The Ibetchi is a Tier 1 land carnivore. The species is available in the Rotation Store as an Epic creature for 11,500 Shooms. The trial version is available in the Trial Creatures Shop for
25♂/250♀ Shooms.
Description
“ | Ibetchi are sly shape shifting creatures, there are many legends about these elusive little beasts, some say they bring misfortune and drought while others say they bring luck and good harvest. | „ |
~ In-game Description |
Behavior
- Although Ibetchi have waterproof fur, they are very bad swimmers.
- They are known to trick smaller creatures into "making deals".
Appearance
The Ibetchi is a small quadrupedal creature with a fox and kitsune-like appearance. Long tufts of fur hang from either side of its head, and it has three long, thick tails each ending in a clawed hand. Found throughout the Ibetchi's design are desaturated teal drapes and ribbons that can be found hanging on the creature's ears, neck, back, and tail. Several bell decorations can also be found on the Ibetchi's ears, shoulder, and the base of its tails, each bell being secured to a drape or ribbon.
Ibetchi does not have any gender dimorphism.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Ibetchi. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Cloud Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0 DPS (0% PER HIT). It has a Capacity of 10, a Regen Rate of 2.5, and a Range of 250 studs. It provides SelfHeal at 2% Max health regen per sec and Stamina Regen at 5% Max stamina regen per sec. It can also self-provide Water Regeneration (Thirst refill, the more the higher level is stacked) (Probability = 99%, no stacking), and Muddy (Probability = 40%, no STACKS).
- Invisibility is an active ability which by pressing the proper ability button, the creature can turn from visibility to invisibility (however on your side you emit a small inner glow that helps you into spotting yourself; and you can be spotted by the footprint trail you leave, aberrations in water reflections, disruption effects on the grass, sounds, and Keen Observer, and sometimes scent) and vice-versa. On mobile, players can press “Use Ability". Unlike Legacy version, Invisibility is far stronger, allowing the user to walk and swim cloaked as long as they don't bite, use any active ability, sprint, ambush, or move during jump, dart, fly or glide, when they will become visible; and while active it hides the creature from being spotted by scent and cannot be activated if the creature is laying down (which doesn't mean the creature cannot just activate the ability beforehand and then remain invisible). On the other hand, recode invisibility slows the user slightly, and has a 30 seconds cooldown between activation triggers, meaning that while an invisible creature can switch to visibility immediately by pressing the button or meeting the criteria mentioned beforehand, such creature cannot activate invisibility too fast, needing to wait. This cooldown counts time between moments of activation, not between deactivation and the next activation, so if a creature had been cloaked for long enough and suddenly they lose the cloak, they can reapply it immediately.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Soft Landing is a passive ability that allows the user to fall slower. By how much depends on each creature's stat. This works when walking off cliffs/falling, detaching, darting or jumping. It is cancellable by pressing Spacebar on PC, or Jump on Mobile.
- Sticky Trap is an active ability, which allows a creature to drop a trap which will will cause those ensnared to receive the Sticky Trap Status and 4 seconds of Broken Legs Status. Has a 75-second cooldown. Multiple sticky traps can be placed and remain by the same creature, but if two sticky traps of the same creature are too close from each another, the oldest one will disappear. If more than 2 sticky traps are placed at one time, the oldest one will eventually despawn. Sticky traps can be destroyed if they receive enough hits.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Ibetchi is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ibetchi can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Ibetchi (a(n) carnivore) is a tier 1 and can carry any creature from any lower tier size.* There is no creature which the Ibetchi can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Ibetchi taking into account grab/latch abilities and discounting special abilities. The Ibetchi (a(n) carnivore) is a tier 1 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Ibetchi can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Ibetchi (a(n) carnivore) is a tier 1 and can latch onto any higher tier size.* There is no creature which the Ibetchi can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Ibetchi discounting special abilities. The Ibetchi (a(n) carnivore) has 1300 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores.* There is no creature which can currently grab the Ibetchi |
Trivia
- Concept by Xhosa_Onkai on the Creatures of Sonaria discord.
- Inspired by "Kitsune masks and (surprisingly) cherry blossoms." (quoted by Concept Creator Xhosa_Onkai)
- Kitsune is the Japanese word for "fox", which are seen as shapeshifting spirits in folklore and often associated with Inari, the Shinto goddess of rice. Some kitsune are trickers spirits, while others are faithful guardians. The amount of tails a kitsune has relates to its age, with the oldest having nine.
- The Ibetchi's model may have the highest amount of parts out of any creature done so far, as stated by Inonedn on the CoS Discord.
- Inspired by "Kitsune masks and (surprisingly) cherry blossoms." (quoted by Concept Creator Xhosa_Onkai)
- The Ibetchi is the first creature which has odd number of limbs (7), the second was Pierry with 5 limbs and the third was Felifaux with 9 limbs.
- Also, the Ibetchi is the first creature which has hands in place of tails, the second was Pierry and the third was Felifaux.
- Ibetchi is the second creature to get the Cloud Breath ability, the first being Archalium.
- It is the second creature with pink blood. Due to that, it drops a pink carcass in Legacy.
- While in real life, purple-violet blood exists due to hemerythrin, a respiratory pigment of a purplish/violet color once oxygenated, which replaces hemoglobin in several invertebrates.
- Ibetchi got released alongside Equenix.
- The creature is usually called "kitsune", "Ibe" or "Ibet", more commonly the first, because of the familiarity and because the real name gets tagged most times in Roblox.
- Ibetchi can survive to age 70 (Adult) without a supply of food or water nearby.
Gallery
This tab is intended to present official concept sheets and color palettes for the Ibetchi.
This tab is intended to present anything showcased during the process of development for the Ibetchi, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Ibetchi's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Ibetchi.
Albinism
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Amethyst
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Bewitched
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Blood Moon
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Blossom
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Clover
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Clownfish
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Coal Chunk
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Creator Star
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Diamond
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Elemental
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Emerald
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Fools Error
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Fool's Gold
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Frostburn
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Garnet
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Ghosty
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Glimmer
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Glow Head
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Glow Tail
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Harvest
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Headless
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Leucistic
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Melanism
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Overgrown
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Pearl
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Piebald
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Rose Quartz
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Sapphire
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Shadow
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Shadow Reverse
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Shimmer
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Smore
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Zombified
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This tab is intended to present images related to the Ibetchi that don't fit into the other tabs.