The Lissiceous is a Tier 3 semi-aquatic carnivore. The species is available in the Carnivores Gacha, the Semi-Aquatic Gacha, and the Toxic Gacha. The trial version is available in the Trial Creatures Shop for 25♂/250♀ Shooms.
Description
“ | Dwelling down to the deepest trenches to the highest marshes and tallest trees, Lissiceous is an adaptable predator. Their dilatable pupils built for seeing in the dark waters and patterns comparable to the night sky makes them one of the most fearsome nocturnal hunters of their size. Able to scale smooth cliffs, rocks, and grip onto trees, Lissiceous are known for their hunting technique of dropping onto unsuspecting prey in a silent assassination. | „ |
~ In-game Description |
Behavior
- Lissiceous behave similarly to real-life jaguars.
- The Lissiceous are very caring parents.
Appearance
The Lissiceous is a quadrupedal, bioluminescent creature consisting of a dark palette with bluish purple, lilac, yellow and orange markings. Its body sports many fins appearing similar to kelp or seaweed. It also possesses a thick tail that begins at its waist, somewhat resembling that of an axolotl's or modern eels, that is used to propel its body forward and increase its speed when swimming. It has a medium-length, shiny black tongue that is used for cleaning its eyes (alike to a gecko), and jaws lined with sharp, black teeth.
Males
Males have a small set of spines/whiskers protruding from the chin.
Females
Females present spiked fins/whiskers at the sides of their jaw.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Lissiceous. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Dazzling Flash is an activated ability that generates a quick, bright, white flash and causes nearby creatures to experience confusion tunnel vision and blurred vision. Has a 70-second cooldown.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- First Strike is a passive ability that grants a creature increased damage while they are above 75% health. The damage increase is based on the number listed for the creature, and the increase is reflected on the creature's stat menu.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Raider is a passive ability that allows creatures to enter and exit burrows, but not create them.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Lissiceous is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Lissiceous can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Lissiceous (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Lissiceous taking into account grab/latch abilities and discounting special abilities. The Lissiceous (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Lissiceous can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Lissiceous (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Lissiceous can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Lissiceous discounting special abilities. The Lissiceous (a(n) carnivore) has 2200 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
|
Trivia
- Designed and redesigned by @SnickerDoodles#9204 on the Creatures of Sonaria Discord.
- The Lissiceous was inspired by the Blue Lizard from Rain World, but the anatomy and appearance was inspired by an OC of the concept creator.
- Its oldest concept did not appear very different from the previous concept besides a skull-like patch of white on its entire upper head and some missing markings on the legs.
- The Lissiceous redesign wasn't inspired by anything in particular.
- In the redesign it takes on a more jaguar/axolotl-like appearance.
- Modeled by Erythia.
- Rigged by Wolfragon.
- The Lissiceous was one of the creatures available in pre-beta testing.
- It used to be called "Lissuceous" from its old concept.
- Some players referred to the pre-remodel as a "sea puppy", referencing its canine-like appearance.
- As named so by its description, the Lissiceous should actually access or climb trees. It is unknown whether this feature will be added in future updates.
- Due to a color bug when its redesign came out, you could color the Lissiceous to look exactly like its old design, by tinting the dark blues in a certain pattern. This is now patched and is not possible anymore.
Gallery
This tab is intended to present official concept sheets and color palettes for the Lissiceous.
This tab is intended to present anything showcased during the process of development for the Lissiceous, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Lissiceous' design, inspirations, and changes in growth stages for reference.