The Flipli is a Tier 1 aquatic herbivore. The species is not currently available, but was available in the Summer Paradise Shop for 700 Pearls after reaching 125,000,000 Pearls globally or by completing its mission during the Summer Paradise Event 2024. It is an Event creature. The trial version is available in the Trial Creatures Shop for
30♂/300♀ Shooms.
Description
“ | Flipli are round and small creatures that communicate through their lights in the depths of the ocean. On the brightest nights of the year, millions gather near the surface to creating a spectacular underwater light show. | „ |
~ In-game Description |
Appearance
The Flipli is a small, round creature resembling a non-translucent water flea. Its default colors include blues and pinks, with the main body being mostly dark navy blue on top and pink underneath that fades into purple. It has two round blue eyes, a protruding snout, two pairs of whisker-like appendages, and a third pair of longer appendages ending in small bulbs, with another long pair above each eye. Bioluminescent dots are arranged in six vertical lines under its body, starting as light blue and fading into purple, capable of switching up to three colors when moving, in an up-down, front-back change wave pattern. Its back features thick swirly markings that begin as purple on top of its head and transition to a light blue swirl at each side of its body. Purple square-shaped markings are seen near the head and below the swirls, and rectangle-shaped markings lower down its back. The Flipli has three pairs of dark navy blue limbs situated lower down its body, each with three bioluminescent dots; the first pair has three light blue stubs for fingers, while the other pairs resemble flippers with a structure, similar in appearance to the fingers, at the ends. Additionally, its body ends in a short, narrow tail-like tip.
Males
Males have small tufts of fur or a fin on their upper back.
Females
Females have no additional features.
Abilities
Main Article: Creature Abilities
This section is intended to list and describe the abilities of the Flipli. (editor list)
- Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most. Recode's equivalent of bleed defense; it is percentage based, e.g. if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed.
- If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows.
- A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.
- Frostbite Block/Block Frostbite is a passive ability that grants the creature resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water.
- Dart has an associated speed boost and stamina consumption for every creature. If there's not enough stamina, the creature cannot dart. The wiki prepends to dart power a negative symbol ("-") to easily determine at a simple gaze that that creature's dart propels backwards.
- Dazzling Flash is an activated ability that generates a quick, bright, white flash and causes nearby creatures to experience confusion tunnel vision and blurred vision. Has a 70-second cooldown.
- Defensive Paralyze/Defensive Paralysis is a passive ability which deals paralysis to the biter when bitten. It works with chances, depending on the creature. Unknown if it stacks with itself or overrides previous paralysis counter.
- Defensive Poison/Melee Toxin is a passive ability that makes a creature toxic by melee - that is, being bitten by another creature will cause the attacker to receive Poison Status, as much as the bitten creature has labeled on their stats and affected by modifiers such as some plushies or resistances. Stacks with itself.
- Guilt/Defensive Guilt is a passive ability, and equivalent to legacy's Guilt, inflicts an amount of Guilty Status upon bitten.
- Latch is an active ability, the recode's equivalent of Legacy's creature "grab a heavier creature", allowing a creature to latch onto a higher-tiered creature. Unlike legacy's, it has several pecularities, among them that latching is no longer based on weight, but tier. Another peculiarity is that creatures that the latcher has latched into cannot escape until 5 seconds later. After that, the grabbed creature can struggle by pressing using any button and will release such creature from the grab. The user can unlatch at any moment by pressing the same button used to latch on the first place.
- Strength In Numbers is a passive ability that confers a creature a 7% stamina regeneration boost and a 1.5% damage boost. This stacks according to how many creatures with the same ability and same species are nearby. If there are no other users of this ability nearby, it won't provide that boost.
Carry-able Creatures
The Can-Carry lists features lists of creatures that Flipli is carried by, can carry (grab), can latch, and can be latched by in RECODE. To see the lists and their toggles to view each, click on the collapsible text to the right of the table below, to Expand or Collapse the list.
Can-Grab ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Flipli can grab and carry (pick-up), taking into account if this creature has grab/latch and discounting any other special abilities. The Flipli (a(n) herbivore) is a tier 1 with 1900 lbs of weight and as long as it has the Grab Ability, it can pick up any creature of lower or equal tier with enough lighter weight difference.* There is no creature which the Flipli can currently carry
Grabbed-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab and thus carry a non-elder fully-grown adult Flipli taking into account grab/latch abilities and discounting special abilities. The Flipli (a(n) herbivore) is a tier 1 with 1900 lbs of weight and can be picked up by any creature of higher or equal tier with enough heavier weight difference and the Grab ability, as follows:[ Expand Collapse ] Carry-able by:
Can-Latch ListThis section is intended to list the non-elder fully-grown adult creatures that the non-elder fully-grown Flipli can latch into, but not carry; taking into account latch/grab abilities and discounting any other special ability. The Flipli (a(n) herbivore) is a tier 1 with 1900 lbs of weight and as long as it has the Latch ability, it can latch into any creature of higher tier with enough heavier weight difference, as follows:[ Expand Collapse ] Can grab:
Latched-By ListThis section is intended to list the non-elder fully-grown adult creatures that can grab but not carry (latch onto) the non-elder fully-grown Flipli discounting special abilities. The Flipli (a(n) herbivore) is a tier 1 with 1900 lbs of weight and can be latched onto by any creature of lower tier and enough lighter weight difference, as follows:[
Expand Collapse ] Grab-able by: |
Trivia
- Concept by CatasticalCalamity.
- Inspired by water fleas, shrimp, comb jellies, and a bit of seal.[1]
- Model by MidnightAJC8308.
- Rig by ThunderBoo666.
- Animated by Minisode1_BlueHour and SleepyNorsil.
- Probably due to its hitbox shape and size and walk animation, Flipli can climb surfaces much better than any other creature excluding those with actual Climber ability, behaving almost like "legacy" climbing, where as long as there was not a ≥90 degree step nor any special slippery blocks, someone skilled enough could climb a surface.
Gallery
This tab is intended to present official concept sheets and color palettes for the Flipli.
This tab is intended to present anything showcased during the process of development for the Flipli, such as the creation of models, animations, and poses.
This tab is intended to present anything to further observe the Flipli's design, inspirations, and changes in growth stages for reference.
Notes