The Hellion Warden (Pronounced /heliən/ (click to listen)) is a Tier 5 land carnivore. The species is available in the Time Points Shop that costs 300 hours (18,000 minutes) of actively playing the game, being a special Warden. The trial version is available in the Trial Creatures Shop for
300♂/3000♀ Shooms.
Description
“ | The Hellion Warden is elusive and sly, and more docile than commonly thought to be, often lurking in the dark to strike fear into other creatures' eyes. Ancient creatures of old would call them Nukzeh, often giving gifts and offerings in return for protection by Hellion. | „ |
~ In-game Description |
Behavior
- Hellion Wardens are very good parents, to the point to where they would rather starve than leave their children.
- Hellion Wardens have fur, but it's similar to velvet and glows in the winter.
Appearance
The Hellion Warden appears to be a quadrupedal creature, having four (4) legs but a large arm-like structure between them. It has an elongated, crested head with 3 pairs of hollow eyes. The markings on its face curl outwards and curve to face the front of the creature. Its body appears to be covered in layers of scale/armor, which become most prominent on its tail, which has a small mouth at the end. Bright spots can be seen around the edges of its armor and along the tail, and glowing bits can be seen floating around its body. It appears to have a mask floating in front of its head. The tip of its tail is orange and resembles a pair of jaws.
Males
Males have no additional features.
Females
Females have a feature which seems to be a gear, which hovers above their backs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Hellion Warden. (editor list)
- Bleed Attack is a passive ability, where a creature offensively inflicts a specific amount of melee bleed status on a creature with every bite (not with breath/ranged abilities or reflecting abilities). A negative value means that it heals an amount of such status upon biting.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Breath Damage Resistance is a passive ability which decreases the percentage of damage received by the user from breath abilities, a 100% breath resistance means full immunity from the damage dealt from elemental breaths, but not for the status effects they afflict, which remain unaffected.
- Charge (Launch) or Launch Charge is a specific type of Charge that inflicts a specific knockback and Confusion Status on the victim.
- Defensive Corrosion/Corrosive Body is an ability that defensively deals Corrosion Status when bitten. Stacks with itself.
- Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
- Rewind is an ability that restores a creature's health and position to what it was 9 seconds ago. It has a 100 second cooldown.
- Sand Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0.5 DPS (0.25% PER HIT). It has a Capacity of 12, a Regen Rate of 10, a Range of 250 studs, and a Critical chance of 0%. It can also inflict the following ailments: BlurredVision (Probability = 100%, no stacking) and TunnelVision (Probability = 50%, no stacking).
- Shock Area is an active ability that upon use inflicts to nearby creatures Shock Status, a very short stack (less than a real-life second) of Broken Legs Status and 60% flight speed reduction for 30 seconds. Has a 90 second cooldown.
- Warden's Rage, unlike legacy version, is an active toggleable ability that grants the user an increase in damage capabilities according to how much hurt they are, HP-wise, with a status effect called Warden's Rage. This ability only appears once the creature has reached maturity (that is, adult stage, age 67, unless something blocks the model growth like being inside a too small cave), and like invisibility, it can be deactivated anytime but has a 30 seconds cooldown between activation triggers. However if it is disabled mid-combat, while the halo effect will disappear, the status effect will remain until next reactivation and may allow for extra damage stacking in a buggy behavior.
- During Warden's rage:
- Stamina Regeneration gets doubled.
- Passive health regeneration is disabled.
- Attack damage is multiplied by
(7.5 x WardenStrength) + 1
(whereWardenStrength
goes from 0 at 100% HP to 1 at 50% HP and below. This means that in the range of 100% it deals base damage, while steadily increasing until it hits its peak of 8.5x damage, and stays at that 8.5x peak from 50% to 0%. Take note that the wardens' damage increase can be low when attacked with low damage attacks. Be aware of low tiers with low damage but with high status effects. - The color of the halo, unlike legacy, is kept the same cyan tone, and no particles occur.
- During Warden's rage:
- Warden's Resistance is a passive ability that prevents ailments from being taken below 50% health.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Hellion Warden is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Hellion Warden can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Hellion Warden (a(n) carnivore) is a tier 5 and can carry any creature from any lower tier size.* There is no creature which the Hellion Warden can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Hellion Warden taking into account grab/latch abilities and discounting special abilities. The Hellion Warden (a(n) carnivore) is a tier 5 and can be picked up by any creature with higher tier and the Grab ability.* There is no creature which can currently carry the Hellion Warden
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Hellion Warden can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Hellion Warden (a(n) carnivore) is a tier 5 and can latch onto any higher tier size.* There is no creature which the Hellion Warden can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Hellion Warden discounting special abilities. The Hellion Warden (a(n) carnivore) has 9600 weight and can be grabbed by any creature with sufficiently lower weight. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Xhosa_Onkai from the Creatures of Sonaria Discord.
- The Hellion Warden was not inspired by anything in particular.
- Lore-wise, Hellion Warden is also called Nukzeh - Sentinel of time and Bringer of Summer.
- As confirmed by Xhosa_Onkai from the Creatures of Sonaria Discord, the Hellion Warden has a soft velvety film over its armor.
- Redesign concept by MacRenee.
- Redesign modeled by Exell_Ex.
- Redesign rigged by ThunderBoo666.
- Redesign animated by Minisode1_BlueHour.
- The Hellion Warden is the first Warden to not be an event creature.
- The Hellion Warden is the second Warden to have abilities other than Warden's Rage and Bleed Defense (the first being Ardor Warden), and the first one with more than one special ability (apart from Warden's Rage).
- The word "Hellion" means disorderly and mischievous.
- As of 2021, this was the most expensive creature with an official price.
- As of 2022, the official price and the common trade price for this creature differ greatly, with its common trading price being quite diminished.
- The original Hellion Warden model has a color glitch which distorts the chosen colors. This glitch is fixed when grown to adult.
Gallery
This tab is intended to present official concept sheets and color palettes for the Hellion Warden.
This tab is intended to present anything showcased during the process of development for the Hellion Warden, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Hellion Warden's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Hellion Warden.
Albinism
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Amethyst
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Bewitched
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Blood Moon
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Blossom
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Clover
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Clownfish
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Coal Chunk
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Creator Star
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Diamond
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Elemental
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Emerald
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Fools Error
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Fool's Gold
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Frostburn
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Garnet
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Ghosty
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Glimmer
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Glow Head
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Glow Tail
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Harvest
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Headless
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Leucistic
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Melanism
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Overgrown
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Pearl
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Piebald
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Rose Quartz
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Sapphire
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Shadow
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Shadow Reverse
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Shimmer
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Smore
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Zombified
Automated Mutation Image]]
This tab is intended to present images related to the Hellion Warden that don't fit into the other tabs.