The Gryvila is a Tier 2 semi-aquatic herbivore. The species is available in the Rotation Store as an Uncommon creature for 3,500 Shooms. The trial version is available in the Trial Creatures Shop for
50♂/500♀ Shooms.
Description
“ | Gryvila are docile and sociable semi-aquatic creatures. Their bodies are coated in a thin layer of poisonous slippery oil which allow them to glide through warm bodies of water effortlessly. They wield very vibrant colours, which signify they inhabit tropical coral reefs and are not safe to touch. | „ |
~ In-game Description |
Behavior
- Gryvila are able to see in ultra-violet light, allowing them to view the world's hidden vibrance, similar to real-life birds and bees.
Appearance
The Gryvila appears to have a salamander-like body plan with wings adorning its back, and an extra pair of smaller wings near its hip. It has large web-like fans on its head and whiskers coming from its chin. Its tail is long and large with a wide fan. On the tips of its wing and over its tail are floating bubbles/raindrops. Its colors are vibrant and resemble those of tropical fish.
Males
Males have two whiskers on their chin and two large tail fins above their tail-tip.
Females
Females have two extra fins at the top of their head and fins on each of their legs.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Gryvila. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Defensive Necropoison is a passive ability that makes a creature necro-toxic by melee - that is, being bitten by another creature will cause the attacker to receive Necropoison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Does not stack with itself, but gets worse over time unless the creature is actively healing it.
- Defensive Paralyze/Defensive Paralysis is a passive ability which deals paralysis to the biter when bitten. It works with chances, depending on the creature. Unknown if it stacks with itself or overrides previous paralysis counter.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Diver is a passive ability that grants a creature the ability to temporarily keep flying underwater for a short period. The exact period is displayed in the information section, in seconds. As a side effect, and probably due to buggy behavior, it sometimes allows the user of this ability to regain stamina underwater, particularly during violent winds.
- Glide is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inherent to all gliders and glider semi-aquatics have this ability as primary. However, due to the fact glider semi-aquatics got absorbed into Semi-Aquatics, the correct recode terminology would be to say that all Gliders and a few Semi-Aquatics and Aquatics have this ability as primary. Flier (and all-terrain) creatures have this ability as well, but the Jump/Dart/Glide/Flight button is not their primary, but the toggle glide button. Creatures with glide ability cannot jump per se, they instead enter flight or glide mode, unless jump supersedes them via some jump age value. If there's not enough stamina, the creature can hardly glide. Depending on some creature factors like tier and glide stamina regeneration, as well as some environmental conditions, a creature can or cannot regain stamina while gliding.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Gryvila is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Gryvila can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Gryvila (a(n) herbivore) is a tier 2 with 1600 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Gryvila can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Gryvila taking into account grab/latch abilities and discounting special abilities. The Gryvila (a(n) herbivore) is a tier 2 with 1600 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Gryvila can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Gryvila (a(n) herbivore) is a tier 2 with 1600 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Gryvila can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Gryvila discounting special abilities. The Gryvila (a(n) herbivore) is a tier 2 with 1600 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by NauticaElurra and @sazanamijun from the Creatures of Sonaria Discord.
- The Gryvila was inspired by jellyfish and manta rays.
- Gryvila was originally planned to enter the Session Gacha but upon the initial, rapidly fixed disaster of a bug-ridden rotation store, it has been changed to the Rotation Store as an apology, as stated by NauticaElurra.
- Gryvila was originally planned to have an ability called Toxin Bubble, but this didn't turn out as so in-game.
- Modeled by NauticaElurra.
- Rigged by Wolfragon.
- Animated by Nimwit.
- The second gliding semi-aquatic creature, after the Zwevealisk.
- Gryvila currently borrows the Nimoona's calls.
- Gryvila had a bug related to getting stuck using flap animation after gliding. It seems this has been patched.
Gallery
This tab is intended to present official concept sheets and color palettes for the Gryvila.
This tab is intended to present anything showcased during the process of development for the Gryvila, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Gryvila's design, inspirations, and changes in growth stages for reference.