The Koini is a Tier 1 semi-aquatic herbivore. The species is available in the Rotation Store as a Rare creature for 7,500 Shooms. The trial version is available in the Trial Creatures Shop for
25♂/250♀ Shooms.
Description
“ | Curious and peaceful creatures, the majority of their time is spent on land, but their true home is in the ocean. Koinis aren't as good as they seem. Their daily routine is stealing shiny things from other creatures to decorate their dens. | „ |
~ In-game Description |
Behavior
- Koini are clumsily-moving creatures with a cowardly disposition, which avoid fights and typically run away instead.
- Their favorite thing to do is steal or collect shiny or bright items.
- Koini prefer to live in huge packs, usually with 10-15 members.
- While Koini are very social and spend a lot of their time goofing around, this behavior ceases in the presence of anything big and scary.
- Koini enjoy showing off their dens to other members of their species and tend to get jealous if someone has a better den then theirs.
- The calls of Koini are reminiscent of a cat, and they are even capable of purring.
- Koini can eat literally anything due to their strong stomach acid.
- Other creatures love to steal Koini in an attempt to make them their pets.
Appearance
The Koini resembles a mix between a koi fish and a maniraptoran, sporting a bilateral symmetry with the head and a toothless mouth at the front of the creature, a tail with a vertical caudal fin, a triple dorsal fin, two fins decorating the top and bottom sides of the tail, and koi-like fin-like frontal arms, and back legs skin to those seen in some theropods. Koinis head is decorated by multiple lobe-fin-like appendages.
Koini has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Koini. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Latch is an active ability, the recode's equivalent of Legacy's creature "grab a heavier creature", allowing a creature to latch onto a higher-tiered creature. Unlike legacy's, it has several pecularities, among them that latching is no longer based on weight, but tier. Another peculiarity is that creatures that the latcher has latched into cannot escape until 5 seconds later. After that, the grabbed creature can struggle by pressing using any button and will release such creature from the grab. The user can unlatch at any moment by pressing the same button used to latch on the first place.
- Soft Landing is a passive ability that allows the user to fall slower. By how much depends on each creature's stat. This works when walking off cliffs/falling, detaching, darting or jumping. It is cancellable by pressing Spacebar on PC, or Jump on Mobile.
- Storm Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.002 DPS (0.001% PER HIT). It has a Capacity of 20 seconds of firetime before recoil damage, a Regen Rate of 2 seconds, and a Range of 250 studs. Storm Breath can also inflict SLOWED (Probability = 30%, no stacking), and BlurredVision (Probability = 35%, no stacking).
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Koini is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Koini can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Koini (a(n) herbivore) is a tier 1 with 1650 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Koini can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Koini taking into account grab/latch abilities and discounting special abilities. The Koini (a(n) herbivore) is a tier 1 with 1650 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Koini can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Koini (a(n) herbivore) is a tier 1 with 1650 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference, as follows:[ Expand Collapse ] Can grab:
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Koini discounting special abilities. The Koini (a(n) herbivore) is a tier 1 with 1650 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by 0n1xu in the Creatures of Sonaria Discord.
- Rigged by Mezzioli.
Gallery
This tab is intended to present official concept sheets and color palettes for the Koini.
This tab is intended to present anything showcased during the process of development for the Koini, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Koini's design, inspirations, and changes in growth stages for reference.