The Imeaorn is a Tier 4 land omnivore. The species is available in the Monster Explorer Gacha. The trial version is available in the Trial Creatures Shop for 300♂/3000♀ Shooms.
Description
“ | The Imeaorn is a large omnivore that dwells in shadow. Its legs take up the majority of its body mass, allowing it to make long, powerful strides. The Imeaorn's unique anatomy is entirely built for swiftness and speed. | „ |
~ In-game Description |
Behavior
- Imeaorn will stalk other creatures when it's younger to build up its hunting skills. Alongside this, Imeaorn parents will also build up a tower of snow or stone and let their children attack it to gain confidence in fighting.
Appearance
The Imeaorn is a bipedal creature, having large legs with backward facing toes which keep its entire body off the ground. It has two sets of eyes, a short and squared snout, as well as feathery decorations on the side of its head and a bone helmet. It has small arms which hang near its legs, and a long tail with clawed fin-like appendages lining the side with a row of decorations lining the top.
Males
Males present fin-like appendages on their heads and similar spikes under their tail.
Females
Females have additional fin-like appendages to the sides of their neck and on their ankles.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Imeaorn. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Charge (Crush) or Crush Charge is an specific type of Charge that inflicts Injury Status on the victim.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Sticky Fur is a passive ability that, when bitten, inflicts the Sticky Teeth Status to the attacker.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Imeaorn is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Imeaorn can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Imeaorn (a(n) omnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Imeaorn can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Imeaorn taking into account grab/latch abilities and discounting special abilities. The Imeaorn (a(n) omnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Imeaorn can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Imeaorn (a(n) omnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Imeaorn can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Imeaorn discounting special abilities. The Imeaorn (a(n) omnivore) has 4150 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by icecreamNavacodo on the Creatures of Sonaria Discord.
- Inspired by a creepy forest vibe. To be more specific, they thought of a wisp (more of a spirit/specter, but the most accurate image would be wisps from the movie Brave) in the forest, which is why the Imeaorn's mask is white and the rest of the body would ideally blend in with its surroundings. The body was inspired by the idea of something with cool anatomy, so it was given huge legs/arms (could be either since the "legs" connect where the shoulders of an arm do).
- Animations by Rook.
- Rigged by Wolfragon.
- The Imeaorn is often nicknamed, "Imeao" or "Imea".
- Upon release, Imeaorn had an arm that couldn't move, its most likely still not fixed.
Gallery
This tab is intended to present official concept sheets and color palettes for the Imeaorn.
This tab is intended to present anything showcased during the process of development for the Imeaorn, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Imeaorn's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Imeaorn.
This tab is intended to present images related to the Imeaorn that don't fit into the other tabs.