The Kyiki (Pronounced /kaɪˈiki/ (click to listen)) is a Tier 1 land herbivore. The species is not currently available, but was available in the Easter Shop for
225 Eggs or
25 Points during the Easter Event 2025.
- Easter Gacha during the Easter Event 2021.
- Easter Store as well as a boss drop during the Easter Event 2022.
- Easter Store for
2,500 Eggs as part of the Easter Event 2023. - Easter Shop for
4,000 Eggs during the Easter Event 2024.
It is an Event creature. The trial version is available in the Trial Creatures Shop for
20♂/200♀ Shooms.
Description
| “ | Kyiki is a small, family oriented creature. They tend to stay together in large groups for protection and prefer to flee rather than fight. They are most commonly found around Easter time. When Kyiki's are around the weather can change suddenly. | „ |
| ~ In-game Description |
Appearance
The Kyiki is a small quadrupedal creature with primarily soft, pastel colors in its palette. It has a small bird-like face with big eyes, a pair of long, pointed horns, and small fluffy ears. It has a mane of fluff that starts from its neck and ends around its chest. Its front legs are exposed and are bird-like in appearance, while its hind legs are covered and are more mammalian, having more fluff growing from its rump. It has peacock-like tail feathers as well as long, feathery decorations which sprout from this creature's shoulders, back, and rump. The Kyiki has an appearance of a goat (hind legs) and a peacock.
Males
Males have a pair of spurs on their front legs. They also lack the females' feather-like structures that sprout from their heads.
Females
Females have two feather-like structures protruding from their heads, almost resembling antennae. They also lack the pair of spurs that males have.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Kyiki. (editor list)
- Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Burrower is an active ability that allows the user to place up to 4 (or a specific creature limit) burrows anywhere on the map and use burrows created by other players. If a user places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A user cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, excluding entering a burrow after its initial placement.
- Change Weather is an active ability that forces any current weather to change to a new type, including Thunderstorms. If a natural disaster is already happening, the ability cannot be activated. It can also "appear" to change the day/night cycle (in fact, it really doesn't) if it happens to be night and the ability triggers sunny weather. The ability cannot change a weather immediately after another Change Weather invocation. It can only be used by creatures with age 67 or higher and has a 600 second (10 minute) cooldown.
- Channeling is a passive ability that activates when a user with it is at 25% or less health. Every 5 seconds, any creature within a 150 stud radius of the user will receive 3 shock status and 2 confusion status. The status effects stack with each strike.
- Gale is an active ability that slows down nearby creatures' swim and sprint speeds by 25% and impacts their vision. Upon activation, a translucid shockwave-like effect will appear and explode, only to contract a second later. Has a 90 second cooldown.
- Heal Aura is a toggleable active ability that performs a total % HP healing to creatures in a 175 stud range from the user, excluding the user itself. The raw amount of HP healed is different according to the creature. It has a 5-second cooldown after being toggled on but can be deactivated at any time. While active, the user emits a large green plus sign that fades in and out, and all nearby creatures will have positive healing numbers.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight that allows a creature to jump on land. Creatures can turn during jumping. If a semi-aquatic creature with Jump starts swimming and tries to jump, they will Dart instead.
Jump has an associated speed boost, stamina consumption, and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage.
- If a creature's infobox on the wiki only has a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Soft Landing is a passive ability that allows the user to fall more slowly, depending on each creature's specific stat number. It works when walking off cliffs/falling, detaching, darting, or jumping. It is cancellable by pressing (Space on PC or
or B on Xbox). - Strength In Numbers is a passive ability that gives the user a 7% stamina regeneration boost and a 1.5% damage boost. It stacks according to how many creatures with the same ability and species are nearby. If there are no other users with this ability nearby, it will not provide the boost.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Kyiki is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Kyiki can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Kyiki (a(n) herbivore) is a tier 1 with 950 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Kyiki can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Kyiki taking into account grab/latch abilities and discounting special abilities. The Kyiki (a(n) herbivore) is a tier 1 with 950 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Kyiki can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Kyiki (a(n) herbivore) is a tier 1 with 950 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Kyiki can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Kyiki discounting special abilities. The Kyiki (a(n) herbivore) is a tier 1 with 950 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Stood_04.
- The Kyiki was inspired by a bird and a lamb.
- It is the first creature to have the Weather Change ability.
Gallery
This tab is intended to present official concept sheets and color palettes for the Kyiki.
This tab is intended to present anything showcased during the process of development for the Kyiki, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Kyiki's design, inspirations, and changes in growth stages for reference.















































