The Idrabark is a Tier 2 land omnivore. The species is not currently available, but was available in the Timed Mission System. The trial version is available in the Trial Creatures Shop for 160♂/1600♀ Shooms.
Description
“ | Idrabark are arboreal bipedal creatures, found primarily in dense forests. The vines that weave around their bodies can change their shape and are used to make their signature retractable spears. Their intelligence and deadly weaponry make them incredibly efficient hunters. | „ |
~ In-game Description |
Behavior
- Idrabarks are extremely intelligent and are self-aware of their placement near the bottom of the food chain. They seem to have very frequent anxiety because of it. It is also the primary reason they have not civilized, being fully aware that any structure they create will be easily crushed by much larger creatures, and large, permanent colonies are much more likely to attract unwanted attention of Sonaria's many oppressive predators.
- Idrabarks can speak Sonarian and have many human-like mannerisms and gestures. Though they avoid speaking unless they feel safe.
- Idrabarks live either alone or in pairs, though they are not territorial. They may form temporary alliances with others in their species to hunt large prey and exchange information.
- Idrabarks are incredibly fast and vicious when hunting prey; however, outside of the hunt they are sensitive and emotional creatures.
- Alliances formed to take down prey primarily consist of males, with sometimes a few females. The males chase and wear down the prey while the females act as finishers if needed. It is much like a reverse pride of lions.
- Idrabarks can eat both meat and berries, but they have a major preference towards meat. They typically only eat berries when prey is scarce.
- They are also picky eaters, only eating what they kill, and think scavenged meat is absolutely disgusting. Instead, Idrabarks use scavenged meat to make traps. They hide in trees while other creatures try to eat the bait below them.
- Idrabarks have a strong prey-drive and enjoy chasing around and catching smaller animals. This is usually intended as a form of harmless play, but sometimes they get too excited and kill the animal anyway.
- Idrabarks use their spears for stabbing and latching onto their prey, the rows of barbs behind the main spearhead make it incredibly difficult to remove without further injury. Idrabarks also use their spears to effortlessly hang on to trees, and ledges, as well as other tasks such as shucking shellfish and carving valuable parts from carcasses.
- Idrabarks have a mutually beneficial relationship with the large, peaceful creatures of the forest, such as Verdant Warden, Gramoss, and Yggdragstyx. The Idrabark use their keen eyes to watch for predators and scout ahead for food. In return, the large creature will offer a safe space for the Idrabark to rest when it is vulnerable, as their size deters most predators.
- Idrabarks are very clean creatures and may spend up to an hour grooming themselves after a kill or a mud roll. They are very soft and fluffy as a result of this.
- In a opposite-gender pair of idrabarks, the female idrabark guards the nest, while the male idrabark hunts for food.
- Female Idrabarks who are brooding eggs become highly aggressive, sometimes even to their own partners. This behavior may turn off inexperienced male idrabarks, but the ones that linger mate for life.
- Young Idrabarks are extremely feral and often frustrate their own parents.
- Idrabarks commonly have dens in tree hollows, and enjoy decorating them with pelts, trinkets and carvings.
- Idrabarks do not like to cut their hair. The hair length difference in genders is actually caused by genetics.
Artist Headcanon
- An Idrabark spear is very strong and sharp when extended.
- The spear is also a part of its body, and functions like an additional limb. It is controlled by hydraulics. A broken spear is very painful, but it heals quickly.
- An Idrabark's hair color is determined by the season and environment in which they were born. For example, an Idrabark born in the winter and in an evergreen forest may have green, white, off-white, brown, or silver hair.
- This also applies to an Idrabark's suit of armor, the type of wood being based off the environment they were born in.
- Idrabarks are flesh and blood creatures, not actually made of wood. They have wooden armor and horns. The different armor pieces and horns will grow in as it ages and are not removable outside of the natural shedding process, without severely hurting the creature. Their armor is used for defense and camouflage.
- An Idrabark will periodically shed its suit of armor and horns, regrowing it in a few weeks.
- Male Idrabarks are smaller, leaner and more sensitive than female Idrabarks. Male Idrabarks are more suited for hunting, while females are more suited for defending their nests.
- Idrabarks are a primarily male species. Roughly being 70% males and 30% females.
