About Sonaria
Sonaria is the game's primary world, where players can purchase new creatures, unlock unique color palettes for customization, and grow from child to adult. The world consists of one island with different biomes and vast bodies of water that create deep tunnels and underwater caves. It is also the place where weather patterns and other main game events occur, such as migration in recode.
CURRENT MODE: LEGACY [CLICK HERE TO SWITCH TO RECODE] CURRENT MODE: RECODE
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Legacy MapWARNING: The current mini-map in the Legacy game is outdated, which means certain parts of the map may not accurately represent terrain due to modifications (specifically the expanded tundra and flower cove fringe areas, oasis and swamp, some retexturing).
Legacy Map is still available and accessible through the Legacy Mode options button. As such, the content below is still useful for any wandering creatures. For those unfamiliar with Legacy Map and familiar with Recode Map, some peculiarities arise, the most discernable of those being the different physics applied, with non-realistic gravity of 0 m/s2 where falling speed is constant unless a creature tries to run or ambush (so surfaces feel a lot less slippery and can be climbed extraordinarily well), rotating on the height axis grants instant turn speed and several combat mechanics are different; the lack of floods and tornadoes and the differences in some stats (including PvE, meteors not striking flying creatures, and how drown works allowing a terrestrial creature with enough high HP regeneration to shrug drowning damage). Additionally, there are no burrows nor territories, males build food storages, full aquatics suffer damage upon getting outside water (while semi-aquatics on the Legacy game since January 2022 lack an oxygen bar but get their stamina drained (albeit it recovers over time)) and creatures underwater are unable to scent meat and tokens unless they get outside water. Other differences are the presence of aquatic NPCs and scenting not detecting infinite food sources, and the lack of water currents. You can open the minimap by pressing (M on PC or Not on Mobile) or clicking the map preview in the top right corner on mobile.
OrographyPlainsThe eastern section of Sonaria is significantly more mountainous than the rest, and features a network of caves and tunnels filled with glowing orange crystals and sources of fresh water. Beyond caves, many other peculiar rock formations can be found along this region. In the skies above, strong air currents can be commonly located here, their effects being to temporarily boost the flight speed of a creature. The plains are divided between Northern Plains (or just known as "Plains") and Southern Plains, depending on if they are North or South(West) of Redwoods. Northern plains present three exclusive main water masses, one a lone pond in the outskirts, and two small cascade systems further south, with one of them close to the swamp (and connected to the Sea by a narrow tunnel) and another visibly flowing to the biggest partly-salt, partly fresh-water sea in the entire map.
Central GroundsLocated within Sonaria is the bustling heart of the island, serving as a crossroads to various regions of the island. Nearby lies a serene pond of drinking water, which no longer holds a passageway to the underwater caverns beneath. This area was most optimal for plant-eating creatures due to its abundance of berries, and with food rotations, still is when berries spawn there. Throughout the duration of real-time holidays, the appearance of this area (as well as any area with grass or vegetation on it) varies.
Hot SpringsIn the southeast corner of the island, south of the desert, there is an area of hot springs that staircase up to the snowy hills of Sonaria. Sonaria's inhabitants have been seen resting in these warm pools of water as well as drinking from them. There is also plenty of vegetation to live off of as an herbivore. In the north limit between this zone and desert oasis, lies a small circular pond within a circular depression, with a small cave to its northeast-east.
SwampOn the western section of the island, a large, interconnected swampland can be found. Within, there are a collection of ponds, inundated paths and small rivers full of lilypads and aquatic flora. Originally it was all freshwater, but currently only the water placed on the higher grounds (or in multiple underground cave systems) and isolated from the rest of the water is as a rule, with only part of the water around the central swamp island being drinkable as well. On the islands, logs and various other forms of foliage are strewn about the expanse of the swamp, and vines accompany the hanging trees, some with lights. Those trees are tall and without slippery branches, perfect for hiding, retreating, climbing and nesting, a temporary hiding place for both predators and prey alike even during volcanic eruptions. Flying creatures may either have a hard time (or the time of their life) due to the density of treetops. Among those trees there's only one worth mentioning individually, the "Sacred Tree", a big solitary tree located in the central island mass and surrounded by multiple glowing floating crystals (those crystals are slippery, but can still be used for nesting), and whose gem-decorated roots hide the entrance to one of the biggest cave systems in the swamp and connect different islands together. Recently, special land bridges appeared and connected several of the islands for an easy traversal. Near the center of the swamp lies a meat spawner and finally edible bushes can spawn on the islands as well. Healing Mud can also be sparingly found here. Underwater, you can also find a decent cave system with giant skeletons decorating some of the ponds, as well as a flooded narrow-tunneled system connected with multiple bigger ponds located in the North and some fish spawners. Below the swamp on its northeast zone lie multiple seaweed forests, and for a while, a small submarine volcanic zone. At the South-West slopes, a swamp-volcanic island chain that baths in the waters of the Surrounding Sea can be seen, in a similar way to a delta. Its biggest island has a small mushroom forest. At the South, limiting with the volcanic area, dwells a solitary peak from where a freshwater waterfall bathes the swamp. You can find some isolated caves and tunnels under that peak that may let you cross under the mountain. East of that peak lies another island with another interesting cave system, with freshwater surrounded by glowing mushrooms in its depths. In one of those cave systems, and close to that island, the Ardor Warden temple can be found underground. Originally a number of the ponds tunneled into the deep ocean, which could be used as a means of quick travel, but currently all of those tunnel systems were closed to the main water system. Instead, after the update, new tunnels and rivers were made to connect with other regions of the map:
RedwoodsBetween the Tundra at the south-east, sandwiched by Central Grounds and Plains north and south-west, and with small rivers separating it from oasis in the East and an inner Sea separating it from the Swamp in the West; the Redwoods of Sonaria consists of a coniferous woodland, situated nearby a marsh to the south. A number of rocky outcrops decorate the interior of the forest, amidst vast lakes and ponds dispersed throughout, with only the closest to the tundra connected to the ocean. Desert OasisTowards the southeast region of the island lies the Desert Oasis. This area rarely, if ever, presents any berries. However, it presents various tunnel systems/burrows for smaller creatures to utilize. Few sources of fresh water are present, where most player creatures are abundant and some fish NPC can be found. This area is notably recognized by the layers of sheltering rock formations overlooking the dunes.
