The Lotremum is a Tier 4 flying carnivore. The species is not currently available, but was available in the Timed Mission System. The trial version is available in the Trial Creatures Shop for 400♂/4000♀ Shooms.
Description
“ | Brave and ferocious vulture, keeper of ancient swords, Lotremum is distinguished by its noble disposition and fury in battle, using sharp blades and the power of magical light contained in its body against enemies. | „ |
~ In-game Description |
Appearance
The Lotremum is a slender, bird-like creature with colors of black, greys, purple, blues, and pink. It has two heads, each with a light grey, curved-tip beak, blue tongue, orange and white eyes with black eyeliner, and four protrusions on each cheek with different colored tips. Both heads are also adorned with black crests and an additional floating crest. The heads and neck are connected by long chains emerging from white voids. The upper neck features five pairs of colored structures underneath and protruding from the sides, while the lower neck has three black spikes on top and six white spikes on each side. More colored structures appear near the wing "thumbs", with one pair detached and floating, and another by the base of the tail. Half a ring with spearhead spikes protrudes from its back. The Lotremum's pronounced chest features spikes and small triangular colored markings, with additional markings seen by the shoulders, near the thighs, and the tail. Its wing "thumbs" end in long, sharp claws pointing inward. Five unique swords with colored pommels and spearhead tips float by each remige, with one connected at the tail tip. Its long legs end in anisodactyl feet, with the middle toes having raptor-like claws, and thin, long dewclaws at the back. The creature also has a ischium-like structure, while its long, thin tail features forked tail feathers by the base and black and colorful structures underneath, near the tail tip, with a prominent dorsal structure at the top.
Males
Males have a thin black moustache-like structure on both heads.
Females
Females lack any additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Lotremum. (editor list)
- Berserk is a passive ability that activates at below 20% health, which increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%, and if speed was 0 then it will still provide some boost. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Haunt Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 1.5 DPS (0.75% PER HIT). It has a Capacity of 5 seconds of firetime before recoil damage, a Regen Rate of 12.5, a Range of 175 studs, and a high Critical chance of 35%. Haunt Breath can also inflict the following ailments: Poison Status (Probability = 75%, STACKS set to 0.5), Shock Status (Probability = 25%, STACKS set to 0.5), and TunnelVision (Probability = 25%, STACKS set to 0.5).
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
- Tail Whip/Secondary melee attack is a special active ability which grants another melee attack, usually from behind (thus, Tail Whip), which is activated according to where the camera is facing. Code-wise it has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. No offensive status effects are given from this secondary attack, and it is not boosted by most effects, except eldering.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Lotremum is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Lotremum can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Lotremum (a(n) carnivore) is a tier 4 with 3100 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Lotremum can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Lotremum taking into account grab/latch abilities and discounting special abilities. The Lotremum (a(n) carnivore) is a tier 4 with 3100 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Lotremum can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Lotremum (a(n) carnivore) is a tier 4 with 3100 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Lotremum can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Lotremum discounting special abilities. The Lotremum (a(n) carnivore) is a tier 4 with 3100 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Mori_Tomori in the Creatures of Sonaria Discord.
- Model by Roy (R_0oyy).
- The Lotremum was originally called "Sairiein".
- The Lotremum has an unused redesign that was submitted for the Royalty Gacha.
- The Lotremum is one of the few creatures to have two heads.
Gallery
This tab is intended to present official concept sheets and color palettes for the Lotremum.
This tab is intended to present anything showcased during the process of development for the Lotremum, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Lotremum's design, inspirations, and changes in growth stages for reference.