Appearance
The Idrabark has a bipedal, humanoid appearance with some features resembling those of predatory avians. Its face is oddly human, with the only animal-like features being an owl-like upper beak positioned as a nose, with no corresponding lower beak, a mouth filled with sharp white teeth, and large eyes with yellow sclera, small orange pupils, and dark eyelashes. Two pronged, branch-like horns emerge from above the eyes. Between the horns, the Idrabark possesses orange hair that partially covers one eye. Orange, feather-like structures are seen above the shoulders and cover the shoulder blades. The major portions of its anatomy—the face, chest, limbs, and tail—are covered in a protective casing of birch tree bark, revealing patches of dull orange skin. It has long, animal-like legs with a somewhat short shin and an unusually long lower leg. Orange leaves can be seen on its horns, ankles, and tail. Its five-fingered hands end in long, orange curved claws, while its feet have a main toe, a second raptor-like toe held off the ground, and a small dewclaw. Idrabark's tail has eight individual segments of birch-like armor, and the tail is roughly the same length as its body.
The primary weapons of choice for the Idrabark are barbed, vine-like spears that extends from its body and are usually coiled around the upper arms. When in use, they uncoil and extend around the forearms, revealing a length greater than that of the arms themselves.
Males
Males have shorter hair that extends to the nape of the neck.
Females
Females have longer hair that extends below the shoulders.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Idrabark. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Egg Stealer is an active ability that allows certain creatures to actively interact with nests in order to eat the eggs from a nest , stealing them as edible food to consume later. Previously, you could steal your own eggs, but currently you cannot unless the egg and nest range have areas where they don't overlap. Creatures with this ability can pick up eggs and must break open the egg to eat them, via biting. Any creature can break a stolen egg. A creature may know how close is to open the egg by the amount of cracks covering it. Once an egg is open, its label will change to "scrambled" and its yolk will be exposed to eat. All creatures with the ability to eat can break and consume such eggs, therefore photovores with this ability cannot eat the eggs. Consuming a scrambled egg grants satiation. Taking an egg will make the respective nest progress for that egg reset to 0, and can only be recovered if a female creature recovers the egg and places it back on their nest (the original nest the egg was stolen from for the original nester, and a creature's own nest for any other female). Scrambled eggs cannot be recovered. When an egg is returned to the nest, its health is restored to full. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- First Strike is a passive ability that grants a creature increased damage while they are above 75% health. The damage increase is based on the number listed for the creature, and the increase is reflected on the creature's stat menu.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels or ascension directly. Temporary or status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. These have several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Raider is a passive ability that allows creatures to enter and exit burrows, but not create them.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
- Thorn Trap is an active ability which allows a creature to drop a trap of thorny plant growth. When a creature triggers a trap, it disappears, and they receive six stacks of Bleed/Bleed Status (affected by bleed defense) and two stacks of FREEZE, temporarily immobilizing the target's actions. It has a 35-second cooldown. Multiple thorn traps can be placed and remain by the same creature. If more than 3 thorn traps are placed at one time, the oldest one will despawn.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Idrabark is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Idrabark can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Idrabark (a(n) omnivore) is a tier 2 with 1200 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Idrabark can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Idrabark taking into account grab/latch abilities and discounting special abilities. The Idrabark (a(n) omnivore) is a tier 2 with 1200 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Idrabark can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Idrabark (a(n) omnivore) is a tier 2 with 1200 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Idrabark can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Idrabark discounting special abilities. The Idrabark (a(n) omnivore) is a tier 2 with 1200 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Austroraptors in the Creatures of Sonaria Discord.
- The design is inspired by dryads (as depicted in fantasy rather than actual myth.), owls, raptors, and loosely by the Rito from The Legend of Zelda: the Wind Waker.
- Modeled and rigged by ThunderBoo666.
- Animated by Mukudori (M_uku).
- The name 'Idrabark' is comprised of 'Idra', a name of Hebrew and Aramaic origin meaning 'fig tree', and 'bark', the protective hide of a tree.
- The Idrabark is one of the select few creatures with the ability to blink.
- In the concept art a sketch of a Tarakotu and two Idrabarks attacking it can be seen.
Gallery
This tab is intended to present official concept sheets and color palettes for the Idrabark.
This tab is intended to present anything showcased during the process of development for the Idrabark, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Idrabark's design, inspirations, and changes in growth stages for reference.
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