The Hebitoa is a Tier 2 land herbivore. The species is not currently available, but was available in the Valentines Shop for 2,500 Roses and 200 Points during the Valentines Event 2025.
- Valentines Store for
6,000 Hearts during the Valentines Event 2023.
- Valentines Shop for
5,000 Roses during the Valentines Event 2024.
It is an Event creature. The trial version is available in the Trial Creatures Shop for 40♂/400♀ Shooms.
Description
“ | Hebitoa are endlessly sad beasts, always found sulking in the shadows or screaming at the sky. Though they cry constantly they're not weak and occasionally go into fit of rage, destroying everything in their path. It's rumored that Hebitoa can find a partner and regrow their broken tusk and even change color. | „ |
~ In-game Description |
Behavior
- Hebitoa are so sad that they'll just sit or stand in one spot all day, even ignoring creatures that use them as a pillow. They even affect creatures around them, causing them to feel sad and miserable as well.
- Though they want to spread sadness they often avoid larger creatures and are a prime target for predators as Hebitoa either don't do anything or just straight up run at the predator.
- Sadness shows itself in many ways and some Hebitoa are extremely aggressive, sometimes chasing creatures for miles.
- Hebitoa don't just form relationships with other Hebitoa, they can also form friendships with other creatures and this can prevent broken tusks and tears.
- Friendships can also fix or heal sad Hebitoa.
- Hebitoa wag their tail when they experience even just a small amount of happiness.
- Some Hebitoa can work up the courage, after the first rejection, to try and find another partner.
- There have been rare sightings of strange looking, brightly colored Hebitoa without broken tusks or tears, suspected to be those which were not rejected and successfully found love; though these ones stay hidden away.
Appearance
The Hebitoa is a quadrupedal, two-tusked boar-like creature with an overall palette consisting of dark reds and teal-blues. They have two small, beady eyes placed around the center of their heads, along with having a snout reminiscent of a pig's. Hebitoa has large tufts of fur, most noticeably on its shoulders and on the underside of its chest, though it has a few smaller tufts of fur on the back of its hind legs and thighs, its tail servicing as another medium length tuft. Along its neck are rounded, stripe-like white markings.
Males
Males have giant tusks protruding from the sides of their mouth. The right tusk is broken.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Hebitoa. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. Sometimes some creatures can place on certain areas one-way entries, which can lead to making a burrow prison. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Charge (Power) or Power Charge is a specific type of Charge that temporarily increases the user's damage slightly and inflicts Shredded Wings on the victim.
- Guilt/Defensive Guilt is a passive ability, and equivalent to legacy's Guilt, inflicts an amount of Guilty Status upon bitten.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Spite is an active ability that increases a creature's next attack damage based on its power meter, which gradually fills and then drains to 0 if no creature is attacked by the user during this time. It also has a customizable percentage (%) of the creature's damage (the % listed is the max of said creature's Spite power). Alongside raw damage, the user inflicts double ailments on their targets. The ability has a 20-second cooldown that starts upon activation.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Hebitoa is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Hebitoa can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Hebitoa (a(n) herbivore) is a tier 2 with 1400 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Hebitoa can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Hebitoa taking into account grab/latch abilities and discounting special abilities. The Hebitoa (a(n) herbivore) is a tier 2 with 1400 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Hebitoa can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Hebitoa (a(n) herbivore) is a tier 2 with 1400 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Hebitoa can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Hebitoa discounting special abilities. The Hebitoa (a(n) herbivore) is a tier 2 with 1400 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Xhosha_Onkai in the Creatures of Sonaria Discord.
- Inspired by sadness, heartbreak, and boars.
- It is nicknamed "Valentine boar" by players.
- The Hebitoa's tusks can form a heart shape, but one of the tusks is broken, instead forming a broken heart.
Gallery
This tab is intended to present official concept sheets and color palettes for the Hebitoa.
This tab is intended to present anything showcased during the process of development for the Hebitoa, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Hebitoa's design, inspirations, and changes in growth stages for reference.