DunesThe Dunes can be found on the northeast-east of the island, north of the Desert Oasis and Flower Cove, most of the places are dunes, besides a huge watering hole in its center (and connected to the central inner seas) with a large rock arch stretching over it along with a few surrounding vegetation; and salt flats. Fliers Rock can be seen resting just nearby. However, berries can often spawn next to the only Watering Hole exclusive from this region. Salt FlatsOn December 29th, 2021, NauticaElurra added the Salt Flats northwest of Dunes. They present an intricate system of caves and tunnels, with non-drinkable water. After the September 30th, 2022 update, a Hellion Warden temple can be found on its north, inside a cave.
Flower CoveSituated east of the desert oasis and south of dunes, the Flower Cove is revered as a sort of Eden to some. The area flourishes with a diverse selection of vegetation, and contains a source of fresh water in multiple levels. Filled with berries and meat, it serves as a viable area of dwelling for carnivorous species as well. While expansive, this area is mostly entirely enveloped by a large cave-like formation of stone with multiple facets of entry at ground level, and dotted atop the rocky ceiling. Walking through a narrow mountainous path southwest, you reach the Tundra. Currently on top of that path you can find a Verdant Warden temple.
VolcanoThe entire volcano is covered by basalt, with a large conical volcano decorated with rocks dominating the landscape. Originally plentiful berry bushes and trees decorated its slopes, now those only appear inside a secret, big cave which contains crystals, a lake and some trees within, accessible only from one big entrance to the west. The volcano is dormant in-game until the eighth summer passes, at which point dramatic music will begin to play and molten lava will spew forth, meteors of igneous rock decorating the sky and landscape around it. Creatures are advised to take shelter either under large structures, in caves and or under water to avoid certain death. The event ends once the music stops and the volcano lies dormant once again.
TundraThe Tundra is littered with massive mountains and snow, with floating non-collide-able rocks surrounding its perimeter. It can be found just west, south and east of the Hot Springs, southeast of Redwoods, south of Desert Oasis and Flower Cove, and east of Southern Plains. Despite its harsh climate, trees and other plant life are vacant only at the very top of the mountains, and berries can be usually found on its north and west, and a river of fresh drinkable water cascades into redwoods on its north-west slopes. Another small cascade can be found on the other side of this mountain, close to a Boreal Warden temple. Few caves can be found around here, but the only big ones are pretty prominent and deep: one connects the Hot Springs side of Tundra with the temple, and the other, hidden behind a tree West of the temple, guards a little cave Eden with drinkable water.
OceanOcean is what we call the entire connected deep-water masses in Sonaria (not dissimilar to prehistoric ocean Panthalassa, "all seas"), only home to many of Sonaria's aquatic life, filled with several tunnels that lead into ponds and lakes. Ocean can be divided into two main zones, which can additionally be subdivided: Saltwater SeasThe water is non-drinkable. Initially, most of Sonaria's seas were not drinkable, and after a time when that that mostly applied only to some fringe, albeit not small, areas, as well as one big central ocean, now it seems to be the rule again. Surrounding SeaThis mysterious sea surrounds the entire map (even a few places below it, as some kind of bed, albeit those zones are currently practically impossible to access as non-flier creatures). Its purpose was to serve as a border of the edge of the world, since beyond it the map ends. As a way to disinterest creatures from going there often, water is non-drinkable, no food ever appears here and most of the orography is flat and plain, excluding some zones northeast of the Estuary, which have cliff design and pillars and a hidden Empty Warden Shrine, and the inter-swamp-volcanic area, with pillars and island chains. It's also the only way to safely reach Flower Cove Sea for aquatic creatures, and an alternative way to reach the swamp for aquatics. However, the Surrounding Sea is also the only way to access the Garra Warden temple, located in a partially submerged cave in the south-southwest of volcano. Some literature fans have dubbed it "The Ekkaia" as a reference to the books made by J.R.R. Tolkien around the Lord of the Rings saga. Currently its purpose as map border has been replaced by an invisible cylinder around the entire map which prevents people from leaving the map physically except from buggy and incomplete areas. Flower Cove SeaThis small sea sandwiched by Dunes at the north and Flower Cove to the south presents a lovely archipelago of islands, perfect for fliers to nest undisturbed. However, while its water orography is interesting, full of small crevices for little creatures to hide, it's not as welcoming to aquatics, presenting little to no food (excluding 2 clams on its west), and no creature can drink from this sea, and it's connected to the Surrounding Sea by its north and east. EstuaryThis place is at the north of Swamp and East of Northern Plains. While non-drinkable, its deep and wide orography was historically very interesting, with several islands in the middle and the north (a few with drinkable water), submarine tunnels, seaweed forests and schools of fish on its west depths, plus connections to deeper and shallower water masses inside Sonaria (such as the swamp to the South, and the Inner Seas to the East and South-East), makes it attractive for many aquatics. It was the first salt-water sea to be deeply decorated, as well, and the first way for aquatics to traverse safely between the inner seas and the Surrounding Sea (the shortest to reach Floral Cove Sea). The connection to the surrounding sea possesses a few small islands with (for the most part) drinkable tide pools and sea stars dotting them. In the ocean around them, there is a small, shallow coral reef. After several updates during summer 2022, while interesting, it was no longer that much or a interconnection hub since the Surrounding Sea became a bit less interesting and the freshwater connections to northern plains tunnels were cut (albeit sometime after January 2023 a new connection was made on the limit between Estuary and Devil Tail Sea), but it's currently the most known entrance to the swamp, so its southern waters are traveled far more frequently. Near Sonaria's estuary and the empty warden shrine lies a pre-gothic style temple containing all the warden's masks, as well as a giant sewing kit with needles and the arm of an unknown creature, probably the sewer. There is an underwater cave you can enter from [686, 1676] that leads to a submarine waterfall that ends here. Devil TailThis is a fanbase name (not official) name given to the biggest, and deepest visible inner ocean in Sonaria, dividing Swamp and Volcano from Redwoods and Central Grounds. In its center laid a trench, used by many deep creatures to hide. The regions closest to Central Grounds and Volcano present multiple schools of fish. Its south limits with the volcano, currently inaccessible to aquatic creatures, and decorated with some tide pools as well. Fresh-water areas:As the name implies, the water is drinkable. Currently this area encompasses not many, if any, of the deep sea and oceanic waters not close to the edge of the map. They serve the purpose of helping creatures stay hydrated, being able to drink almost anywhere. All of them are decorated with props. Fresh-water surface seasBig and deep enough to be considered seas of its own, and not mere rivers or ponds. Currently no sea is fully freshwater anymore, albeit the Chirasi Inner Sea is at its most of these seas is freshwater. Chirashi Inner Sea:This is a fanbase name (not official) name given to the only partially-freshwater sea that stands west of Fliers Rock. Currently there's a hole in this sea that lets you fall through the map. This one is very well connected and decorated as well, with multiple tide pools at its seashore, and presenting one school of fish. On its north-east and practically under one of the Flier's Rock northern caves, the Novus Warden temple can be found in shambles. Subterranean seasThese are the water body masses located below the continental terrain, but not below the map itself. Areas of these seas are full of crevices, cave