The Jhiggo Jangl (Pronounced /ˈdʒɪɡo ˈdʒæŋɡəl/ (click to listen)) is a Tier 3 land omnivore. The species is available in the Royalty Gacha. The trial version is available in the Trial Creatures Shop for 200♂/2000♀ Shooms.
Description
“ | Jhiggo-Jangl is an incredibly playful creature that'll likely be seen skipping around the lands of Sonaria. When not running around and playing pranks on others Jhiggo will take time out of its day to put on a show. Jhiggo uses its puppet like arms to entertain and entrance other creatures before making a quick get-away. | „ |
~ In-game Description |
Behavior
- Gender dimorphism between the species is not as simple as it seems. When trying to court a female, the males will offer up their crown as a gift. If the crown is suitable enough for the courted female, she will respond by donning the crown until their courtship is over. Because of this behavior, the gender between each individual can sometimes cause confusion.
Appearance
Jhiggo Jangl are small, jester-like creatures. It is bipedal, with its front arms having heads instead of hands. It has a long, white face with stripes going down it, that almost look like closed eyes. Jhiggo Jangl has two, long ears/horns going down its head, resembling that of a jester's hat. It consists of golds, yellows, whites and reds. Jhiggo Jangl also has a ruffled collar, and another, star-shaped collar under it. It has an imp-like tail and diamond patterns along its body.
Males
Males have visibly larger crowns than the females.
Females
Females have a floating crown-like piece on its forehead.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Jhiggo Jangl. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Dazzling Flash is an activated ability that generates a quick, bright, white flash and causes nearby creatures to experience confusion tunnel vision and blurred vision. Has a 70-second cooldown.
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Necropoison Attack is a passive ability that makes a creature necro-venomous by melee - that is, biting another creature will cause the victim to receive Necropoison Status, as much as the attacker has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it. A negative value means that it heals an amount of such status upon biting.
- Shock Area is an active ability that upon use inflicts to nearby creatures Shock Status, a very short stack (less than a real-life second) of Broken Legs Status and 60% flight speed reduction for 30 seconds. Has a 90 second cooldown.
- Soft Landing is a passive ability that allows the user to fall slower. By how much depends on each creature's stat. This works when walking off cliffs/falling, detaching, darting or jumping. It is cancellable by pressing Spacebar on PC, or Jump on Mobile.
- Speed Steal is an active ability, which while active provides an speed boost to the user while giving 4 stacks of Stolen Speed Status to nearby creatures.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Jhiggo Jangl is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Jhiggo Jangl can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Jhiggo Jangl (a(n) omnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Jhiggo Jangl can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Jhiggo Jangl taking into account grab/latch abilities and discounting special abilities. The Jhiggo Jangl (a(n) omnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Jhiggo Jangl can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Jhiggo Jangl (a(n) omnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Jhiggo Jangl can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Jhiggo Jangl discounting special abilities. The Jhiggo Jangl (a(n) omnivore) has 3200 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by macrenee#9866 in the Creatures of Sonaria Discord.
- Inspired by medieval jesters, Victorian jack-in-the-box, and playing card symbols of spades, diamonds, and hearts.
- The old concept of Jhiggo Jangl was made specifically for macrenee's application into recognized creator on 03/11/23 and later revised once. The design yet again began more revisions in August, until the final concept was complete on 08/18/23.
- The body type of Jhiggo Jangl stays mostly consistent with that of the previous design, keeping the raptor-like stance and proportions. Both designs take priority in selling the theme of medieval jesters, specifically in their "outfits", adding clothing like appendages and makeup like patterns.
- poker card symbols: These simplistic patterns are plastered all over the final design and can be seen on the eyes, crown, jester cap, hip, "coat tails", tail, chest, and crowns adorned on the arms. Regarding the concerns on the tail in particular, Jhiggo Jangl does not come from any demonic origins, instead the heart/spade is simply there to add flare to its design, further pushing the aspects of poker card symbols.
- Victorian Jack-in-the-box features: Jhiggo Jangl’s arms are meant to symbolize a Victorian styled Jack-in-the-box jester; the long arms as the extended spring, and the frilled puppet head as the bodiless jester that pops out of the box. The neck and waist of the creature also symbolize the fabric covered springs of these old wind-up-toys. An earlier revision of the concept consisted of these same fabric covered springs as its arms but were later deemed too complex when considering the transfer from concept to 3D model. This is why the current arms disregard the same springs as the neck or waist.
Gallery
This tab is intended to present official concept sheets and color palettes for the Jhiggo Jangl.
This tab is intended to present anything showcased during the process of development for the Jhiggo Jangl, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Jhiggo Jangl's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Jhiggo Jangl.
This tab is intended to present images related to the Jhiggo Jangl that don't fit into the other tabs.