The Imeaorn is a Tier 4 land omnivore. The species is available in the Monster Explorer Gacha. The trial version is available in the Trial Creatures Shop for
300♂/3000♀ Shooms.
Description
| “ | The Imeaorn is a large omnivore that dwells in shadow. Its legs take up the majority of its body mass, allowing it to make long, powerful strides. The Imeaorn's unique anatomy is entirely built for swiftness and speed. | „ |
| ~ In-game Description |
Behavior
- Imeaorn will stalk other creatures when it's younger to build up its hunting skills. Alongside this, Imeaorn parents will also build up a tower of snow or stone and let their children attack it to gain confidence in fighting.
Appearance
The Imeaorn is a bipedal creature. Its two massive, pillar-like forelimbs end in backward facing claws. Smaller arms protrude from where the forelimbs meet the abdomen. Its incredibly long jaw almost seems to extend into its own neck, while its two sets of eyes sit on the tip of the head. The marking on its face somewhat resembles a skull or mask. Various flaps and spikes span the length of the Imeaorns' body, particularly on its neck and tail. Additional striped markings decorate the flaps as well as the legs and neck.
Males
Males present fin-like appendages on their heads and similar spikes under their tail.
Females
Females have additional fin-like appendages to the sides of their neck and on their ankles.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Imeaorn. (editor list)
- Ambush is a recode-only ability that allows a temporary speed boost according to an ambush multiplier inherent to the species. It can be toggled by pressing the correct active ability key, which may vary between creatures. It automatically deactivates after either a set period of time, when stamina runs out, or after halting movement, whichever happens first. Ambush can be used while sprinting. Activating the ability while another instance of the ability is active will not stack max time and stamina consumption. Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where the user inflicts a specific amount of bleed status on a creature with every bite, excluding with breath/ranged abilities or reflecting abilities. A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
- Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Charge (Crush) or Crush Charge is an specific type of Charge that inflicts Injury Status on the victim.
- First Strike is a passive ability that grants the user increased damage while they are above 75% health. The damage increase is depends on the creature and is reflected in its stat menu.
- Grab is an active ability that allows the user to pick up a lower-tiered creature. Grabbed creatures cannot escape for 5 seconds. After that, the grabbed creature can struggle by pressing any button and will be released from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight that allows a creature to jump on land. Creatures can turn during jumping. If a semi-aquatic creature with Jump starts swimming and tries to jump, they will Dart instead.
Jump has an associated speed boost, stamina consumption, and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage.
- If a creature's infobox on the wiki only has a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Poison Attack is a passive ability that makes the user deal Poison Status to another creature upon biting them. It stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Sticky Fur is a passive ability that inflicts the Sticky Teeth Status to the attacker when bitten.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Imeaorn is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Imeaorn can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Imeaorn (a(n) omnivore) is a tier 4 with 5000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Imeaorn taking into account grab/latch abilities and discounting special abilities. The Imeaorn (a(n) omnivore) is a tier 4 with 5000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Imeaorn can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Imeaorn (a(n) omnivore) is a tier 4 with 5000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Imeaorn can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Imeaorn discounting special abilities. The Imeaorn (a(n) omnivore) is a tier 4 with 5000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Shugalio_333 on the Creatures of Sonaria Discord.
- Inspired by a creepy forest vibe. To be more specific, they thought of a wisp (more of a spirit/specter, but the most accurate image would be wisps from the movie Brave) in the forest, which is why the Imeaorn's mask is white and the rest of the body would ideally blend in with its surroundings. The body was inspired by the idea of something with cool anatomy, so it was given huge legs/arms (could be either since the "legs" connect where the shoulders of an arm do).
- Animations by Rook.
- Rigged by Wolfragon.
- The Imeaorn is often nicknamed, "Imeao" or "Imea".
- Upon release, Imeaorn had an arm that couldn't move, its most likely still not fixed.
Gallery
This tab is intended to present official concept sheets and color palettes for the Imeaorn.
This tab is intended to present anything showcased during the process of development for the Imeaorn, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Imeaorn's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Imeaorn.












































































