The Ikoran (Pronounced /aɪˈkorɘn/ (click to listen)) is a Tier 3 land carnivore. The species is available in the Carnivores Gacha and Bleeder Gacha. The trial version is available in the Trial Creatures Shop for 25♂/250♀ Shooms.
Description
“ | The Ikoran is a regal, elegant companion for any Jeff out there. Ride them into battle or use them as a bed cushion, they'll let you do it. Their crescent-shaped horns are an infamous icon for Sonaria, serving them as one of the most reliable and well-known creatures out there! | „ |
~ In-game Description |
Appearance
The Ikoran is a quadrupedal lion-like creature that is primarily purple/pink and yellow/orange. The horns on its head, alongside a mane/crest, give it a lion-like appearance with a small maw lined with serrated teeth, used for attacking and bleeding out small prey. Running along its body are several fins; the fins on its front shoulders are noticeably large and have the appearance of wings or pectoral fins (despite this, Ikoran cannot fly, glide or even swim).
Males
Male Ikoran have a small horn at the top of their heads, but lack part of the beard that females have.
Females
Female Ikorans lack the horn on their head, but are equipped with two extra beard parts that males lack.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Ikoran. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Unbridled Rage is an active ability which upon instantly consuming half of the creature's stamina grants the Unbridled Rage Status for 10 seconds. Has a 120 second cooldown
Carry-able Creatures
The Can-Carry lists features lists of creatures that Ikoran is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ikoran can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Ikoran (a(n) carnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Ikoran can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Ikoran taking into account grab/latch abilities and discounting special abilities. The Ikoran (a(n) carnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ikoran can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Ikoran (a(n) carnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Ikoran can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Ikoran discounting special abilities. The Ikoran (a(n) carnivore) has 2350 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by NauticaElurra.
- The Ikoran was inspired by a lion and shooting stars.
- Redesign concept by Stood.
- The Ikoran redesign, aside from being based off of the original Ikoran, was also inspired by fairy wings.
- The frills were originally meant to have a wispy-transparent look, but unfortunately weren't put on the model due to Stood not saying anything before.
- The Ikoran redesign, aside from being based off of the original Ikoran, was also inspired by fairy wings.
- The legacy design was modeled and animated by Erythia, and the redesign was modeled by Azaph and animated by BlckBrryJam.
- Ikoran was once featured on the thumbnail for Creatures of Sonaria.
- It was the first finished creature in developing phases for Erythia and the other Developers.
- Ikoran was previously one of the three starter creatures, before being replaced by the Reviiaton, which is currently no longer a starter creature either.
- Still, as seen on the Test World and Erythia's Map Redesign, if you somehow end with no species, you'll be able to spawn as Ikoran (and not any other Starter Creature) by default.
- It was one of the creatures that could jump in the Beta Legacy version of the game, and got it back in Recode.
- In the Beta version of the Legacy game, Ikoran had a G (Graze) animation.
- Legacy Ikoran's juvenile stage was the same size as its adult Ikoran size.
- The pre-remodel had a hard-to-paint spot on the back of the Ikoran's neck that can only be reached at a very specific angle by positioning the viewer's camera inside the fur parts of the model looking at the area from the front view.
- Pre-remodel Ikoran had a bugged hide scent animation, which was fixed on the remodel.
- Two remodeled Ikoran can be found at Trade Realm.
- The oldest one was a grey statue, now removed, on top of a fountain.
- The newest one is an animated interactive NPC called Mylo, whose purpose is to help newer players with the basics of Trade Realm. By holding E near Mylo for a while, you'll open a special help window and start a conversation with this NPC. Mylo holds a few differences with the baseline remodeled Ikoran. The first you'll notice is how their eyes are bigger and tinted a bluish color; the second is when speaking with Mylo (selecting any of the help fields on their menu), its lips and jaws move to simulate speech; it's at that moment when you'll notice the third one, it has less teeth than its in-game counterpart.
- Legacy Ikoran on Erythia's Map Redesign use roblox avatar death sounds as calls.
Gallery
This tab is intended to present official concept sheets and color palettes for the Ikoran.
This tab is intended to present anything showcased during the process of development for the Ikoran, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Ikoran's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Ikoran.