The Magnacetus (Pronounced /ˈmæɡ-nɑː-sɪˈt-əs/ (click to listen)) is a Tier 5 aquatic carnivore. The species is available in the Artifact Shop for an initial price of 750,000 Shooms, which can be lowered with the use of artifacts. The trial version is available in the Trial Creatures Shop for
600♂/6000♀ Shooms.
Description
“ | Magnacetus communicates with low-frequency noises that are hard to detect. The frequency has a loud output which easily travels up to 20,000 miles under water and can damage the ears of anything close by. It uses its frills on its body to detect underwater oscillations to hunt for its prey, so if you hear a Magnacetus, it heard you as well... | „ |
~ In-game Description |
Behavior
- The Magnacetus primarily lives in close knit family groups, and work together to hunt prey larger than it as a team.
- Magnacetuses are one of the few creatures that will frequently kill for entertainment.
Appearance
The Magnacetus is a creature that heavily resembles an orca, with a large fin on its head and an oddly-shaped tail. Its colors consist of purple-greys, blacks, light peachy pinks in the mouth, pale blue, and yellow teeth. An unusual feature of the Magnacetus is its four large, webbed, clawed flippers.
Males
Males have no additional features.
Females
Females have 2 rows of thin spikes under their lower jaw.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Magnacetus. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Magnacetus is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Magnacetus can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Magnacetus (a(n) carnivore) is a tier 5 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Magnacetus taking into account grab/latch abilities and discounting special abilities. The Magnacetus (a(n) carnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Magnacetus
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Magnacetus can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Magnacetus (a(n) carnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Magnacetus can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Magnacetus discounting special abilities. The Magnacetus (a(n) carnivore) has 30000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Original design by Austroraptors/Managarmr123#8025.
- The Magnacetus was inspired by killer whales (orcas) and mosasaurs.
- The Magnacetus was originally designed in early beta of Legacy.
- The Magnacetus' name could be derived from the words 'magn' and 'cetus'. Magn is a Latin pre-fix meaning 'great', while in mythology, the word cetus refers to any huge sea creature or sea monster.
- Redesign by Undeary on the Creatures of Sonaria Discord.
- Redesign modeled by ScratchyPaws.
- There is a UGC item based on the initial Magnacetus that was created by TamBrush. This UGC item has since been taken offsale as of October 9th, 2021. The reason for it being taken offsale is unknown.
- On January 17th, 2022, the Magnacetus was deemed scrapped by developers. However, on December 4th, 2023, a redesign was announced and confirmed to be coming to the game.
Gallery
This tab is intended to present official concept sheets and color palettes for the Magnacetus.
This tab is intended to present anything showcased during the process of development for the Magnacetus, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Magnacetus' design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Magnacetus that don't fit into the other tabs.