systems and multiple seaweed forests, and if close to the center of the map, several schools of fish and crustaceans. These oceans limit north and west to the fresh-water surface seas, with a tunnel leading deep into plains' water systems, north to dunes, with a tunnel leading to the Dune’s Watering Hole and a small fossil easter egg, and east to an oasis pond, with a small tunnel connecting to it. Under SonariaThis area is also jokingly referred by some players as "The Backrooms", alluding to the known similarities between the known creepypasta and urban legend about people clipping through reality into debug or glitched areas in another dimension; and how in several Roblox games (including this one) due to one factor or other players may accidentally clip through objects (or the Map in this case). Originally people could also easily access this area by getting out of the map through land, sea or sky. However, after some map improvements and the upper part of the map got enclosed in an invisible mostly-cylindric barrier, the number of entrances and exits have diminished considerably, but they still do exist, if you look hard enough; or if you accidentally clip through the floor due to grab and/or LAG bugs. Once you get Under Sonaria, you'll be able to see unstable terrain, a few map Easter Eggs, and a few random detached masses of water and land. Despite that, no true aquatic can survive on its own in here; excluding very small areas, the environment is mostly hostile to aquatics (due to the lack of water connections from the main water masses to the few food and water areas). Food and drinkable water are also present, but extremely localized, with only rare NPC fish that accidentally spawn in the wrong place and can be found floating and extremely rarely an aquatic kelp as "true" food. But some players have still found ways to live and even thrive exclusively on these areas, especially since there indeed exists permanent water and food sources in the way of clams, seagrass and grass patches. Of those that live here, many prefer going as a flier/glider/all-terrain (before the clams got added, as anything that wasn't purely carnivore, but nowadays all diets work, with the omnivores, photovores and photocarnivores being the most popular) creature with high ambush (such as Novus Warden), creatures with abilities that may make them or others not depend on water or food (such as Pero with Cloud Breath or Kiiwin with Food Restore) and HP healers (such as Ani, alone or in groups; and Valkyrie and Ura in packs). Being sheltered in most places by the rest of the map has its advantages and disadvantages: on the one hand, most places are sheltered from volcanic eruption meteors and have a high shelter value against cold and other similar effects. On the other hand, the lack of enough stable terrain under the creatures causes two extreme hazards: the first one is that it becomes far more difficult or impossible to heal some status effects (such as bleed or bone break) since there are few places to properly remain still and heal them off in time. The second is the paralyze-growing effect, a bug related with how a creature transitions between models when growing or getting nested. For some reason, the transition made when switching models (during events such as growth, eldering and hatching) needs of enough solid terrain underneath the creature to correctly finish and grant the player and physics movement control of the new model. The lack of solid terrain underneath on most areas under Sonaria will cause the creature to be permanently stuck and T-posing on a place defenseless. For those living Under Sonaria, it's recommended to always place nests on areas with a secure base of terrain underneath and for creatures about to grow to fly close to the roof of the place to prevent the creature from growing until reaching a safe place.
Recode MapYou can open the minimap by pressing (M on PC or ) or clicking the magnifying glass icon in the top right corner on mobile, to the side of the radar. From the 12th October 2024 update onwards, the map also features a coordinate system and hovering over each item displays what they are. OrographyWhile lore-wise, Sonaria's true form may vary; Sonaria in-game is akin to Thales of Miletus' Cosmological model, a flat disk or mound of land and dirt which is floating in an expanse of water; with the land and water floating stationary in space, orbited by its sun and moon; unlike Earth. The part of the Ocean which surrounds all the landmasses is usually called by fellow wanderers as the Surrounding Sea, the Ekkaia or Panthalassa, depending on the source whom you ask. Normally, when unaffected by special weathers or abilities, the Mainland is divided into 4 main continents/Islands (the only difference between them is that a continent holds more than a single mostly-terrestrial biome): Volcano Island to the North-east (official name), the Jungle-Pride Continent to the North-west, Forgotten Cove Continent to the East, and Gondwana (the three are fan-names), the biggest of them all, to the South, with the Seas between them forming a (Sea) Crux that meets in-between, roughly shaped like a plus (+) symbol. Apart from this, Recode Sonaria possess time-space distortions known as portals, which allow traverse from one point of the map to another, coming in bidirectional pairs. Currently there are 5 pairs of portals: Arcane/Strange (green), Mysterious/Cryptic (red), Mysterious/Unknown (yellow), Unknown/Unknown (blue) and Cryptic/Unknown (blue) - albeit the latter seems to only open during certain lore-related events. Recode's climate and weather can turn far more extreme than Legacy's, and water and air currents are common. The flow of seasons and the passage of time occurs at an exceptionally rapid pace, a phenomenon likely attributed to the intervention of the Wardens, who have multiple Warden Shrines scattered throughout the map. Recode's orography is vastly different from Legacy map, something which combined with the more realistic physics as well as some additional gameplay features which affect the map, adds an extra level of complexity when travelling and when differentiating the orography on the new Sonaria:
Flooding allows for fully aquatic creatures to easily traverse areas of the map that they would otherwise find hard to reach or directly inaccessible, provided the water is deep enough to swim in. Only seawater is affected by floods; drinkable water will never move and is even accessible under the seawater level once it is submerged. While floods cannot be trigged by a player directly, Thunderstorm Summon Tokens can be used to induce flooding. This makes several areas where distinguishing between "land" or "sea" areas becomes a bit blurry, with in-game regions, biomes and height from nominal sea-level being the dominant classification factor, to the point that typically-water-covered biomes have a sea wave 🌊 icon next to their names. BiomesThe map in-game biomes also define specific missions to follow in order to gain some extra Shooms. Please notice that the mission-related biomes does not cover the entire map regions, with some areas in between being no-man's land, while geographically some of the regions closest or central to a biome will be described along such biome: Algae SandbarAlgae Sandbar is a biome located on the northeast of Sonaria, and contains both the water canal in that area, as well as some of the surrounding land on the shore. It is limited on the North by the Jungle, and the South by the Swamp Hill and Redwoods, to the North-East by Pride Rocks, to the South-East by Central Rockfaces, and if a creature travels to the East, they'll eventually reach Rocky Drop through the Western side of the Sea Crux. It also connects with the Swampy-Tundra River to the South, and the Ekkaia (Surrounding Sea) to the Northwest. If you travel a bit to the north, nearing its edge with the Jungle, a portal which leads to the Swamp Hill can be found. While this biome is eminently aquatic and known for its relatively shallow (but not devoid of food for all dietary needs) salty water masses dividing Gondwana from the Jungle-Pride continent, some of its mission jurisdiction areas overlap with the Swampy Hill, Redwoods, and Southwest Jungle-Pride shores, including some continental food source areas. On its northern area several stacks and archs can be found protruding from the water into the Jungle Region. The more we move to the East, the deeper the waters become and the more secret tunnels and crevices appear, with intricate structures near the green portal which leads to the central lake of Swampy Hill.
