The Karakro is a Tier 3 flying herbivore. The species is not currently available, but was available in the Harvest Event 2023 upon completing the Honest Work mission and in the Harvest Event 2024 after reaching 350 Points. The trial version is available in the Trial Creatures Shop for 100♂/1000♀ Shooms.
Description
“ | When the cold breeze runs across the meadow and yellow leaves litter the ground, the rather clumsy Karakro can be commonly seen towering above the tall grass. Gathering in large swarms, their constant squawking makes them incredibly annoying to anything around them and makes most creatures avoid them. They come to these grasslands to cut the grass using the sickle-like claws on their wings, which they dry out in the sun, then make into nests that resemble haybales. | „ |
~ In-game Description |
Appearance
The Karakro has an appearance closely resembling the ones of a Galliform like a peafowl or a stork, and young Opisthocomids like the hoatzins. It has a general lanky build with wheat and barley-like adornments sprouting from their wings, tails, above the eyes and for males on their necks in a long tendril. It also has a smaller piece in their beak, as if it is biting onto it. It also somewhat represents some types of rural farmers and scarecrows, wearing a brown fabric hat "hood" that droops down as well as wheat-like patterns on their tail, legs and head and similar markings that follow down to part of its neck. On its wings, it presents a long, green sickle claw with a barbed end.
Males
Males have a pair of long, wheat-like tendrils sprouting from their head "hood"
Females
Females present a crest on top of their hat.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Karakro. (editor list)
- Area Food Restore is a ranged active ability with a cooldown of 600 sec (10 min) which refreshes food sources (and stomachs) in range. Does not work on eggs from inside a nest.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Yolk Bomb is an active ability that drops an egg directly below the user only when such creature is flying or gliding, and not when it is on the ground or swimming. The egg explodes on contact with the ground and has a radius of 40 studs. All creatures within the range of the explosion receive knockback, 2 Slowed status, and 4 of the variable status effect specific to its type (e.g. frostbite, burn, etcetera). It has a cooldown of 15 seconds.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Karakro is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Karakro can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Karakro (a(n) herbivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Karakro can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Karakro taking into account grab/latch abilities and discounting special abilities. The Karakro (a(n) herbivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Karakro can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Karakro (a(n) herbivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Karakro can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Karakro discounting special abilities. The Karakro (a(n) herbivore) has 2600 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Renoray/Renorayz in the Creatures of Sonaria Discord.
- Inspired by wheat, fall harvest, storks, scarecrows, and Over the Garden Wall.
Gallery
This tab is intended to present official concept sheets and color palettes for the Karakro.
This tab is intended to present anything showcased during the process of development for the Karakro, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Karakro's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Karakro that don't fit into the other tabs.