The Kendyll is a Tier 5 semi-aquatic carnivore. The species is available in the Carnivores Gacha and the Semi-Aquatic Gacha. The trial version is available in the Trial Creatures Shop for 75♂/750♀ Shooms.
Description
“ | The Kendyll is an apex predator of the swamps. While lacking in overall speed, they excel in short burst ambush tactics. They can wait days on end for prey to unknowingly get too close to the waters edge before striking and delivering a fatal blow. | „ |
~ In-game Description |
Behavior
- The Kendyll has a rivalry with the Lus-Adarch, to the point of being its arch-nemesis, for unknown reasons.
Appearance
The Kendyll is a quadrupedal creature with an alligator-like appearance, being low to the ground. Its teeth sit outside of its mouth, its fangs being the largest sets of teeth. It has small eyes and a pair of spikes which jut from the corner of its jaw. In its jaw contains a black tongue. Rows of spikes can be found travelling down the Kendyll's neck, shoulder, back, and tail. Its tail is thick, having crocodilian scutes along the length of it. The creature walks on its knuckles, and its arms are shorter than its legs. Overall, the Kendyll resembles Triassic pseudosuchians like Postosuchus and Fasolasuchus.
Males
Males have larger horns but have shorter jaw spikes than females.
Females
Females have longer jaw spikes than males but have shorter horns than males.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Kendyll. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse of the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Berserk is a passive ability which at low health increases a creature's stamina regeneration and attack speed.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Charge (Crush) or Crush Charge is an specific type of Charge that inflicts Injury Status on the victim.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Kendyll is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Kendyll can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Kendyll (a(n) carnivore) is a tier 5 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Kendyll taking into account grab/latch abilities and discounting special abilities. The Kendyll (a(n) carnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Kendyll
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Kendyll can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Kendyll (a(n) carnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Kendyll can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Kendyll discounting special abilities. The Kendyll (a(n) carnivore) has 13000 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Designed by windy2457 and TsuyuNamii (windy2457#3429 and TsuyuNamii#7632).
- The old Kendyll was based on big carnivorous pseudosuchians, the immediate predecessor of crocodilians.
- Initial redesign concept by mawfull (maw ♡#5820).
- The Kendyll redesign, aside from the original Kendyll redesign, is inspired/based off of the Spinosaurus and Kaprosuchus, as well as Tyrant's abandoned Kendyll redesign which Tyrant allowed them to take inspiration from.
- First design and initial redesign modeled by Erythia.
- Kendyll was the third finished and released remodel/redesign.
- Second redesign concept by Dragoonalithe.
- Second redesign modeled by ThunderBoo666.
- Second redesign animated by Minisode1_BlueHour (Aphauxin).
- Kendyll was the first Tier 5 carnivore.
- Players could select the colors from the claws on the old model (on the remodel it's the eyes) to paint your creature with colors outside its normal palette (in the old model blue, for the remodel yellow). However, they'll only display in the main and paint menu.
- The first letter in Kendyll's in-game description used to be missing, "The" turning into "he".
- The Kendyll's species icon was formerly a photo of the old model, but it was changed to the current model on February 25th, 2022.
- The Kendyll is commonly called "Ken" by players due to Roblox's in-game chat filters.
- It's the first creature in the game to receive 2 full model redesigns.
Gallery
This tab is intended to present official concept sheets and color palettes for the Kendyll.
This tab is intended to present anything showcased during the process of development for the Kendyll, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Kendyll's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Kendyll.
This tab is intended to present images related to the Kendyll that don't fit into the other tabs.