Central RockfacesCentral Rockfaces is a well-connected, mostly terrestrial biome exactly on the center of the map, in Northern Gondwana, which limits to the West with Redwoods, North-West with Algae Sandbar, to the North-East with Rocky Drop through its rocky and arch-filled cliffs, to the South-East with desert and to the South with Mountains. Additionally, depending on how low the tides are and what season, especially during Winter and lower tides, it can practically connect with every other continent and major island through temporary land or ice bridges:
This region is quite known not only for its position, but for its green grass and sparse trees that cover most of its territory, and its giant lake, which connects to the sea and a small (but extensively decorated) hiding place underneath. Several rock formations and caves cover this area, especially around its main lake, and food and water sources are plentiful. Towards the south and specially its south-east, the orography becomes more desertic and accidental, with small canyons that make it clear that most of this region is located in a promontory (at least, when compared with most of the nearby Desert) and several rock bridges that connect to rocky formations that later become the foothills and highlands of the Mountains Region. On its South-East coast, a giant rib skeleton can be found as well.
Coral ReefCoral Reef is a mostly water-based biome that encompasses the Eastern Arm of the central Sea Crux, up to the area where the Novus Warden's Shrine Island is located (sharing it with Rocky Drop Biome), as well as part of the fringe areas of South-West Volcano Island. As such, it limits to the North with Volcano Island, to the South with Flower Cove, to the West with Rocky Drop, and to the East with the Ekkaia. With the exclusion of the aforementioned floating island, most of its areas are not very deep, and have a slow slope, at least until reaching the center of the Sea Crux itself, where tremendous depths await the creature; with the Region working as a transitioning point between the continental platform and the Abyss. Several small caves and crevices can be found, some of them leading to a few significant areas in other regions, such as the Volcano Island Lake, or an alternative hiding place for deep sea creatures. Food can be found in most levels, but not freshwater to drink, except on the Shrine Island.
DesertDesert Biome is a biome located in the Southeast area of the map, in the Desertic Region of Gondwana Continent, being the most oriental area of this continent. It limits with Central Rockfaces Region to the Northwest, Mountains Region to the West, Mesa Region to the West-Southwest, Grassy Shoal and Seaweed Depths to the North-east, and connected via a temporary bridge with Flower Cove to the North-east, and via another temporary bridge with Forgotten Shores to the East. The Desertic Region is mostly a sandy dune and relatively plain area, devoid of food and water. Sand is coarse, rough and gets everywhere. Nobody would want to live there permanently, apart from creatures built specifically for this region. Even worse for terrestrials, none of this area is really wholly safe, since most of the area is close to nominal sea levels and easily isolates itself at first (since there's a surrounding mostly-dry-set of riverbeds crossing from the grassy shore area to the mesa and to the Ekkaia) and then sinks under the sea under the effect of floods with no refuge. Being such a vast dune-filled region, it works as a trap when this phenomena occur and guarantees many terrestrials drown. However, there are some orographic regions of interest, such as an inselberg butte on the central area (albeit slightly offset to the Southeast) which holds some food (including berries) and water and may offer shelter and refuge against some of the mildest floods, and the limit areas to the Northwest and West, which offer a much richer environment orography-wise full of canyons, a bit more food, mountainous enough to protect against floods, have some caves to refuge inside and an additional water drinking spot, and hide the Hellion Warden's Shrine, shared in terms of orography with the Mesa. Inside the oasis pond depths, a portal which leads to the Grassy Shoal can be found.
Flower CoveFlower Cove Biome is a terrestrial Biome located on the central area of the Flower Cove Island Region, but not covering the outskirts of the Island, with some of the most southward areas being under the Grassy Shoal biome jurisdiction. The Flower Cove Area limits to the North with the Volcanic Island through a temporary land bridge and a very shallow water and archipelago area called the Nursery (to the North-East), to the North-Northwest with Coral Reef, to the Northwest with Rocky Drop, to the West with Seaweed Depths, South and South-East with Forgotten Shores and South-West with Grassy Shoal, and connected with the Desert Biome in Gondwana through a temporary land bridge. Flower Cove is known for being an intricate grassy region full of interesting orography accidents, such as cliffs, rock archs, stacks and rauks; and herbaceous tropical and subtropical flora, full of fruits, water and carcasses. On its core north-east side, and due to the lore-wise preferences of the Verdant Warden, we can locate the Verdant Warden's Shrine. Flower Cove Region can be divided in two areas: central Flower Cove Plateau, and Outskirts Flower Cove. The Flower Cove Plateau is elevated over the rest and is where most of the high rock archs converge, even if it's far higher than the rest of the plateau. The plateau only has one drinkable spot, while the outskirts have a few at the north-east and to the south-west, where the biggest drinking lake of this region can be found connected to the Grassy Shoal. Those higher archs can be accessed by a terrestrial through a double-arch bridge connected with the Shrine, leading to an island to the East, to later climb one of the largest archs. There's a smaller arch coming from the outskirts and towards grassy shoal, which can be used as a smaller gap between Flower Cove and Desert when the tides are high. Flower Cove presents two hidden caves under the plateau: the first one is directly accessible through several tunnels in the South Outskirts, including next to the bigger drinking lake. On the inside, you can find a beautiful blue-glow giant Tor/stalactite-stalagmite crystal pattern akin to some kind of magical machinery (fan-named "The Crystal Cave"). The other is only really readily accessible through a magical portal in the Mountainous region or by travelling under the map (depends on if there's an event being there or not), and usually hides some event-related decor or easter eggs, such as a spell book behind a minigame-locked door; else that cave is an "Empty Room". Additionally, there's a small trap in one of the smaller cave tunnels west of the plateau, which is a hole hidden by a patch of grass, and will make the victim to fall into the sea under the map. Be wary of this spot, even if after falling into it, seeing traces of the two caves beforehand becomes easy.
