The Geogoff (Pronounced /ˈdʒɪːoʊ-ˈgof/ (click to listen)) is a Tier 3 land omnivore. The species is available in the Time Points Shop that costs 5 hours (300 minutes) of actively playing the game. The trial version is available in the Trial Creatures Shop for 100♂/1000♀ Shooms.
Description
“ | Geogoff are primarily terraforming creatures and use their quills to navigate, as they are blind. They make homes in warm soil or find damp caves to hide out in. Their bodies rely on warmth as there is no fur to cover their bodies. | „ |
~ In-game Description |
Behavior
- Geogoff will eat anything and everything, including tree roots. However, they typically only chew on tree roots with the express purpose of filing down their teeth.
- Geogoff will touch noses with others of their kind in order to communicate, much like how bees communicate in a hive.
- A Geogoff's natural instinct is to start digging, and if one has not dug in a couple days, they will start to become anxious.
- Due to this, Geogoff tunnels can span up to hundreds of miles.
- While a Geogoff's front paws are strong and muscular and powerful enough to cause heavy damage to foes, they would rather use these paws to dig.
Artist Headcanon
- Geogoff paws are best fit for digging, since they are not only strong and muscular, but are very sensitive to pressure and vibrations, allowing them to sense any threats above or even below.
- Geogoff babies are tiny, pink, and bald.
Appearance
The Geogoff is an armored quadruped with quills sprouting from its back and face. It has a large bushy tail, and paws made for digging. It is colored with shades of brown and light blue. It looks like a combination of a sloth and a mole in stature and appearance. It also has dim-slit eyes and sharp teeth.
Males
Males have a beard-like formation under their chin.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Geogoff. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Injury Attack is an ability that offensively deals injury status when biting. A negative value means that it heals an amount of such status upon biting.
- Mud Pile is an active ability which allows a creature to place a mud pile that lasts 60 seconds. Creatures can wallow in the mud to gain healing Muddy Status and gain unscentable status for 90 seconds.
- Unbreakable is a passive ability that allows the creature to be immune to Bleed, Injury and Shredded Wings.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Geogoff is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Geogoff can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Geogoff (a(n) omnivore) is a tier 3 and can carry any creature from any lower tier size.* There is no creature which the Geogoff can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Geogoff taking into account grab/latch abilities and discounting special abilities. The Geogoff (a(n) omnivore) is a tier 3 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Geogoff can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Geogoff (a(n) omnivore) is a tier 3 and can latch onto any higher tier size.* There is no creature which the Geogoff can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Geogoff discounting special abilities. The Geogoff (a(n) omnivore) has 4300 weight and can be grabbed by any creature with sufficiently lower weight, as follows:[Expand] Grab-able by:
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Trivia
- Original concept by Stood_04 on the Creatures of Sonaria Discord.
- Inspired by moles.
- Redesign concept by Wooflie on the Creatures of Sonaria Discord.
- Geogoff's redesign is mainly based on the star-nosed mole in particular.
- Original design modeled by JaxonBirb.
Gallery
This tab is intended to present official concept sheets and color palettes for the Geogoff.
This tab is intended to present anything showcased during the process of development for the Geogoff, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Geogoff's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Geogoff.
This tab is intended to present images related to the Geogoff that don't fit into the other tabs.