The Hisolidium is a Tier 4 land photocarnivore. The species is not currently available, but was available in the Mission System during the Summer Paradise Event 2022, and was available during the Summer Paradise Event 2023 by either completing its mission 25 times, or by purchasing it from the Paradise Store for 10,000 Shells. It was also previously obtainable through the Summer Paradise Shop for
1,000 Pearls after reaching 300,000,000 Pearls globally during the Summer Paradise Event 2024. The trial version is available in the Trial Creatures Shop for
300♂/3000♀ Shooms.
Description
“ | Hisolidiums are large, aggressive nocturnal hunters that start appearing around sunsets. They possess bioluminescent patterns around their bodies which help to attract smaller prey in the dark. During the day, these creatures bask under the rich sunlight to get ready for their big hunt when night falls. | „ |
~ In-game Description |
Behavior
- Hisolidium do courtship dances.
- When feeling affectionate, Hisolidium coo like doves.
- Hisolidium 'eyes' are in fact not eyes, but pit organs similar to those on snakes.
- Hisolidiums smell sweet, like a flower.
Appearance
Hisolidium is a bipedal, feathery, theropod creature that appears to be covered in large petals. These petal-like growths sprout from the creature's head, shoulders, and most notably, its tail, which is short and resembles that of a chicken. From these petals extend eight flower stamens, protruding from its head and tail in groups of four. The tips of these stamens glow and emit a faint particle effect. Hisolidium has additional feathering on its elbows and throat, which does not resemble flower petals, and there is a prominent feathery crest that runs down between the petals on its head. Its arms seem to end in a single digit, featuring one large, sickle-like claw similar to those of Alvarezsaurus. Instead of teeth, its upper jaw appears to feature a "beak" from which protrude six tooth-like plates, which jut from the creature's mouth when closed. Its bottom jaw possesses shorter, regular teeth. There are four glowing pit organs on Hisolidium's face that resemble eyes.
Parts of Hisolidium's body, most notably its thighs, are covered in a thick stripe patterning. A small number of scales can be seen on the ends of all of its limbs, most notably its legs where they align in rows of three. There are several small glowing markings on its body, both at the base of its petals, and in long rows on its neck and sides. By default, Hisolidium is colored mauve, purple, pink, and white. It has a posture similar to the basal therizinosaur Falcarius.
Males
Males have no additional features.
Females
Females have a horn on their snouts.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Hisolidium. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Charge (Gore) or Gore Charge is an specific type of Charge that inflicts Bleed Status and Deep Wounds on the victim.
- Day/Night Time Status are an environmental status effect that confers a +5% damage, +25% stamina regen, -10% growth time, +15% health regen; and -5% damage, -25% stamina regen, -15% health regen; respectively, to photovores and photocarnivores.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Serrated Teeth is a passive ability which offensively inflicts Deep Wounds status when biting.
- Speed Blitz is an active ability, which when toggled and if there's more than 50% stamina, will consume the necessary stamina to activate (half of it) and only then applies the Speed Blitz Status for 6 seconds. Has a 90 second cooldown.
- ❗ Attention, new non-catalogued ability detected for Hisolidium: Wingshredder.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Hisolidium is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Hisolidium can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Hisolidium (a(n) photocarnivore) is a tier 4 and can carry any creature from any lower tier size.* There is no creature which the Hisolidium can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Hisolidium taking into account grab/latch abilities and discounting special abilities. The Hisolidium (a(n) photocarnivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Hisolidium can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Hisolidium (a(n) photocarnivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Hisolidium can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Hisolidium discounting special abilities. The Hisolidium (a(n) photocarnivore) has 5500 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Kyzenith/Kyzuha on the CoS Discord.
- Hisolidium is inspired by "sunsets, hibiscus, scorpions (claws) and Utahraptor (overall head and ‘feathered’ appearance)."
- "Its appearance is similar to that of a therizinosaur, but having large, heavy ‘petals’ in the place of its tail, and was intended to walk like an ostrich." - Quoted by concept creator Kyzenith.
- Hisolidium's design originally had a long tail, and were planned to be slightly venomous, usually to stun prey but not to entirely kill them.
- Hisolidium is inspired by "sunsets, hibiscus, scorpions (claws) and Utahraptor (overall head and ‘feathered’ appearance)."
- The Hisolidium is one of the first two ever released Summer event creatures, the other being Rorolo.
- In Legacy, Hisolidium has light violet blood.
- Due to this, when dying, the Hisolidium drops a purple carcass in the Legacy version.
- In real life, the change in color is caused by hemerythrin, a respiratory pigment of a purplish/violet color once oxygenated, replacing hemoglobin in several invertebrates.
- In Recode, it has red blood instead of light violet.
- For a small time when Hisolidium released, it could be obtained in the Photovore Explorer Gacha before getting restricted to the event missions, along with Rorolo.
Gallery
This tab is intended to present official concept sheets and color palettes for the Hisolidium.
This tab is intended to present anything showcased during the process of development for the Hisolidium, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Hisolidium's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Hisolidium.
This tab is intended to present images related to the Hisolidium that don't fit into the other tabs.