Forgotten ShoresForgotten shores is a more recently-emerged biome (September 2024), whose terrain emerged South of the Flower Cove biome and fused with the Flower Cove Island, forming the Forgotten Cove Continent through an isthm. It limits to the North with Grassy Shoal and Flower Cove, and to the North-West with Desert Oasis. Several archs, stacks and submarine archs can be approciated on its extension, including two archipielago chain of stacks on the northeast and south. Unlike other close-to-sea-level terrestrial biomes, several of these rock archs seem to be affected by an anti-gravity effect, leaving several crumbled rocks floating. Despite being a terrestrial biome, its island and mission area of jurisdiction also encompasses several aquatic areas, including submarine water tunnels, several hidden caves, land bridges between the other nearby biomes, and most importatly, a huge shallow salt lake in the middle of its biome area, Paratethys (again, a fan-name), with a portal which leads to the desertic oasis inside. This shallow lake subdivides the main Forgotten shores landmass further: Northern, Southeast and Southwest shores, with the isthmus between these being in a geographic depression, albeit less intense that the temporary land bridge between Southwest shores and desert, meaning those bridges are very rarely fully submerged (and, in fact, Southwest and Southeast shores are directly connected via a great elevated arch). Excluding those bridge areas, the coasts that limit with this shallow sea are steep and partially resemble promontories. All sub-areas have at least one drinkable lake of its own.
Grassy ShoalGrassy Shoal is an aquatic biome located in the Far South-West outskirts that separate Flower Cove from Desert and the Seaweed Depths from the Forgotten Shores and the Ekkaia, and partially includes some areas of their shores and land bridges on its mission jurisdiction. While the region itself is quite shallow and hides little crevices and caves, it still holds food for all dietary needs and has some important geographical locations, such as the Desert-Flower land bridge, several archs, stacks and submarine archs on its border with Flower Cove and Forgotten Shores. Due to being the shallowest of all the aquatic areas, it is also one of the most susceptible to lower tides and a possible environmental disaster opposite of floods.
JungleThe Jungle biome is located to the Far North-West of the map, on Western Jungle-Pride continent. It limits to the North and West with the Surrounding Sea (separated from it by a set of cliffs and small rocky formations), to the East with the Pride Rocks Region, and to the South with Algae Sandbar (with its archway and stack region being over a cliff) and connected through a temporary land bridge practically on the Pride Rocks Region with Redwoods and Central Rockfaces. This fairly humid region is known for its uneven terrain full of rock formations of any shape and size (with their subsequent crevices, caves and hiding places) being shrouded in trees and tropical foliage (albeit at a lower apparent density than Swamp Hill), offering both fruit and berries and meat to consume. When entering this region, the screen will temporarily gain a greenish tint, stronger during the flowering weather. It is also on the Jungle Region where Angelic Warden's Shrine is located, perhaps related with how in their canon behaviour, both this Warden and Eigion Warden show contempt to avatars of each other, and thus remain fairly apart.
MesaThe Mesa Biome is the southernmost biome in the Gondwana continent, and is located between the Desert Region in the East and the Mountains Biome in the West, and has a small part of the Southeast Mountain Region under its control. Orographically speaking, this Mesa is similar a Piedmont Dissected Plateau, a high area where hydric and air erosion left a flat area cut by multiple riverbeds and escarpments revealing the flat-laying strata; as well as several tors and balancing rocks. While there's no real river here, the dry riverbed from the north finally fills with some saltwater from the Surrounding Sea, bisecting the area in a Western and Eastern area with a deep canyon (albeit bridges by different archs, some of them accessible from the Mountains Region), with the West area being richer in food, mud, flora and drinkable water sources (with the most notable fresh-water source being there, and connected to the estuary of the riverbed), some areas being able to support a steppe and the highest ones being a cold and with some ice, likely influenced by the more temperate climate of the Mountains, while still looking mildly desertic. Both regions additionally present buttes and geographical accidents full of hidden crevices and caves, perfect to ambush and hide. Its specific geography also allows for a breathtaking view of the rest of the map (albeit the best area is one whose access is mostly limited to secret passages, Mountain Biome passages and the odd Desert passage), while being capable of rapidly detecting an incoming flood and going to higher ground and not leaving many isolated islands while the mildest floods develop. However with a high-enough flood even the main drinkable water spot at Mesa will be underseas. Below the river, and if a creature moves downward, they may find RibCave Cage (fan-name), wherein lies a giant skeletal leviathan ribcage. If you travel a bit to the north of the riverbed water depths, a portal which leads to the Seaweed Depths can be found.
MountainsMountains Biome is a primarily (and almost always only) dry land biome, located South-SouthWest of Sonaria, in the Gondwana continent, and covers most of the Mountains Region, specifically its highlands and mountains, including some of the more desertic areas to the North and a bit of Eastern Tundra Region. The Mountain Region limits to the North with Redwoods and Central Rockfaces, to the East with Tundra, and to the West with the Mesa Region and the Desert Region. Here lie several glacial horns, with some of them being the highest points in Sonaria (floating islands included, albeit some of those islands may be located a bit higher, these glacial horns are definitely the tallest connected area of the map). Its average height is also far above the average, which grants most of this biome a decent protection against all-but-the-harshest floods (albeit the more you move to the North, generally the less safe from a flood you will be). Mud is abundant, but food (in the form of berries and ribs) and drinkable water are mildly scarce in the middle areas and intermontane and piedmont mesas and plateaus on this area, albeit nowhere near as desolate as tundra, and lightyears beyond most of the Desertic Region. Naturally, inside most of the mountains there are crevices, holes and caves that may offer shelter to any creature, albeit the most prominent ones are inside the glacier horns with perpetual snow. This region is also one with the most Legacy Easter Eggs present. One of them can be found North of the two most Southern peaks and near to an arch on the limit of the highest Highland of the area, where originally the remains of a carrot and coal from a legacy snowman were placed (a snowman which existed on the Legacy map since 2021-2022 Winter Event and remained intact for nearly a year and a half before it began melting). During Winter Event 2023-2024 it got partially rebuilt, being more recognizable as a taller lump of snow. Inside the most Eastward glacier horns, Boreal Warden's Shrine can be found, with two entrances, once leading towards the Mesa, and another aiming to higher slopes. On this same mountain, but going southward and to lower areas near the Ekkaia, the entrance to the Warden Sewer Cave (please notice the name does not come from it being a sewer underground, but because on Legacy map, originally there was sewing material dangling from the roof and walls, including needles) can be found protected by carnivore-teeth-like icicles. If we move northward from here, we will eventually reach a teleporter that will send the creature towards one of the Flower Cove hidden caves. At the very border between Desert, Mesa and Central Rockfaces we can see another flat elevation, which can be bridged by a few archs from the Southwest Central Rockfaces, and Western Desert.
