The Goskogur is a Tier 4 land omnivore. The species is available in the Rotation Store as a Legendary creature for 15,500 Shooms. The trial version is available in the Trial Creatures Shop for
500♂/5000♀ Shooms.
Description
“ | The Goskogur is a mysterious and powerful beast, primarily found in the forests and swamps of Sonaria. Although terrifying in appearance, they primarily feed on fruits and scavenged meat. Their wooden covering evolved to mimic the decaying skulls of common Sonarian predators, it serves as a warning to what may become of any predator that picks a fight with a Goskogur. | „ |
~ In-game Description |
Behavior
- Goskogur are primarily found in forested biomes, and live in small troops, usually consisting of 2-4 individuals. The troop is lead by the strongest male.
- Despite their intimidating appearance, Goskogur are not aggressive as long as they are left alone.
- Their diet consists of fruit, berries, leaves, grasses, and scavenged meat.
- Goskogurs are highly intelligent and capable of using tools, and problem solving to find food.
- They also understand the benefit of working with other creatures and will try to befriend certain small species such as Ani for their healing benefits, and Idrabark for their use as lookouts, and ability to communicate. Goskogurs will offer these creatures food, and protection from the troop to encourage them to stick around.
- When threatened, a Goskogur will try to intimidate away its opponent before attacking, by pounding the ground with its fists and showing off its two sets of jaws.
- When attacked by a predator, the Goskogur will enter an adrenaline-fueled rage and fight back furiously. It will not stop until the predator is dead or leaves line of sight.
Artist Headcanon
- The Goskogur's "skull" mask is not easily removed but sheds periodically like the rest of the wood on its body. The wooden covering regrows in around a week.
- The "eyes" on the Goskogur's antlers are fake and used for intimidation.
- Goskogur are genetic relatives and antecessors to the Idrabark, possessing many similar qualities such as 5 fingered, clawed hands, 3 digits on the foot, highly developed forelimbs, a distinctive wood covering, branch like horns, a beak-like nose, plant growth on the body, high intelligence, and an omnivorous diet. They also possess the same season and biome-based coloration as this species.
Appearance
The Goskogur is a quadrupedal beast with a robust, gorilla-like build and a dark forest-green, brown, and crimson color palette. Its massive, muscular frame is covered in shaggy fur, interspersed with wooden, bark-like skin. Their deer-like skull mask is crowned with large, branching antlers and adorned with red, vibrant patterns. Sporting a set of sharp teeth, their mask features several horns on its lower jaw. Behind their mask, they hide their true, flat gorilla-like face. Their forelimbs are long and powerful, ending in five clawed fingers. The shorter hind legs are equally strong, supporting its heavy frame, with two toes on each foot.
Males
Males possess longer and large chest fur, which extends from their chin to their lower abdomen.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Goskogur. (editor list)
- Adrenaline, when activated at low health, raises base speed and damage by a certain amount and decreases stamina regeneration (according to label), but tests show that at least when the health is high, that damage gets boosted by 20%, walk and sprint speeds increase by 25%, and stamina regeneration gets disabled; for 10 seconds.
- Berserk is a passive ability that activates at below 20% health, which increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Charge (Throw) or Throw Charge is a specific type of Charge that launches the target upwards and inflicts two Broken Legs Status on the victim. It has a 5-second windup and cooldown.
- Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. After that, the grabbed creature can struggle by using any button and will release such creature from the grab. The user can ungrab at any moment by pressing the same button used to grab. A creature darting from outside water will grab any creature it finds automatically. Interestingly enough, using this ability may also make a piece of grabbed food drop.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Wing Shredder is a passive ability that allows a creature to offensively deal Shredded Wings status to a creature they bite, with an amount specific of the user creature.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Goskogur is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Goskogur can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Goskogur (a(n) omnivore) is a tier 4 with 3800 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference, as follows:[ Expand Collapse ] Can carry:
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Goskogur taking into account grab/latch abilities and discounting special abilities. The Goskogur (a(n) omnivore) is a tier 4 with 3800 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Goskogur can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Goskogur (a(n) omnivore) is a tier 4 with 3800 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Goskogur can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Goskogur discounting special abilities. The Goskogur (a(n) omnivore) is a tier 4 with 3800 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Austroraptors in the Creatures of Sonaria Discord.
- Based on Gorillas, Bears, and Overgrown trees.
- Modeled by TealGekk.
- Rigged by ThunderBoo666.
- Animated by kazooduder and KaidaLynch.
- The Goskogur is the only Legendary ranked Featured Rare that isn't Tier 5.
- According to Cinnakxll, Goskogur's swimming animation is based on the "Life Could be Dream" monkey video.
Gallery
This tab is intended to present official concept sheets and color palettes for the Goskogur.
This tab is intended to present anything showcased during the process of development for the Goskogur, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Goskogur's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Goskogur that don't fit into the other tabs.