The Khilutatra is a Tier 3 land carnivore. The species is available in the Artifact Shop for an initial price of 1,000,000 Shooms, which can be lowered with the use of artifacts. The trial version is available in the Trial Creatures Shop for
1600♂/16000♀ Shooms.
Description
“ | A bizarre formation of tendrils, the Khilutatra crash landed on Sonaria by latching to the surface of alien meteors, scattering themselves across the world. A plague of Shadows and Blight to torment all they encounter... | „ |
~ In-game Description |
Appearance
The Khilutatra is an alien-like quadrupedal predator with a sinuous body and a deep purple, violet, pink, and magenta color palette. Their skeletal, angular head features jagged teeth and spines, with no visible eyes. The Khilutatra's arms segment into two parts at the elbow, ending in flat stumps. Their long legs end in tentacle-like limbs with spikes on the outer side. They possess an elongated tail, segmented into three parts, and are adorned with spikes. On their back, arms, and neck are fin-like extensions.
Males
Males have no additional features.
Females
Females possess three pairs of long, thin, point-tipped ant antennae-like extensions protruding from the top of their head, snout, and lower jaw.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Khilutatra. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Cause Fear is an active ability and Recode's equivalent of Fear; gives all creatures around the user 10 stacks of Scared Status effect.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Corrosion Attack/Corrosion Bite is an ability that offensively deals Corrosion when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Disease Attack is a passive ability, where a creature inflicts a specific amount of melee Disease status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Egg Stealer is an active ability that allows certain creatures to actively interact with the interact buttons with nests in order to eat the eggs from the nest , stealing them as edible food to consume later. Creatures with this ability must break open the egg to eat them, via biting. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be open for being eaten. Photovores with this ability cannot eat the eggs. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the not-scrambled egg and places it back on their nest. When an egg is returned to the nest, its health is restored to full . Egg stealers can get satiated when consuming the stolen egg / eggs. Only creatures with this ability can consume such eggs. If a creature has this ability, eggs are also highlighted with an egg icon when scenting. You can no longer steal your own eggs.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Miasma Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.125% PER HIT), provides a SelfHeal of 0.5% (Max health regen per sec), and drains 5% (Max stamina destroyed per sec) of the target's stamina. It has a Capacity of 10, a Regen Rate of 4, a Range of 200 studs, and a Critical chance of 25%.
- Shadow Barrage is an active ability that damages the last player you attack. Upon activation, that player will receive the "Shadow" attack. "Shadow" attacks take the damage applied by last bite landed on the opponent within 10 seconds of being triggered, and then applies it for X amount of times on the victim. It does not require the user to be near the opponent upon activation, it deals the creatures ailments with the shadow attacks, and it has a 10% damage dropoff per hit. It has a cooldown of 30 seconds.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Khilutatra is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Khilutatra can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Khilutatra (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Khilutatra can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Khilutatra taking into account grab/latch abilities and discounting special abilities. The Khilutatra (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Khilutatra can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Khilutatra (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Khilutatra can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Khilutatra discounting special abilities. The Khilutatra (a(n) carnivore) has 3000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by icecreamNavacodo in the Creatures of Sonaria Discord.
- Modeled by Exell_Ex and rigged by ThunderBoo666.
- Animated by Minisode1_BlueHour and BlckBrryJam.
- Khilutatra is currently the most expensive creature in the artifact shop, with a base price of 1,000,000 shooms.
- Khilutatra was the first shadow artifact creature
Gallery
This tab is intended to present official concept sheets and color palettes for the Khilutatra.
This tab is intended to present anything showcased during the process of development for the Khilutatra, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Khilutatra's design, inspirations, and changes in growth stages for reference.