The Khu'Vuk is a Tier 5 flying carnivore. The species is available in the Achievement Gacha. The trial version is available in the Trial Creatures Shop for 600♂/6000♀ Shooms.
Description
“ | With a serpent-like hood, Khu'Vuk is a master of intimidation. It will wave its hollow pronged tail in the air and flail it around wildly, spearing any unfortunate smaller species nearby. Its wings are as sharp as razors, capable of shredding any flora and fauna in the way as it takes to the skies! | „ |
~ In-game Description |
Behavior
- It loves to eat species that are alien to Sonaria, especially shadow creatures.
Artist Headcanon
- With every shadow creature Khu'Vuk consumes, it morphs a little further from its original form, twisting and growing sharper, almost as if its DNA adapted.
- Khu'Vuk is also known as "The Xeno Dragon".
Appearance
The Khu'Vuk is a slim wyvern creature with many jagged elements ranging from the tip of its chin to its tail. It's head is short, revealing a sinister grin full of sharp teeth and having spikes of varying shades of pink and purple that point towards the back. Multiple spines can be seen on the neck that point downward, and the neck is of an average length with black and dark lavender being its base colours. The body is similar to most birds of prey, with a keel jutting out of the center of the chest and hollowed out somewhere in the middle section of both sides. The wings are large and bony, having a claw that Khu'Vuk walks on and 2 extra joins with white and purple webbing filling in the spaces. The wing webbing also shows some circular and somewhat polygonal wear and tear. The legs are stocky and are also similar to most predatory birds with 3 sharp claws at the front and one at the back. The tail has multiple segmented plates that get slightly less wide going down to the tip of the tail, which is a collection of spikes held by purple and pink sections.
Males
Males have no additional features.
Females
Females have an extra pair of pink antennae on the back of their head.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Khu'Vuk. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Disease/Disease Block is a passive ability that blocks a percentage oncoming disease status. Like all status resistances, it scales with age; a creature only reaches its maximum resistance at age 100. If a creature has a Block Disease of 100%, it is immune at age 100, and a negative value indicates that a creature receives additional disease at that percentage.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Charge (Power) or Power Charge is a specific type of Charge that temporarily increases the user's damage slightly and inflicts Shredded Wings on the victim.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Energy Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.25% PER HIT). It has a Capacity of 8, a Regen Rate of 20, a Range of 180 studs, a Chain value of 100, and a ChainMaxStacks of 10. It has a maximum chain damage of +1,750%. It can also inflict the SLOWED ailment (Probability = 25%, no STACKS).
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Spite is an active ability that increases a creature's next attack damage based on its power meter, which gradually fills and then drains to 0 if no creature is attacked by the user during this time. It also has a customizable percentage (%) of the creature's damage (the % listed is the max of said creature's Spite power). Alongside raw damage, the user inflicts double ailments on their targets. The ability has a 20-second cooldown that starts upon activation.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Khu'Vuk is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Khu'Vuk can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Khu'Vuk (a(n) carnivore) is a tier 5 with 4200 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Khu'Vuk can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Khu'Vuk taking into account grab/latch abilities and discounting special abilities. The Khu'Vuk (a(n) carnivore) is a tier 5 with 4200 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Khu'Vuk can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Khu'Vuk (a(n) carnivore) is a tier 5 with 4200 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Khu'Vuk can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Khu'Vuk discounting special abilities. The Khu'Vuk (a(n) carnivore) is a tier 5 with 4200 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by MacRenee in the Creatures of Sonaria Discord.
- Modeled by nekcihc (Fizzy)
- Rigged by Mezzioli.
- Animated by Myrrethines and SleepyNorsil.
- Khu'Vuk is the second tier 5 creature to have been added to the achievement gacha.
Gallery
This tab is intended to present official concept sheets and color palettes for the Khu'Vuk.
This tab is intended to present anything showcased during the process of development for the Khu'Vuk, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Khu'Vuk's design, inspirations, and changes in growth stages for reference.