The Inkpujin is a Tier 3 gliding carnivore. The species is not currently available, but was available in the Lore Event 2024 upon completing The Final Forging mission. It is an Event creature. The trial version is available in the Trial Creatures Shop for 150♂/1500♀ Shooms.
Description
“ | A living conduit of enchantment, Inkpujin exists as the guardian of the realm. Preventing the collision of Sonaria and the darkness beyond the veil, this being was created long ago by the Wardens to prevent a catastrophe. Acting as a keystone between the worlds, this beast can seal the corruption rifts that appear during times of imbalance in the ecosystem. | „ |
~ In-game Description |
Lore
- Embalmed and inscribed with protective enchantments, Inkpujin was created long ago, when the Wardens required a permanent resolution to a grave mistake.
- Inkpujin was left by the Wardens, forgotten under mountains and dirt for what seemed like an eternity.
- Awoken after the shattering of Qualhul's key of the Keys, and experiencing life properly for the first time in many years, Inkpujin is a living conduit of binding magic.
- Designed with the singular purpose of preventing catastrophe, Inkpujin prevented the balance of Sonaria falling too heavily into the darkness as a permanent conduit, to ward off entities who threaten the veil between their worlds whilst the binding of Qhaulhul’s key was taking place.
- It is suspected that Inkpujin is not the only conduit species out there, waiting for a danger large enough to emerge.
Appearance
Inkpujin is a stout, quadruped creature with an appearance reminiscent of ancient Egyptian architecture and mythology. Its primary colors include dark goldenrods, greens, black, and white. The head is somewhat obscured by armor, featuring a pointy snout, teeth, and a leek-like chin resembling the false beard worn by pharaohs. It has two eyes with an additional "eye" on its forehead, and long, ear-like structures with spaced-out protrusions. Its somewhat long neck has large, jagged spikes on the top that get smaller toward the main body, while the smaller protrusions underneath the neck taper in the opposite direction. The creature is covered in goldish armor, leaving only a dark underside, elbows, and knees exposed. It also has a chest armor with white cloth. Inkpujin has four blocky legs, each bearing an additional eye-like structure and short protrusions, along with cloth-like structures at the front limbs. The feet end in three dark green claws. Near the base of its tail lies an ornament that floats above its body, with five large, white, ribbons with green tips connected to it. Two extra ribbons can be seen on the sides of its body that primarily function as makeshift wings. All seven ribbons are decorated with rune-like writings, with the middle one written differently. The tail is long and segmented, with each segment growing larger toward the dark, fan-like tail tip, which points downward. Some of the segments are adorned with green gems, while cloth-like structures hang from various points along the tail.
Inkpujin has no gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Inkpujin. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Breath Damage Resistance is a passive ability which decreases the percentage of damage received by the user from breath abilities, a 100% breath resistance means full immunity from the damage dealt from elemental breaths, but not for the status effects they afflict, which remain unaffected.
- Broodwatcher is a passive ability that allows creatures to assist in the gestation of other player's eggs. It applies one stack of Gestation Buff to nearby creatures, which increases other creatures' egg gestation speed by 2.5%, and if speed was 0 then it will still provide some boost. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Harden is an active ability which decreases movement speed by 20% in trade of a 35% increase in weight and 25% increase in health regeneration. Does not affect turning rate or turning speed.
- Healing Hunter is a toggleable active ability which allows the creature to deal healing melee hits which replenish the target's HP when hitting. Code-wise it's more than the Negative Attack legacy version, since it does not just give a negative base attack value, hence the name; but it also allows the healer to toggle between melee heal mode and attack mode, when the healer becomes actually capable of dealing melee damage, albeit at a different value according to their individual and species stats. It also prevents bleed and poison-booster plushies from giving extra offensive bleed or poison when hitting under melee healing mode.
- It can be known if a healing hunter creature is on healing mode by the presence of a pink hollow sphere with pink healing cross particles surrounding part of their body.
- Hunker/Hunker-Down is a passive ability that activates while a creature with this ability strafes. While active, hunker reduces the creatures speed by 25%, damage by 50%, and reduce damage taken by a percentage based on what is listed for the creature. For example, a creature with 75 hunker will only receive 25% of damage while the ability is active.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Pack Healer is a pack-oriented passive ability. This passive ability allows you to boost the HP regen of your fellow packmates . It is because of this that creatures who have this ability are considered "Support creatures".
- Thorn Trap is an active ability which allows a creature to drop a trap of thorny plant growth. When a creature triggers a trap, it disappears, and they receive six stacks of Bleed/Bleed Status (affected by bleed defense) and two stacks of FREEZE, temporarily immobilizing the target's actions. It has a 35-second cooldown. Multiple thorn traps can be placed and remain by the same creature. If more than 3 thorn traps are placed at one time, the oldest one will despawn.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Inkpujin is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Inkpujin can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Inkpujin (a(n) carnivore) is a tier 3 with 3300 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Inkpujin can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Inkpujin taking into account grab/latch abilities and discounting special abilities. The Inkpujin (a(n) carnivore) is a tier 3 with 3300 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Inkpujin can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Inkpujin (a(n) carnivore) is a tier 3 with 3300 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Inkpujin can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Inkpujin discounting special abilities. The Inkpujin (a(n) carnivore) is a tier 3 with 3300 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by MacRenee in the Creatures of Sonaria Discord.
- According to MacRenee, Inkpujin is based off a mix of things, one particular and heavy theme being Anubis. Its inspirations include Anubis, Egyptian pyramids, slight Aztec themes, runes, and minor inspirations off of Hellion Warden, Angelic Warden, and Garra Warden.
- "Ink's body is like a golem of sorts, its body hue resembling that of gold or limestone blocks (hints pyramids theme)".
- "Ink" in the name refers to the runes engraved into its linen (mummy wrapping) limbs.
- Modeled by JaxonBirb.
- Rigged by ThunderBoo666.
- Animated by Zyraphes and Myrrethines.
- Before it was released, a large foot of Inkpujin could be seen in Kriprik's size comparisons. Cinnakxll, CoS Associate Project Manager, took Ink's feet and sized them up. According to Cinnakxll, "the feet was a red herring i created on purpose."
Gallery
This tab is intended to present official concept sheets and color palettes for the Inkpujin.
This tab is intended to present anything showcased during the process of development for the Inkpujin, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Inkpujin's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Inkpujin that don't fit into the other tabs.