The Heisoteri is a Tier 3 land carnivore. The species is available in the Rotation Store as an Uncommon creature for 3,500 Shooms. The trial version is available in the Trial Creatures Shop for
125♂/1250♀ Shooms.
Description
“ | Heisoteris are described as a physical manifestation of nightmares. Extremely aggressive predators, they stop at nothing when on a hunt. They are often rumored to bring misfortune to those who look at them. | „ |
~ In-game Description |
Artist Headcanon
- Heisoteri does not have a physical body, and is a floating illusion of smoke.
Appearance
The Heisoteri is a creature with short legs and a long tail and neck. On the upper torso, neck, beneath its jaw, and around its waist and base of its tail, are large tufts of dark gray and black fur. On either side of its neck are long bunches of fur bound in a red and yellow-gold material. On its stomach, middle of its tail, and head, are regions of bright red and yellow-gold. It has a large pair of ears with an intricate dangling accessory attached to each ear, which changes depending on the gender. The inner part of its ears and teeth are made up of a solid, plain white color. It has gold claws and large spikes along the base of its tail and back, and gold markings on its stomach, forearm, and back feet.
Males
Males present two long strands hanging from the base of their ears.
Females
Females present two pairs of dangling fur bound in red and yellow material.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Heisoteri. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Berserk is a passive ability that activates at below 20% health, which increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Attack is an ability that offensively deals burn when biting. Stacks with itself. A negative value means that it heals an amount of such status upon biting.
- Charge (Power) or Power Charge is a specific type of Charge that temporarily increases the user's damage slightly and inflicts Shredded Wings on the victim.
- Fire Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 1 DPS (0.5% PER HIT). It has a Capacity of 20 seconds of firetime before recoil damage, a Regen Rate of 3.5, a Range of 200 studs, and Critical chance of 5%. It can also inflict the Burn Status ailment (Probability = 75%, STACKS set to 0.2). This ailment adds a stacking effect, potentially increasing the damage over time.
- Unbridled Rage is an active ability which upon instantly consuming half of the creature's stamina grants the Unbridled Rage Status for 10 seconds. Has a 120 second cooldown
- Volcanic is a passive effect which grants the creature the ability to walk in lava without getting hurt nor suffering its status debuffs, and during Famine and Drought grants a 50% health regeneration boost and 25% thirst and hunger rate reduction. Volcanic does not protect a creature from Shadow Isle's corrupted lava.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Heisoteri is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Heisoteri can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Heisoteri (a(n) carnivore) is a tier 3 with 2650 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Heisoteri can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Heisoteri taking into account grab/latch abilities and discounting special abilities. The Heisoteri (a(n) carnivore) is a tier 3 with 2650 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Heisoteri can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Heisoteri (a(n) carnivore) is a tier 3 with 2650 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Heisoteri can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Heisoteri discounting special abilities. The Heisoteri (a(n) carnivore) is a tier 3 with 2650 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference. However, carnivores and photocarnivores cannot be grabbed by herbivores and photovores, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept art by aelures on the Creatures of Sonaria discord.
- Inspired by "Oni masks, BloodMoon skinline from League, and dragons (from Japanese mythology) (Quoted by Concept Creator aelures)."
Gallery
This tab is intended to present official concept sheets and color palettes for the Heisoteri.
This tab is intended to present anything showcased during the process of development for the Heisoteri, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Heisoteri's design, inspirations, and changes in growth stages for reference.