The Geortharoc is a Tier 5 land herbivore. The species is not currently available, but was available in the Summer Paradise Event 2024 by completing its mission. It is an Event creature. The trial version is available in the Trial Creatures Shop for 450♂/4500♀ Shooms.
Description
“ | These massive creatures are very rare to be seen as they're mostly hibernating somewhere for millions of years, though when the time is right they will awaken from their slumber to protect the delicate balance of nature with their titanic size. | „ |
~ In-game Description |
Appearance
The Geortharoc is a huge, bipedal, reptilian-like creature with forest and rock features, along with stone scales covering its body. It carries a large "mountain range" with many peaks on its back, decorated with river patterns and waterfalls (which are, in fact, actual rivers and waterfalls) throughout its body, most visible on its torso peaks and shoulders. On its main peak, there is a rune vaguely resembling a four-pointed star. This "mountain range" extends down to Geortharoc's long tail, with foothills giving its tail a scaly, reptilian appearance. The Geortharoc has a small, reptilian head covered in "stone hairy scales," equipped with rocky tusks on its lower jaw that point upwards. Its rocky, scaly extremities end on sharp, pointed claws—three on its feet and four on its hands, with one of those four being a thumb. Geortharoc's chest presents a type of nucleus with what looks like debris around it.
Males
Males present a straight, sharp nose with forest details and small rock details around the chest.
Females
Females lack any additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Geortharoc. (editor list)
- Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:
- 100% more stamina regeneration
- 50% more total stamina
- 75% more walk speed
- 75% more sprint speed
- 15% more oxygen, if the creature is a semi-aquatic; 180% more oxygen otherwise.
- Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).
- Area Water Restore is a ranged active ability that has a cooldown of 600 sec (10 min). Refreshes part of drinkable water sources quality in range.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Injury Block/Block Injury is a passive ability that grants the creature resistance to getting Injury status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Cloud Breath is an active ability using the breath control (C on PC or
on Mobile) that is a type of Elemental Breath that inflicts 0 DPS (0% PER HIT). It has a Capacity of 10, a Regen Rate of 2.5, and a Range of 250 studs. It provides SelfHeal at 2% Max health regen per sec and Stamina Regen at 5% Max stamina regen per sec. It can also self-provide Water Regeneration (Thirst refill, the more the higher level is stacked) (Probability = 99%, no stacking), and Muddy (Probability = 40%, no STACKS).
- Injury touch/Defensive Injury is an ability that defensively deals injury status when bitten.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Tail Whip/Secondary melee attack is a special active ability which grants another melee attack, usually from behind (thus, Tail Whip), which is activated according to where the camera is facing. Code-wise it has a secondary damage stat, which allows main and secondary melee attacks to deal different base damage. No offensive status effects are given from this secondary attack, and it is not boosted by most effects, except eldering.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Geortharoc is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Geortharoc can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Geortharoc (a(n) herbivore) is a tier 5 with 50000 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Geortharoc can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Geortharoc taking into account grab/latch abilities and discounting special abilities. The Geortharoc (a(n) herbivore) is a tier 5 with 50000 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability.* There is no creature which can currently carry the Geortharoc
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Geortharoc can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Geortharoc (a(n) herbivore) is a tier 5 with 50000 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference.* There is no creature which the Geortharoc can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Geortharoc discounting special abilities. The Geortharoc (a(n) herbivore) is a tier 5 with 50000 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by Kaizaraknight_royal in the Creatures of Sonaria Discord.
- Modeled and rigged by ThunderBoo666.
Gallery
This tab is intended to present official concept sheets and color palettes for the Geortharoc.
This tab is intended to present anything showcased during the process of development for the Geortharoc, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Geortharoc's design, inspirations, and changes in growth stages for reference.
This tab is intended to present images related to the Geortharoc that don't fit into the other tabs.