Pride RocksPride Rocks in a mostly-terrestrial biome located on the North of the Map, on Eastern Jungle-Pride continent, which limits to the North with the Ekkaia, to the West with the Jungle Region, to the South with Algae Sandbar and connected through two temporary bridges with Central Rockfaces, and to the East with the North side of the Sea Crux and Rocky Drop, and connected through a temporary landbridge to the very north with the Volcano Island to the East. While this region is known for being quite similar to the Central Rockfaces (with both being full of green herbaceous foliage, fruits, berries and carcasses, having a cliffside which limits with the Sea Crux, a main central freshwater pond surrounded by some prominent peaks full of caves and crevices, and with such pond connected to the sea), some peculiarities still stand out. The first one is that this region is slightly more mountainous, at least with the presence of uneven terrain, specially the more we move towards the West towards jungle, if slightly less elevated than Central Rockfaces. Another difference arises on its lake, which compared with Central Rockfaces', it actually has ice on it during the cold seasons and actually has two entrances: the first comes from the South and ends in the West arm of the Sea Crux, while the second one is extremely notable for not only leading towards the Volcano Island, but also for being the only other region apart from Volcano Island which has visible lava, as an underwater giant chamber.
RedwoodsRedwoods is a biome located on the Middle West, on the Gondwana Continent, that encompasses the Redwoods Region, as well as a very small part of western Central Rockfaces to the East. The Redwoods region is limited by the Algae Sandbar to the North, Tundra to the South, Central Rockfaces to the East, the Mountains Region to the South-West (with a great slope and escarpments complicating access) and the Swampy Tundra river and the Swamp Hill to the West. When a low-enough tide happens, a land bridge may also connect this area with the Jungle-Pride continent to the north via a temporary land bridge. Redwoods is a muddy-like, slightly cold biome with a mostly-plain orography and close to base sea-level, with the most prominent geographical accidents being the few tors scattered through the mushroom-filled sequoia forest that usually have a small-sized freshwater source, none of them connected to the sea, and small crevices and tunnels leading in and out. Several food sources can be found here, albeit more densely than Tundra's.
Rocky DropRocky Drop is a mostly aquatic biome that separates the two Islands and Continents from each other, located on the Southern area of the central junction of the Inner Seas. It limits to the North with Pride Rocks and Coral Reef, to the South-East with Flower Cove, to the South with Seaweed Depths (albeit there's a submarine mountain range that acts as a wall between the depths of both areas), and to the South-West with Central Rockfaces. Due to the floating islands located within, it is at the same time among the highest dry land points (the floating Islands, where the Novus Warden's Shrine is located (albeit that island is mostly part of the Coral Reef Biome) and one of the most deep permanent water regions, due to the deep Mesopelagic Area Twilight-zone found underneath, where even the light that penetrates the area turns weak on the deepest areas, and where the Eigion Warden's Shrine can be found. Due to those Twilight conditions, exploration of the many deep sea areas caves, tunnels, crevices and hidden secrets are more complex, take longer and might never be uncovered, leaving a mystery or two on their wake. It is also the only biome with two Warden Shrines, perhaps related with how in their canon behaviour, Eigion Warden likes to remain close to Novus Warden, but that makes Novus uncomfortable and tries to move away due to its timid nature, hence why it's so far on the sky.
Seaweed DepthsSeaweed Depths is a mostly-aquatic region (the exception being the desertic floating island above, and some fringe areas in the shore) located in the near South-East. The Region itself limits to the North with Rocky Drop (albeit there's a temporary very-low-tide bridge and submarine mountain range that make it impossible to travel from its depths to Rocky Drop depths directly), to the North-North-East, North-East and East with Flower Cove, to the South-East with Grassy Shoal, to the South and South-West with Desert, and with Central Rockfaces to the West and North-West. This region has an intricate orography divided into a shallow area, connected through several tunnels to a Twilight-zone plain with hole-ridden-domes on the seabed; both filled with seaweed, algae, carcasses and ribs. On its coast, a few stacks and archs can be found on the Flower Cove side, and a huge skeletal ribcage towards the Central Rockfaces area. On this region is from where the desertic riverbed system can be directly accessed from its West, fully accessible for aquatics during a flood, or directly jumping to the nearest water-filled area of the canyons on the Mesa Region through a teleporting portal. The highest of the floating islands has a deep drinkable water pond. Under the floating islands shadow sometimes ice forms during Winter.
Swamp HillSwamp Hill is a biome located on the Far West of Sonaria, in the Gondwana continent, connected to the South with the Tundra Region, separated by the Swampy Tundra (fan-name) River from Redwoods Region to the East, and limited by the Algae Sandbar Region to the North. This humid area is known for having a dense tree foliage over the area, a generally-muddy look; a small inner island surrounded by an inner lake, which hides a green portal leading to Algae Sandbar underneath its sediments; and its Ardor Warden's Shrine located at Cape Finisterre (fan-name of the most westbound terrain area of a major landmark, excluding some icebergs), probably placed on this region since this warden has always had its shrine in swampy areas. Freshwater is quite abundant (even if it's mildly hard to find the appropriate spot to drink), albeit food sustenance is not nearly as common.
