The Lorolael is a Tier 5 land photovore. The species is available in the Rotation Store as a Legendary creature for 15,500 Shooms. The trial version is available in the Trial Creatures Shop for
375♂/3750♀ Shooms.
Description
“ | Lorolael are gentle giants, roaming warm tropical environments. They live in large, tight knit groups and spend most of their time resting to mimic local flora. | „ |
~ In-game Description |
Behavior
- Lorolael will sleep with their heads upright for safety. For further protection, they sleep in large groups in more tropical environments.
- Lorolael spend the majority of their time stationary and grazing on large trees.
Artist Headcanon
- Lorolael are not exclusively hibiscus; they can come in plenty of other types of foliage, as that is how they blend into their environment. There are even rumors of aquatic Lorolael. However, this is unconfirmed due to a mass die off of the Lorolael species, and only the hibiscus variant can be found on Sonaria.
Appearance
The Lorolael is a large, sauropod-like creature bearing several flower-like decorations, most apparently on its neck and tail, both of which consisting of three rings of petals. A row of spines run down the Lorolael's neck, starting at the top and ending where its petals begin. It has several frills on its body as well, placed on its shoulders, torso, and hind legs. The Lorolael's tail seems to resemble a spined flower stamen, ending in a round, cluster-like bulb. They have four legs, each of them ending in three prominent toes. The Lorolael bears a friendly 'smile' on its face.
Males
Males have a plant-like structure on the tip of their heads.
Females
Females are missing the plant-like structure the males have present on their models, yet do not have any other differences.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Lorolael. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%, and if speed was 0 then it will still provide some boost. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Charge (Crush) or Crush Charge is an specific type of Charge that inflicts Injury Status on the victim.
- Day/Night Time Status are an environmental status effect that confers a +5% damage, +25% stamina regen, -10% growth time, +15% health regen; and -5% damage, -25% stamina regen, -15% health regen; respectively, to photovores and photocarnivores.
- Defensive Necropoison is a passive ability that makes a creature necro-toxic by melee - that is, being bitten by another creature will cause the attacker to receive Necropoison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
- Tail Whip/Secondary melee attack is a special active ability which grants another melee attack, usually from behind (thus, Tail Whip), which is activated according to where the camera is facing. Code-wise it has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. No offensive status effects are given from this secondary attack, and it is not boosted by most effects, except eldering.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Lorolael is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Lorolael can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Lorolael (a(n) photovore) is a tier 5 with 40000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Lorolael can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Lorolael taking into account grab/latch abilities and discounting special abilities. The Lorolael (a(n) photovore) is a tier 5 with 40000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability.* There is no creature which can currently carry the Lorolael
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Lorolael can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Lorolael (a(n) photovore) is a tier 5 with 40000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Lorolael can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Lorolael discounting special abilities. The Lorolael (a(n) photovore) is a tier 5 with 40000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by heyitsXhosa in the Creatures of Sonaria Discord.
- Lorolael was inspired by hibiscus flowers and sauropods, especially Amargasaurus.
- Rigged by ThunderBoo666.
- Animated by Minisode1_BlueHour (Aphauxin).
Gallery
This tab is intended to present official concept sheets and color palettes for the Lorolael.
This tab is intended to present anything showcased during the process of development for the Lorolael, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Lorolael's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Lorolael that don't fit into the other tabs.