allowing for those who can enter a peaceful way to grow creatures.
As with ocean, the lower you sink, the darker it is on many areas, making detecting potential predators and prey more difficult. However, temporary air pockets and air areas exist in the shallowest areas (due to sea-level being a flat plane), which may allow air-breathers to survive near the map, and some of the orography on this area is quite interesting, such as the existence of a magmatic chamber filled with lava under the Pride Rocks Region, or a hidden subterranean cave under volcano which also connects to the main volcano island chamber.
From the 21st June 2024 to somewhere before the 8th August 2024 update, the near Underworld area became even more peaceful by being made nigh-inaccessible due to an Undermap Barrier. This barrier is composed of a visible multi-material disk covering the map edges below sea level, sometimes forming part of the seabed and blending with their respective biomes, and a huge invisible hollow cylinder that prevents access from the sides and below (albeit, after the 8th August 2024 update, exploration of the area confirmed that the bottom of the cylinder wall was replaced by some mechanism that will teleport a creature to a valid location if crossed and if the creature meets the appropriate requirements, f.ex not being an aquatic creature nor having any terrain below). Sometime before the 13th September 2024 update, the entire physical barrier walls were removed and replaced by a more efficient teleporter.
It is still legally possible to access the area inside the barrier through secret passages. As of that update, only that area outside the map is more restricted on any way to access.
The near Underworld area, alongside the inner-spaces inside terrain, are also jokingly referred by some wanderers as "The Backrooms", alluding to the known similarities between the known creepypasta and urban legend about people clipping through reality into debug or glitched areas in another dimension; how in several Roblox games (including this one) due to one factor or another players may accidentally clip through objects (or the Map in this case), how sometimes some leftovers from past updates or tiny oversights can be found here, and because the legacy Underworld area was already nicknamed that way.
To the east, northeast from Forgotten Shores, the Burrows area may be located, high in the Sky.
Trivia
- The Full Map View and Radar minimap also display all players which are not hiding their scent or choosing to hide their location on the map.
- More info can be seen here.
- Around the map, there are several Easter Eggs. Some are intentional, while others are accidental.

















































































































































