The Kriprik (Pronounced /kɹipɹik/ (click to listen)) is a Tier 2 land omnivore. The species is available in the Omnivores Gacha and the Bleeder Gacha. The trial version is available in the Trial Creatures Shop for 20♂/200♀ Shooms.
Description
“ | Kriprik are mysterious creatures that inhabit Sonaria. Features include extremely humanoid anatomy, even with pinkish skin and shockingly human-like hands. Its behavior is almost unpredictable; being an omnivore, you don't know if it will eat you or not. It really depends on what it's craving. | „ |
~ In-game Description |
Behavior
- The Kriprik has a very humanoid appearance, as well as intelligence that is close to a human's, being capable of complex communication, organizing, and tool making.
- Kripriks are completely able to walk on their hind legs, but choose not to due to back problems.
Appearance
The Kriprik is a quadrupedal creature with a hammer-like head and a row of blunt, flat human-like teeth. Its body is painted with long strips of black around its face, down to its neck and forelegs, with black spines on the tip of its tail and a human-like beige color that follows alongside the hind-legs, underbelly, and neck of the creature. On its face are many glowing white circular eyes that vary slightly in size; each side of its face has sixteen (18) of these eyes, with eight on the top and another eight on the bottom. Similar glowing white stripes follow a line along its neck, as well as the sides of its stomach and tail. It has a flat, long, pink tongue visible in its mouth. Its feet are like that of human hands, and it walks and runs on all fours.
Males
Males have thin, long spikes that run along both sides of their neck.
Females
Females have a row of thin, tiny spikes on their lower jaw.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Kriprik. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse of the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Cause Fear is an active ability and Recode's equivalent of Fear; gives all creatures around the user 10 stacks of Scared Status effect.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Egg Stealer is an active ability that allows certain creatures to actively interact with the interact buttons with nests in order to eat the eggs from the nest directly, or steal their Eggs as edible food to consume later. Taking an egg or fully eating it will make the respective nest progress for that egg reset to 0. Eating an egg directly from the nest will not cause such reset unless eaten fully. Only creatures with this ability can consume such eggs. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- First Strike is a passive ability. While above 75% HP, a creature with this ability deals increased damage by a set %.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Kriprik is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Kriprik can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Kriprik (a(n) omnivore) is a tier 2 and can carry any creature from any lower tier size.* There is no creature which the Kriprik can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Kriprik taking into account grab/latch abilities and discounting special abilities. The Kriprik (a(n) omnivore) is a tier 2 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Kriprik can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Kriprik (a(n) omnivore) is a tier 2 and can latch onto any higher tier size.* There is no creature which the Kriprik can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Kriprik discounting special abilities. The Kriprik (a(n) omnivore) has 1213 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Original concept and unused redesign by mawfull (maw ♡#5820) on the Creatures of Sonaria Discord.
- The Kriprik is mawfull's favorite concept.
- Animated and modeled by CatboyNathann / PlagaeDoctor on the Creatures of Sonaria Discord.
- The initial Kriprik previously had the greatest amount of eyes out of any creature, with 32 total. This title has since been taken by Angelic Warden.
- Despite its bipedal menu pose, the initial Kriprik moves with all four legs in game.
- Final redesign concept by Stood_04 on the Creatures of Sonaria Discord.
- Final redesign modeled by MidnightAJC8308.
- Final redesign rigged by Mezzioli.
- Final redesign animated by Mukudori (M_uku).
- The Kriprik's name is pronounced "Creep-reek".
- The big foot seen in redesign Kriprik's size comparisons was Inkpujin's.
Gallery
This tab is intended to present official concept sheets and color palettes for the Kriprik.
This tab is intended to present anything showcased during the process of development for the Kriprik, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Kriprik's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Kriprik.
This tab is intended to present images related to the Kriprik that don't fit into the other tabs.