TundraTundra is a biome located on the Far South-West of Sonaria, in the Gondwana continent, and encompasses most of the Tundra Region. The Tundra Region limits to the North-Northwest with Swamp Hill, directly connected to it through a bridge which hovers above the Swampy-Tundra river fjörd that separates the rest of Swamp Hill from Tundra; to the North with Redwoods, and to the East with Mountains Biome. On here, the flora slowly changes from coniferous on the most septentrional areas, to herbaceous plants and finally bare snow with some rocks on the southernmost and more highly-elevated areas. Upon entry, the area will look slightly foggy with a faint snow effect, even on a clear skies day. Drinkable water sources are relatively scarce, with most of the water being frozen solid, and food primarily consists of berries, the scarce grass patch, and some ribs and carcasses. However, this area can be a paradise for creatures prepared for the cold, full of crevices and caves inside their mountainous and abrupt regions (and even a cave system inside the freshwater lakes), well-hidden and sheltered defensive spots for all sizes.
Volcano IslandVolcano Island is a biome located on the Far North-Northeast of Sonaria, and encompasses most of the Volcanic Island Region, except some areas on its NorthWest which connect to a temporary land bridge to Pride Rocks Region; an Area to its SouthEast that has some drinkable water and connects to the South through a temporary land bridge to Flower Cove Island Region; a fringe shore area on its SouthWest, which is considered part of the Coral Reef Biome, and a very shallow water and archipelago area called the Nursery, to the North-East. Volcanic Island Region is known for being the only of two places where creatures can find lava (the only other two places are one under the map, on a magmatic chamber, which does not count as being "magma"; and another on a passage between pride rocks and the sea located to the West of Volcano Island) in several puddles to the North-West and South-East and inside the volcanic chamber and crater; and the tunnel-ridden volcano, with some chambers holding drinkable water, game easter eggs (such as the giant Leviathan skeleton to the East), some event-related hidden secrets, and the Garra Warden's Shrine on the main chamber, where lava can be seen overflowing in a cascade. Its terrain presents multiple archs on its northwest, where a hidden cave was located until recently. Drinkable water can be found on its South-West (connected to the central ocean area, specifically the Coral Reef Biome), South-East and in a small chamber on the north-west slope of the volcano, while food of multiple sources can be found primarily on its South and West areas. While it is true that lava levels on the main crater work as an indicator of how close Sonaria is to a Volcanic Eruption, the lava that indicates such level is actually a very thin layer and only crossing it may deal burn and ashy lungs, the space in between the lava at the depth of the crater and indicator will not hurt, plus due to the existence of Volcanic Eruption Summon Tokens, this indicator is unreliable.
The NurseryThe Nursery is an inter-biome area located on the fringes of the map, and occupies roughly the Westmost shallow water pass between Flower Cove and Volcanic Island, as well as some of the Western areas of Volcanic Island. This area has some small crevices to hide, and alternates between very shallow waters and very low-lying islands with edible bushes, albeit on its northern area it includes higher lands from the Volcanic Island which are not yet claimed by the Volcano Island biome (including a drinkable water pond). Currently it is one of the few inter-biome areas with notable presence of food and drinkable water. Permanent Water MassesPermanent Water Masses are what we call areas which no matter what, will be unaffected by water-lowering events and will always remain covered in a layer of water good enough for aquatics to swim freely. These areas tend to be mostly part of the bigger ocean. Ocean is what we call the entire connected deep water masses in Sonaria (not dissimilar to prehistoric ocean Pathalassa, "all seas"), only home to many of Sonaria's aquatic life, filled with several tunnels that lead into ponds and lakes. As with Legacy map, there's an "Ekkaia" (Surrounding Sea) surrounding the entire map from the sides and below, even allowing creatures with the proper mobility to traverse from one point of the map to another throughout the sea under the map; but is incredibly more vast and deep than what the Legacy version ever was even on its greatest moments, practically reaching the Emergency Teleport Area from the sides and below, where going further will make your creature to instantly return to menu, with no negative or positive effects to the teleported creature. While the Ekkaia is practically "the big blue" beyond the area the land occupies, it still has some interesting orography on its borders with the Mainland, specially some spare icebergs on the West-to-South Area, some smaller islands on the North and South, a Stack to the South , and the entrance to some hidden caves. All the ocean is richly decorated and has a lot of crevices, caves and hidden spots to find!
Permanent Water Biomes
Intertidal ZonesAreas susceptible of regular flooding of no-drinkable water (or its opposite). Albeit the term "intertidal" has been used, on this case it is not really only related with real-life tides. Also please notice that one biome may be tagged in one or more categories, which indicate their usual max and minimum levels, and that sometimes some more specific details are mentioned explaining why it may be part of one or the other.
Lower Tide MassesThese areas are those which are normally covered in non-drinkable water but which can become dry land (or at least with a very shallow layer of water which does not impede common terrestrial creatures from traversing and running and does not drain their stamina; but may restrict full-aquatics movement speed) when the proper conditions make the water levels drop enough. On any flood, these areas are the first to flood if they were not covered in water already.
Lower Tide Biomes
High Tide MassesThese areas are those which are normally not covered in non-drinkable water but which can become part of the bigger ocean during a flood (or at least with a deep-enough layer of water which impedes common terrestrial creatures from traversing and running and drains their stamina; but does not restrict full-aquatics movement speed) when the proper conditions make the water levels rise enough. On the harshest floods, these areas are the last to flood.
Mild Higher Tide MassesThese areas in particular will always end up partially-or-totally covered in water during any flood, and are usually the first dry-land regions to flood.
High Tide BiomesThese areas in particular end up covered mostly during harsh floods.
Permanent Dry Land MassesPermanent Dry Land Masses are areas which no matter what, will always remain free of floods - this doesn't mean they may not contain some water sources to drink, just that the bigger ocean will not swallow them whole.
