The Frigiboa (Pronounced /ˈfɹɪd͡ʒɪˈboa/ (click to listen)) is a Tier 1 semi-aquatic omnivore. The species is available in the Mission System as a Mission Reward. The trial version is available in the Trial Creatures Shop for 20♂/200♀ Shooms.
Description
“ | Frigiboa are resilient insects that can be born from the thousands of dormant eggs that lay present in Sonaria's tundra. In the winter, they shed pieces of their cone like hides, fueling plant growth throughout the seasons in the harsh cold. | „ |
~ In-game Description |
Behavior
- Frigiboa are roach-like in their resilience to outside ailments like winter heat and radiation, but harmless on their own.
- Frigiboa can stay dormant while within their eggs for hundreds of thousands of years, they're finally introduced to the world when their eggs are exposed to rain or flooding.
- Frigiboa, like any other semi-aquatic creature, thrive in water.
Artist Headcanon
- Frigiboa are distantly related to the Militrua.
Appearance
The Frigiboa is a six-legged, silverfish or isopod-like creature with a resemblance to its distant relative Militrua. It has plates on its back that extend along its tail, which ends in a pair of cerci (paired appendages at the end of the abdomen), and smaller appendages resembling wings fall behind its legs. Its head is round, with a pair of big eyes decorated with glowing plates resembling cartoony eyelashes, and a smaller pair of diamond-shaped ocellus. It has two pairs of antennae sprouting from its head, both ending with a wispy tip, with the second pair looking like whiskers sprouting from above its eyes. It seems to be heavily armored and has a color palette consisting of light browns and blues.
Males
Males present spike-like decorations at the end of their secondary coat plates on their torso and third leg pair wing-like appendages.
Females
Females present leafy/lichen-like decorations near the tip of their antennae and cerci.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Frigiboa. (editor list)
- Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). It will not be stopped by entering or leaving water once initiated; but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. Ambush can be used while sprinting. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Additionally, Ambushing disrupts strafing.
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Burn Block/Block Burn is a passive ability that grants the creature resistance to getting burn status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn.
- If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% burn defense will have some fraction of burn defense while growing, being such fraction bigger as it grows.
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Burrower is an active ability that allows the creature to place up to 4 (or a specific creature limit) burrows anywhere on the map, and use other burrows from other creatures. Burrow entrances are two-way, so the exit can be accessed inside the burrow. If a creature places more entrances than the maximum allowed, the oldest burrow and exit will be replaced. A creature cannot place a burrow entrance inside its own burrow or inside someone else's burrow. There is a 3 second cooldown between entering and exiting burrows, not including entering after its initial placement.
- Climber is a passive ability that allows a creature to walk on walls along with ceilings and some uncollidable terrain if climbing on the right angle. To detach from a wall or ceiling, press Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart.
- Defensive Bleed is a passive ability, where a creature defensively inflicts a specific amount of melee bleed status on an attacker upon getting bitten.
- Egg Stealer is an active ability that allows certain creatures to actively interact with the interact buttons with nests in order to eat the eggs from the nest directly, or steal their Eggs as edible food to consume later. Taking an egg or fully eating it will make the respective nest progress for that egg reset to 0. Eating an egg directly from the nest will not cause such reset unless eaten fully. Only creatures with this ability can consume such eggs. If a creature has this ability, eggs are also highlighted with an egg icon when scenting.
- Fortify is an active ability toggled by the regular active abilities buttons and with a 90-second cooldown that wipes pretty much all status effects deemed as negative, except thirst and hunger, plushie-derived and weather effects. However, it may also wipe some beneficial status effects if they present one negative debuff. It also grants a very-short immunity to effects applied shortly after activating this ability, and increases weight by 5% for a short period according to the stack (3, on this case).
- Frosty is a passive ability, equivalent to Legacy's Winter Tag, and causes the creature with the tag to receive an +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine seasons.
- Iron Stomach is a passive ability which allows the user to eat rotten meat without getting negative ailments from it - preventing getting the Sickly Status.
- Jump is an active ability pertaining to the special control Jump/Dart/Glide/Flight and inheritor of the Early Legacy Release jump ability (an ability which never made it past Legacy's Early Release), by pressing space allows a creature to project a parabolic trajectory jump on land, thanks to recode's realistic gravity, and based on the creature's inertia at the time of the jump. However, creatures can turn during jumping, and sometimes running at the same time of the trajectory allows for a limited trajectory correction. If a semi-aquatic (or all-terrain/flier with semi-aquatic characteristics) creature with Jump starts swimming and tries to jump, they will Dart instead. Not all creatures have this ability, even if their mobility type is compatible.
- Jump has an associated speed boost, stamina consumption (and below that threshold a creature will be unable to jump), and age limit for every creature. Beyond that age limit, a creature will be unable to jump - that field is commonly used for creatures which will develop Glide or Flight on a later growth stage. In fact, if on our infoboxes only appears a jump age stat, that means that the creature has actually jump 0 (no jump) and on the stage that jump supersedes Glide or Flight, it is equivalent as to being unable to jump nor flight nor glide.
- Unbreakable is a passive ability that allows the creature to be immune to Bleed, Injury and Shredded Wings.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Frigiboa is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Frigiboa can grab and carry, taking into account if this creature has grab/latch and discounting any other special abilities. The Frigiboa (a(n) omnivore) is a tier 1 and can carry any creature from any lower tier size.* There is no creature which the Frigiboa can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Frigiboa taking into account grab/latch abilities and discounting special abilities. The Frigiboa (a(n) omnivore) is a tier 1 and can be picked up by any creature with higher tier and the Grab ability, as follows:[Expand] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Frigiboa can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Frigiboa (a(n) omnivore) is a tier 1 and can latch onto any higher tier size.* There is no creature which the Frigiboa can currently grab but not carry
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Frigiboa discounting special abilities. The Frigiboa (a(n) omnivore) has 1500 weight and can be grabbed by any creature with sufficiently lower weight.* There is no creature which can currently grab the Frigiboa |
Trivia
- Concept by HappyPoltergeist, CatasticalCalamity, and torviin.
- Inspired by silverfish, triops, pinecones, winter, and (loosely) sea scorpions.
- Frigiboa has 4 eyes, the first set being the more obvious ones and the second set intended to be the small diamond shapes on its head.
- Animated by Mukudori.
- It is the second creature to have sky-blue blood, the first being Yenyasha.
- Due to this, when killed, the Frigiboa drops a carcass of the same color in Legacy.
- This is an actual color in some Earth creatures from those that use hemocyanin, a blue oxygen carrier that replaces hemoglobin in some invertebrate's blood. However not in the light shade Frigiboa presents. In fact, Frigiboa's looks more like the Antarctic icefish's, which is white/transparent due to the complete lack of oxygen carriers, being plasma and white cells the ones coloring the blood.
- It is the first Mission System creature which cannot be used to unlock its own mission in one go.
- This is due to it having Winter tag, which prevents it from getting cold on the first place.
- Some players refer to it as "roach," "bug," or "fridge" due to how the game's filter system sometimes tags it and its appearance.
Gallery
This tab is intended to present official concept sheets and color palettes for the Frigiboa.
This tab is intended to present anything showcased during the process of development for the Frigiboa, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Frigiboa's design, inspirations, and changes in growth stages for reference.
This tab is intended to present how different Mutations appear on the Frigiboa.
This tab is intended to present images related to the Frigiboa that don't fit into the other tabs.