The Koipise is a Tier 3 aquatic carnivore. The species is available in the Carnivores Gacha, Aquatic Gacha and Bleeder Gacha. The trial version is available in the Trial Creatures Shop for 25♂/250♀ Shooms.
Description
“ | It uses the sharp horn on its head to impale their prey. When it fights it tends to use its sharp teeth to rip away at flesh and create deep wounds. | „ |
~ In-game Description |
Appearance
The Koipise closely resembles a hippocampus from Greek mythos, a creature with the upper half of a horse and the bottom half of a fish. Possessing two frontal hooves, two lower ventral fins, and a wide fan-like tail, the Koipise can glide gracefully through the water. A few more ornate spiked sails rise from its neck, down along its back. Its body is covered in colorful scales, akin to Koi fish. When swimming, it emits a trail similar to the gliding trail from some gliding and flying in-game creatures. But when it runs, it emits a bubble trail. When remaining still, it emits bubbles from the snout at regular intervals.
Males
Males have a long, prominent horn between their eyes.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Koipise. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Speed Blitz is an active ability, which when toggled and if there's more than 50% stamina, will consume the necessary stamina to activate (half of it) and only then applies the Speed Blitz Status for 6 seconds. Has a 90 second cooldown.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Koipise is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Koipise can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Koipise (a(n) carnivore) is a tier 3 with 3500 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Koipise taking into account grab/latch abilities and discounting special abilities. The Koipise (a(n) carnivore) is a tier 3 with 3500 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Koipise can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Koipise (a(n) carnivore) is a tier 3 with 3500 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Koipise can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Koipise discounting special abilities. The Koipise (a(n) carnivore) is a tier 3 with 3500 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Designed by @Artistrias on the Creatures of Sonaria Discord.
- The inspiration for this creature was being "unintentionally based off of the hippocampus with the intention of it being a deceiving creature that could be quite deadly (kinda like sirens)."
- The Koipise's name most likely comes from Koi, a type of fish with colored scales native to Japan, and Pisces, a Zodiac sign based on fish. The name may also come from Porpoise, a dolphin-like creature that can be found in the shallower coastal waters in the northern hemisphere.
- Modeled by Erythia.
- Redesign concept by wiachko.
- Redesign modeled by ScratchyPaws and JaxonBirb.
- Redesign rigged by ThunderBoo666.
- Redesign animated by SleepyNorsil.
- Koipise was the very first creature to be confirmed as an official creature, as shown in their discord.
- One of the few playable creatures during the game's alpha stages.
- If you pass your pointer on the 2nd palette on Legacy, it will say "UNAVAILABLE". A blue Koipise was considered color glitching before additional palettes were added.
- On Legacy, Koipise's trail appears even on the paint menu.
Gallery
This tab is intended to present official concept sheets and color palettes for the Koipise.
This tab is intended to present anything showcased during the process of development for the Koipise, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Koipise's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Koipise.