The Kemoti (Pronounced /ˈkəmoti/ (click to listen)) is a Tier 1 flying herbivore. The species is available in the Herbivores Gacha and the Sky Gacha.. The trial version is available in the Trial Creatures Shop for 5♂/50♀ Shooms.
Description
“ | Mainly flying in the night, they light up the skies by emitting colorful smoke around. These birds love to mess around with the surrounding creatures. They are elegant and docile creatures when they are fully grown, but they are just little smoke balls when growing up. | „ |
~ In-game Description |
Artist Headcanon
- Kemoti's smoke comes from their high body temperature, as traces of aluminum and iodine can be found in their feathers. This chemical reaction between the two elements creates the well-known purple smoke that Kemoti emit.
Appearance
The Kemoti appears to be an avian creature sporting long fan-like feathers on its head and tail. It has purple feathers and a crow-like build. It has long tendrils on its head, wings, and tail feathers, with purple smoke emitting from them.
Males
Males have tufts of feathers under their chin or neck.
Females
Females have tufts of fur/feathers on their belly and lack the chin/neck fur/feathers that the males acquire.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Kemoti. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Dazzling Flash is an activated ability that generates a quick, bright, white flash and causes nearby creatures to experience confusion tunnel vision and blurred vision. Has a 70-second cooldown.
- Energy Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.25% PER HIT). It has a Capacity of 8, a Regen Rate of 20, a Range of 180 studs, a Chain value of 100, and a ChainMaxStacks of 10. It has a maximum chain damage of +1,750%. It can also inflict the SLOWED ailment (Probability = 25%, no STACKS).
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Necropoison Attack is a passive ability that makes a creature necro-venomous by melee - that is, biting another creature will cause the victim to receive Necropoison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it. A negative value means that it heals an amount of such status upon biting.
- Poison Attack/Melee Venom is a passive ability that makes a creature venomous by melee - that is, biting another creature will cause the victim to receive Poison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Yolk Bomb is an active ability that drops an egg directly below the user only when such creature is flying or gliding, and not when it is on the ground or swimming. The egg explodes on contact with the ground and has a radius of 40 studs. All creatures within the range of the explosion receive knockback, 2 Slowed status, and 4 of the variable status effect specific to its type (e.g. frostbite, burn, etcetera). It has a cooldown of 15 seconds.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Kemoti is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Kemoti can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Kemoti (a(n) herbivore) is a tier 1 and can carry any creature from any lower tier size.* There is no creature which the Kemoti can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Kemoti taking into account grab/latch abilities and discounting special abilities. The Kemoti (a(n) herbivore) is a tier 1 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Kemoti can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Kemoti (a(n) herbivore) is a tier 1 and can latch onto any higher tier size.* There is no creature which the Kemoti can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Kemoti discounting special abilities. The Kemoti (a(n) herbivore) has 800 weight and can be grabbed by any creature with sufficiently lower weight.* There is no creature which can currently grab the Kemoti |
Trivia
- It was first designed by @Kyrobii on the Creatures of Sonaria Discord.
- Initial redesign concept by @Kyrobii and @Stood.
- The Kemoti was inspired by finches.
- Modeled by CatboyNathann.
- Second redesign concept by icecreamNavacodo.
- Second redesign modeled by dino (Acrasixa) and rigged by Mezzioli.
- Second redesign animated by SleepyNorsil and KaidaLynch.
- Kemoti was in the Gachas during beta, but was still unobtainable because of difficulties with the model itself. Before its redesign, the original model was corrupted several times.
- The Kemoti has several UGC items based on it such as: Kemoti Friend (
35 Robux), Kemoti Hood (
70 Robux), and the Kemoti Wings (
100 Robux). All items in this line were created by TamBrush.
- The Kemoti once borrowed calls from the the Pero before new ones were added on May 31st, 2021. [Expand] for Classic Calls.
Calls | Audio |
---|---|
Broadcast | |
Friendly | |
Aggro | |
Voice |
Gallery
This tab is intended to present official concept sheets and color palettes for the Kemoti.
This tab is intended to present anything showcased during the process of development for the Kemoti, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Kemoti's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Kemoti.
Albinism
Automated Mutation Image]][[Category:Missing
Amethyst
Automated Mutation Image]][[Category:Missing
Bewitched
Automated Mutation Image]][[Category:Missing
Blood Moon
Automated Mutation Image]][[Category:Missing
Blossom
Automated Mutation Image]][[Category:Missing
Clover
Automated Mutation Image]][[Category:Missing
Clownfish
Automated Mutation Image]][[Category:Missing
Coal Chunk
Automated Mutation Image]][[Category:Missing
Creator Star
Automated Mutation Image]][[Category:Missing
Diamond
Automated Mutation Image]][[Category:Missing
Elemental
Automated Mutation Image]][[Category:Missing
Emerald
Automated Mutation Image]][[Category:Missing
Fools Error
Automated Mutation Image]][[Category:Missing
Fool's Gold
Automated Mutation Image]][[Category:Missing
Frostburn
Automated Mutation Image]][[Category:Missing
Garnet
Automated Mutation Image]][[Category:Missing
Ghosty
Automated Mutation Image]][[Category:Missing
Glimmer
Automated Mutation Image]][[Category:Missing
Glow Head
Automated Mutation Image]][[Category:Missing
Glow Tail
Automated Mutation Image]][[Category:Missing
Harvest
Automated Mutation Image]][[Category:Missing
Headless
Automated Mutation Image]][[Category:Missing
Leucistic
Automated Mutation Image]][[Category:Missing
Melanism
Automated Mutation Image]][[Category:Missing
Overgrown
Automated Mutation Image]][[Category:Missing
Pearl
Automated Mutation Image]][[Category:Missing
Piebald
Automated Mutation Image]][[Category:Missing
Rose Quartz
Automated Mutation Image]][[Category:Missing
Sapphire
Automated Mutation Image]][[Category:Missing
Shadow
Automated Mutation Image]][[Category:Missing
Shadow Reverse
Automated Mutation Image]][[Category:Missing
Shimmer
Automated Mutation Image]][[Category:Missing
Smore
Automated Mutation Image]][[Category:Missing
Zombified
Automated Mutation Image]]