The Halaqual (Pronounced /ˈhɑːlɐkwɔl/ (click to listen)) is a Tier 3 flying omnivore. The species is not currently available, but was available in the Limited Gacha. The trial version is available in the Trial Creatures Shop for 300♂/3000♀ Shooms.
Description
“ | The Halaqual is a quick and lightweight fliers that enjoys drifting through clouds, often being mistaken for a cloud themselves. They latch and hang around foggy floating cliffs that camouflage their wispy bodies. | „ |
~ In-game Description |
Appearance
The Halaqual is a slim, aerodynamic creature, with a long, thin torso, neck, and tail. The head is small and avian in build with a pointed beak, and has lots of cloud-like plumage and tendrils coming from the base of its head. It has two pairs of large, feathered wings with wispy cloud tendrils coming from the tips and a set of two fingers extending from one of the wing joints. The first set of wings is larger, while the other is smaller, and placed farther behind. The shoulders and chest of the Halaqual are covered in more cloudy plumage. The tail of the creature is long, and ends in a puff of cloudy plumage just like the wingtips. The Halaqual has no legs and walks on the hands of its wings.
Males
Males have tendrils coming from below their eyes.
Females
Females have two antenna-like tendrils coming from above the eyes.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Halaqual. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Change Weather is an active ability which forces any current weather to change, thus making the current weather stop happening and a random new weather to occur, including Thunderstorms, and to a degree natural disasters, albeit if a natural disaster was happening already, the ability will not be activated, nt causing any changes and its cooldown time will not be triggered. It can also change the day/night cycle if it happens to be night and the ability triggers sunny weather. It cannot change a weather caused by another Change Weather invocation. It can only be used by creatures with age 67 or higher. Has a 600 second (10 minute) cooldown.
- Cloud Breath is an active ability using the breath control (C on PC or on Mobile) that is a type of Elemental Breath that inflicts 0 DPS (0% PER HIT). It has a Capacity of 10, a Regen Rate of 2.5, and a Range of 250 studs. It provides SelfHeal at 2% Max health regen per sec and Stamina Regen at 5% Max stamina regen per sec. It can also self-provide Water Regeneration (Thirst refill, the more the higher level is stacked) (Probability = 99%, no stacking), and Muddy (Probability = 40%, no STACKS).
- Flight is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all Fliers and legacy mobility type All-Terrain creatures have this ability. However, due to the fact all-terrain got absorbed into Flier, this means that with purely recode terminology, only fliers have the ability. Creatures with flight ability as dominant cannot jump per se (only with jump superseding flight if jump has a certain jump age value), they instead enter flight or glide mode - however some creatures may also present the jump ability replacing the flight one as the dominant at some point in their live stage. Flying and takeoff both take stamina. If there's not enough stamina, the creature cannot fly. A creature with flight can switch between flight and glide and vice-versa without that switch costing stamina.
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, and causes the creature with the tag to receive an +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
- Keen Observer is a passive ability that allows the user to see the health of nearby creatures as a green HP bar over them. It also includes the ability to see equipped Plushies and all the Traits and status effects affecting them, albeit not their exact levels directly (nor the exact traits due to the indicators all being in green or red according to the buffs or debuffs). This has several advantages, from knowing who to protect, knowing if someone is suffering hypothermia/hunger/dehydration, spotting invisible and scent-hidden creatures, to knowing which target is the weakest/most debuffed and acting in consequence.
- Quick Recovery is a passive ability that boosts HP regeneration when below a threshold.
- Sonic Wings is a passive ability that allows the user to hover stationary in mid-air without consuming or regaining stamina.
- Speed Steal is an active ability, which while active provides an speed boost to the user while giving 4 stacks of Stolen Speed Status to nearby creatures.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Halaqual is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Halaqual can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Halaqual (a(n) omnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Halaqual can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Halaqual taking into account grab/latch abilities and discounting special abilities. The Halaqual (a(n) omnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Halaqual can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Halaqual (a(n) omnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Halaqual can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Halaqual discounting special abilities. The Halaqual (a(n) omnivore) has 1000 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Concept by Stood_04.
- The Halaqual, aside from being inspired by a theme of the Wind element, was based off of an Amphiptere.
- Redesign concept by Undeary.
- Prompted for the air artifact. According to Undeary, "halaqual was initially a design named 'cloufleu' for the air artifact, but it was then decided to be a redesign for halaqual".
- There were no changes from the initial Cloufleu design to Halaqual redesign. Undeary suggested changing the palette and make it more like Halaqual, but the idea was turned down. However, due to community feedback, it was later announced that the initial redesign would be reworked, specifically the head and color palettes.
- Originally, the Halaqual redesign had a more seal-like head and a different color scheme as seen in the concept art. The redesign later got a remodel to look more like the original, and a new, more bird-like head.
- Redesign modeled by nekcihc (Fizzyton).
- Redesign rigged by Mezzioli.
- Redesign animated by Myrrethines and Zyraphes.
- This speedy flyer was the only Limited Gacha creature with the Frosty ability (obtained after Part 3 of the Winter Event of 2021-2022 began). The second limited creature that received this ability was Frigilinx.
- When the Winter Event (2021-2022) began, the Halaqual saw a huge surge in popularity due to its speed, which allowed for anyone using it to gather presents with relative ease.
- All of the limited Elemental Creatures were planned to have crystal/gem features, but the Halaqual "broke the trend to keep the design sleeker."
- The Halaqual's Aggro Call (Call 3) cuts off when played. It is unknown whether this is intentional or a bug.
Gallery
This tab is intended to present official concept sheets and color palettes for the Halaqual.
This tab is intended to present anything showcased during the process of development for the Halaqual, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Halaqual's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Halaqual.
This tab is intended to present images related to the Halaqual that don't fit into the other tabs.