Permanent Dry Land Biomes
Drinkable Water MassesThese are areas which are comprised essentially of drinkable water, no matter their size. They can be treated as semi-permanent Water Regions, since usually they rarely (if ever) become too dry; where water quality (which can be appraised by getting close enough to the water source) are determined by rain and other sources of natural water regeneration, and the stress of needing to support the nearby fauna. Too much creatures drinking the same spot too fast may end up leaving the hydric resource in critical levels! Here will be listed only the biggest and most deep ones, those too small or too shallow like the ponds are not mentioned:
Outside Sonaria MapAs mentioned beforehand, the Ekkaia surround the map from the sides and below, which allows many creatures to traverse through this area. Like Legacy version, this area seems completely inhospitable to life, with no food or water available outside of the rare player traversing through this area (or a buggy rib), but in fact some fresh water and food areas from the map can be interacted with from below the map, allowing for those who can enter a peaceful way to grow creatures. As with ocean, the lower you sink, the darker it is on many areas, making detecting potential predators and prey more difficult. However, temporary air pockets and air areas exist in the shallowest areas (due to sea-level being a flat plane), which may allow air-breathers to survive near the map, and some of the orography on this area is quite interesting, such as the existence of a magmatic chamber filled with lava under the Pride Rocks Region, or a hidden subterranean cave under volcano which also connects to the main volcano island chamber. From the 21st June 2024 to somewhere before the 8th August 2024 update, the near Underworld area became even more peaceful by being made nigh-inaccessible due to an Undermap Barrier. This barrier is composed of a visible multi-material disk covering the map edges below sea level, sometimes forming part of the seabed and blending with their respective biomes, and a huge invisible hollow cylinder that prevents access from the sides and below (albeit, after the 8th August 2024 update, exploration of the area confirmed that the bottom of the cylinder wall was replaced by some mechanism that will teleport a creature to a valid location if crossed and if the creature meets the appropriate requirements, f.ex not being an aquatic creature). Sometime before the 13th September 2024 update, the entire physical barrier walls were removed and replaced by a more efficient teleporter. It is still legally possible to access the area inside the barrier through secret passages. As of that update, only that area outside the map is more restricted on any way to access. The near Underworld area, alongside the inner-spaces inside terrain, are also jokingly referred by some wanderers as "The Backrooms", alluding to the known similarities between the known creepypasta and urban legend about people clipping through reality into debug or glitched areas in another dimension; how in several Roblox games (including this one) due to one factor or other players may accidentally clip through objects (or the Map in this case), how sometimes some leftovers from past updates or tiny oversights can be found here, and because the legacy Underworld area was already nicknames that way. To the East the Burrows area may be located, high in the Sky.
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Trivia (Legacy & Recode)
- The Full Map View and Radar minimap also display all players which are not hiding scent or choosing to hide their location on the map when opened as dots.
- More info can be seen here.
- Around the map there are several Easter Eggs, some are intentional, others are accidental.
- The fourth and fifth legacy minimap were moved some studs to the left (albeit from recent proof, it seems it may be the terrain which has been moved to the right), so even if no changes were made, it would still be a bit confusing. This displacement seemed to get harsher with each update.
- The Legacy map has received several updates, mainly during the first months of the game. After that, updates on the map stopped because the current map was anticipating a complete replacement in the future, as confirmed by Erythia on the Creature of Sonaria Discord, which could be seen here, but got later scrapped at the beginning of April 2022. Because of this, the remodels of the legacy map resumed.
- While all updates are meant to embellish the map, release new features or fix bugs, it seems most legacy map updates were indirectly discriminating aquatic creatures, with the August 2022 swamp update being the exception. This statement is not unfounded:
- With most updates after the first iteration of the map, the volume of habitable space aquatics have (that is, areas with available food for aquatic creatures of one type or another) has been reduced considerably:
- First one recorded was the river that connected the central grounds with flower cove via a shorter route - back at the time that area had additional fish spawns reaching even to flower cove sea.
- Second one, probably at the same time as the first one, was cutting the river that lead east towards the Surrounding sea, south of swamp and North of volcano.
- Third and fourth one came with several fixes to air pocket problems from several places where the map got cut. Instead of enlarging the water mass to eliminate the air pocket (which might have affected the water they had planned to use for a flood feature), originally the terrain got enlarged to occupy the space of such air pockets, and later a cylinder seabed of water was added.
- The fifth iteration cut a great deal of the mostly-unused cylinder of water, as such the ocean terrain on the East side of the map was made significantly shallower (albeit this usually cannot be detected, since most of that seabed was under the map and thus undetectable), but additionally, this combined with a need for more realism in the map design made the developers draw terrains with lower slopes and less floating continents over a mass of water, which as a side effect occupied more sea space. However the freshwater surface sea average depth got increased (not the deep sea trench though, that one got removed) and the depth and available water volume in the Northwest (excluding the swamp area) got increased.
- Most recently, as a side-effect of enlarging the main water mass via a scale-resize tool, several air pockets (and water pockets in mainland) have appeared, making navigation for aquatics dangerous. Developers were fixing this issue, until Recode arrived. Additionally the gained space was in the surrounding sea - at that moment unknown if this new space would have been used for extra terrain in the future, but in the end was not.
- Most updates have cut connections from the water into famous old hangout areas while connecting to the infamous oasis hangout area. This has made the oasis even more attractive to players, but most importantly, has left aquatic creatures with less famous hangout places to meet with other creatures (from the 10 famous hangout places (Lone Pond, Central Grounds, West Beta Pond in Plains, Swamp Tunnel System, Volcano, Redwood's west waterfall, east Redwoods-Tundra slopes lakes, Oasis, Flower Cove and Dunes Pond) to 4, all of them being in the desert area or very close to it (east Redwoods-tundra lakes, Oasis, Flower Cove and Dunes Pond, with Flower Cove rarely being visited because the aquatic route is very long and no food spawns there)):
- First recorded case of these was back in early 2021 when most swamp pond connections were cut from the main water masses. It is hinted at the same time, that the lone pond in the Outskirts of Plains was cut from the main water mass too.
- Another, more recent case was with the remodel of the volcano. The new water system within is too shallow for most aquatics and semi-aquatics to live comfortably, and most importantly, there's no tunnel to connect them, unlike before the volcano remodel update.
- The last one was with the fifth iteration of the map. While many areas were embellished, access to the West water pond in Redwoods, the remaining swamp and swamp tunnels and both of the Plains areas sometimes dubbed as "the old Beta Pond" (both the one on Central Grounds and the one closest to the Large Rock cliff) were completely cut.
- It was with the seventh iteration of the map where the swamp region was made aquatic-friendly again, and when the pond next to the Large Rock Cliff was made accessible again.
- With most updates after the first iteration of the map, the volume of habitable space aquatics have (that is, areas with available food for aquatic creatures of one type or another) has been reduced considerably:
- While all updates are meant to embellish the map, release new features or fix bugs, it seems most legacy map updates were indirectly discriminating aquatic creatures, with the August 2022 swamp update being the exception. This statement is not unfounded:
- If we were to classify the Under Sonaria area with Backrooms Survival rate, it would be "Survival Difficulty: Class 2e - Environmental". This applies to both legacy and recode.