The Haxaline is a Tier 4 aquatic herbivore. The species is available in the Boosted Gacha. The trial version is available in the Trial Creatures Shop for 50♂/500♀ Shooms.
Description
“ | Haxaline is a bulky creature with a large hard shell that gives it amazing protection. Their behaviors are most similar to sea turtles, munching on things like crustaceans, seagrass and algae. These creatures travel in small pods and despite most of their behavior being like sea turtles, they stay and care for their young. | „ |
~ In-game Description |
Appearance
The Haxaline is a creature that is visually akin to a sea turtle mixed with a snapping turtle, with some fish monster traits. It has fin-like ears on both sides of its head, along with a large sail on the top. It has four fins on its body that resemble that of a sea turtle's. It also has a ridged, spiky shell on its back and a plastron on its chest and underbelly, and somewhat curved-down, beak-like mouth like most testudines. It is colored with shades of green and dark blues.
Males
Males have a horn on their nose.
Females
Females have a fin under their tail.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Haxaline. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Hunker/Hunker-Down is a passive ability that activates while a creature with this ability strafes. While active, hunker reduces the creatures speed by 25%, damage by 50%, and reduce damage taken by a percentage based on what is listed for the creature. For example, a creature with 75 hunker will only receive 25% of damage while the ability is active.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Water Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 2 DPS (1% PER HIT). It has a Capacity of 10, a Regen Rate of 2.5, a Range of 220 studs, and has a Critical chance of 10%. It can also inflict the BlurredVision ailment (Probability = 60%, no stacking).
Carry-able Creatures
The Can-Carry lists features lists of creatures that Haxaline is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Haxaline can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Haxaline (a(n) herbivore) is a tier 4 and can carry any creature from any lower tier size, as follows:[Expand] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Haxaline taking into account grab/latch abilities and discounting special abilities. The Haxaline (a(n) herbivore) is a tier 4 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Haxaline can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Haxaline (a(n) herbivore) is a tier 4 and can latch onto any higher tier size.* There is no creature which the Haxaline can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Haxaline discounting special abilities. The Haxaline (a(n) herbivore) has 8500 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Original and redesign concepts by undeary in the Creatures of Sonaria Discord.
- The Haxaline was inspired by/based on a sea turtle.
- Modeled by JaxonBirb.
- Rigged by Wolfragon.
- Haxaline is the second fully-aquatic creature to receive a breath, and the first one which received it at the same time of its official release.
Gallery
This tab is intended to present official concept sheets and color palettes for the Haxaline.
This tab is intended to present anything showcased during the process of development for the Haxaline, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Haxaline's design, inspirations, and changes in growth stages for reference.